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Permanent F2P - The Details

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shh nerd
Jan Member 2024

shh nerd

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
You made ftp Pking pointless so many people make new accounts to immediately Pk with after tutorial island but now we can't. We don't want to wait 24 hours can't you just make it so that the max wealth transferred by death is like 50k?

04-Feb-2015 20:06:39

Lord Karil
Dec Member 2023

Lord Karil

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
This is absolutely ridiculous. I'm not even f2p or plan on becoming f2p but your telling me new players cannot trade for 24 hours of ingame time? How are they supposed to make money or buy things that aren't from the general store or other npcs? Some people can only play like an hour a day, so your going to tell me that they need to wait almost a MONTH just to pk or trade? Did I read that wrong or is it the stupidest thing I ever heard?

04-Feb-2015 20:17:44

Shortbow
Feb Member 2023

Shortbow

Posts: 322 Silver Posts by user Forum Profile RuneMetrics Profile
Lord Karil said :
This is absolutely ridiculous. I'm not even f2p or plan on becoming f2p but your telling me new players cannot trade for 24 hours of ingame time? How are they supposed to make money or buy things that aren't from the general store or other npcs? Some people can only play like an hour a day, so your going to tell me that they need to wait almost a MONTH just to pk or trade? Did I read that wrong or is it the stupidest thing I ever heard?
I would also strongly disagree if F2P players weren't allowed to sell items for 24h. Some of my best early hours were spent picking up items as drops or from other players to sell.

04-Feb-2015 20:25:52

TPYMFB

TPYMFB

Posts: 5,589 Rune Posts by user Forum Profile RuneMetrics Profile
For PKing, have you considered making it so that items can be PKed excluding coins, stackables,(runes would be included here unfortunately) and noted items? I don't think bots could work their way around a mechanic like that, and if they did try I think it would be incredibly inefficient. Just a thought, you guys may have even thought of this and seen a flaw in it that I'm missing.

04-Feb-2015 20:28:25 - Last edited on 04-Feb-2015 20:29:57 by TPYMFB

Tenaka

Tenaka

Posts: 537 Steel Posts by user Forum Profile RuneMetrics Profile
I hope you see this, I will try to get this information to you in more ways than just here, but please for the love of the game reconsider the dying in the wilderness for 24 hours will not allow drops to appear.

In 24 hours people can be at the point where they are using Rune Scimitars/Rune 2h that's about 100k in loot that someone will be missing. They could be using Death Runes by then, you need to get rid of this or stop all log drops, or food drops like swordfish and lobster.

This will hurt F2P so badly because the uneducated player will log in get a kill with wind strike and not be sure where their loot went. This will make F2P pking for the first 30 - 40 levels basically useless. Please reconsider this, it may be hurting gold farmers, but it will be hurting the average player far more.

Please please reconsider this look at the Reddit this is a terrible idea please do not give a 24 hour restriction for dying in the wilderness...

This is pointless because it will take a bot account probably 4 - 6 hours I am not sure what the average fishing bot exp rate is, but this will not affect bots until the 4 - 6 hour mark at the earliest, and if it's cutting yews then it will not affect bots until even longer. This doesn't harm bots this harms casual players no bot logs on trades it's 25 gp and logs out this bot will probably be online for 12 hours before it has anything of worth to take off of it. You are only hurting the casual player here*****;----------- Please read this reasoning please!!

04-Feb-2015 20:29:10

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