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07-Feb-2014 15:48:19

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
"There has been some concern about the Trident being used as a griefing weapon in the same way that the crystal bow can be. These days, however, OSRS has some high risk worlds where items are not protected on death, and the Trident can be looted by a PKer who kills its owner, so we hope this will not pose a major problem. It's been suggested that we impose a rule whereby the Trident doesn't work in PvP unless it's got a certain number of charges, but that would risk becoming confusing."

High risk worlds aren't really used by people... last time I checked there was NOBODY at edge wildy in the high risk wildy world, in the pvp world there was 2 people at Edge, 2 people at Camelot and not a single pker in Varrock.

In the wildy and pvp worlds, make the trident lose all (or some) of its charges on death even if you protect it and add a minimum amount of charges you must have to use it (to prevent people from taking like 10 casts for 1 iteming). Please do it and include the thing I said in the poll question.

07-Feb-2014 16:04:30

Roadrunner

Roadrunner

Posts: 6,468 Rune Posts by user Forum Profile RuneMetrics Profile
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I really wish we could have poll for the Grand Exchange, I think a lot of the community would support it.

Let's imagine for a minute that we polled the GE, here and now, today...

There's a lot of people who'd vote against it, for a whole variety of reasons. In every "GE pl0x" thread, there's a "no to GE" response.

Now, we could take a bit of time to identify something that more people would support. Maybe a trade system that lets you find a trade partner without having to spam all over Varrock, but keeps the personal interaction of the 2007 trading.

Suppose it passed anyway. We wouldn't actually be able to deliver it right off. We'd have to wait until the game engine team is going to be available for a big project like that, and schedule it in. This might not be a big wait, or it might turn into another Routefinding update where you wind up waiting months. We couldn't predict.

Anyway, since it's going to be a big job, and potentially a long wait whatever happens, we may as well take the time to work with the community and try to make something that'd get strong support rather than just falling back on copying the GE "because that's what RS3 did".

I expect we'll be putting together some kind of survey to gauge opinions properly. At the moment it's all a bit anecdotal with some people asking for the GE and others hating it.


Could the forums marketplace be updated to behave more like that of that site the filter blocks?

This could actually be of benefit to both versions of the game as there are things that can't be traded in the main game's GE or can't be traded in the amounts or timeframes that the GE allows and a more streamlined marketplace forum would make both versions of Runescape a better game.
Ha ha, made you look ;)

07-Feb-2014 16:05:34

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I really wish we could have poll for the Grand Exchange, I think a lot of the community would support it.

Let's imagine for a minute that we polled the GE, here and now, today...

There's a lot of people who'd vote against it, for a whole variety of reasons. In every "GE pl0x" thread, there's a "no to GE" response.

Now, we could take a bit of time to identify something that more people would support. Maybe a trade system that lets you find a trade partner without having to spam all over Varrock, but keeps the personal interaction of the 2007 trading.

Suppose it passed anyway. We wouldn't actually be able to deliver it right off. We'd have to wait until the game engine team is going to be available for a big project like that, and schedule it in. This might not be a big wait, or it might turn into another Routefinding update where you wind up waiting months. We couldn't predict.

Anyway, since it's going to be a big job, and potentially a long wait whatever happens, we may as well take the time to work with the community and try to make something that'd get strong support rather than just falling back on copying the GE "because that's what RS3 did".

I expect we'll be putting together some kind of survey to gauge opinions properly. At the moment it's all a bit anecdotal with some people asking for the GE and others hating it.


as long as I don't have to meet with the person I'm trading with I'll be happy, can't really do anything except train a bankstanding skill (which I don't wanna do) while trying to buy/sell a bunch of stuff

07-Feb-2014 16:11:54 - Last edited on 07-Feb-2014 16:14:13 by T o m m i

Voneirus

Voneirus

Posts: 372 Silver Posts by user Forum Profile RuneMetrics Profile
^ No player interaction? If there's no transaction cost, i.e****, then you're going to create some serious economic problems.


A solution to the spam problem: Chat filtering. Add a word to your filter, only see text that shows this word. I don't imagine that this would take much coding.

A solution to the spamming problem for legit players: Add an option for persistent text, a player types something like "persistent:Selling vials 69 gp ea - Verse" and it stays above their head without constantly spamming the chat box.

I think that this combination would alleviate a lot of problems that players are expressing about trading without allowing people like me to destroy the economy. If you add a GE I will personally destroy the economy. Not even for the money, just to get you to remove it. #EconomicsMajor

07-Feb-2014 16:18:22 - Last edited on 07-Feb-2014 16:19:48 by Voneirus

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
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Could it be polled in the future to get your approval rating for your kingdom displayed on screen while you are on Miscellania?

Yes it could.

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Could the forums marketplace be updated to behave more like that of that site the filter blocks?

We'd have to get that done by the web team. So far, we've not been able to get very much from that team due to their many other commitments. (We asked for minigame high scores, player logs and some improvements to the poll system.) I think we'd have a better chance working with the engine team to get an in-game solution, tbh.

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as long as I don't have to meet with the person I'm trading with I'll be happy, can't really do anything except train an afk skill (which I don't wanna do) while trying to buy/sell a bunch of stuff

In other threads I've seen people writing that the lack of player-to-player interaction in trading kills the spirit of the game. Similarly, some players would love to be able to log out and leave their trades running, while others feel that would harm the economy.

This is why we're provisionally planning to start with a survey to see what's important to people; I don't think there's a community consensus on how trading should work. Yet.

07-Feb-2014 16:19:18

RsLunar

RsLunar

Posts: 2,243 Mithril Posts by user Forum Profile RuneMetrics Profile
ash look at this :)

what about making achievement diaries and put the quest cape (t) in three different colours

all easy tasks:
green
trimcolour
all medium tasks:
yellow
trimcolour
all hard task:
red
trimcolour

07-Feb-2014 16:23:24

Unohdettu2
May Member 2010

Unohdettu2

Posts: 3,330 Adamant Posts by user Forum Profile RuneMetrics Profile
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Question: Being able to train magic effectively in Nightmare Zone without the need to use player created runes is having a severe effect on the runecrafting skill. To allow you to keep getting the current XP and maintain the value of the runecrafting skill should you only get magic XP in Nightmare Zone if you use your own runes?

First off, I am not here to advocate for Nightmare Zone. Vote what you wish and that is fine with me. An issue with this question lies specifically in the text above. The current experience for Magic in Nightmare Zone is 50% of normal experience outside of the mini-game. If runes are not free anymore, everyone would abandon the mini-game and go to Ape Atoll. While yes, you receive ~200k profit before paying a lurer (which now costs 300k) or taking turns, this would put it essentially at the same Ape Atoll cost with half of the experience.

This would perhaps be a viable solution if the experience was 100% again like it would be everywhere else, but it isn't. Personally, I will vote "no" to this at current experience rates because it will kill the mini-game entirely. I know many of you have a vendetta against Nightmare Zone and the experience it offers, but this is not a sufficient solution to the problem. If runes are to be required to do Magic in Nightmare Zone, the full experience rate must be restored.

you get full xp if you use own runes...
its only reduced if you use those free runes

07-Feb-2014 16:29:17

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