My main point that I will push on is that PvP in F2P is fun the way it is because of the low defence bonuses people are wielding.
1. Bronze through rune boots - I am against this because they increase defense bonuses and melee already has bronze through rune armour.
2. Yew short bows - Tbh, range is already pretty accurate in F2P. However, I do not know how much more accurate yew short will make range. Rune arrows is a definite no from me though.
3. Teleblock - This is something I do not mind, but would rather not have in F2P.
4. Mystic armour - I do not know how much more accurate it will make magic in F2P, but magic against Full Rune already has enough negative defense bonuses to make magic accurate enough. You seem to be more concerned with the defence bonus of magic robes, so Splitbark would be the beter option. This then leads to range being more innacurate against mages in F2P which would require a buff to range. Mystic robes seems like a decent idea, but I feel like it gives too much magic attack for F2P.
5. Attack and defense potions - Although they have no use in P2P, melee seems accurate enough in F2P. This is unnecessary as it will make melee more accurate and they already hit high enough. What about magic and ranging potions then? Will Rangers and Mages in F2P need them to make up for the melee pots? No to this from me.
6. Wave spells - This is a pretty good idea to add to F2P. However, this AND mystic robes is a no go from me. This will buff magic a little too much for my own liking. I think Snare should be added though.
Let me know what you think.
04-Feb-2015 18:57:50
- Last edited on
04-Feb-2015 18:59:56
by
Zelanor