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Zulrah, Bank Space & More

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H-Cl

H-Cl

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
thanks for the update, especially bank space was really needed, but can't you make maple logs appear like they were, but more reddish, so they don't look like yew logs? (they didnt look very much alike already actually). I think you should have polled them apart from the staves anyway since the staves were a very different situation. It may seem weird but I don't like looking at log stacks with one stack that looks completely different and not very good.

22-Jan-2015 10:59:32 - Last edited on 22-Jan-2015 11:00:11 by H-Cl

Threat
Sep Member 2020

Threat

Posts: 10,054 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Sir pvmalot said :
how does maging the range form make any sense combat triangle wise... can't say i like that change

The melee form already has reduced magic defence. However it doesn't appear very often because its attack is so limited, so overall you'd just stick to ranging Zulrah anyway. The green form is on screen a lot more, so its magic vulnerability will - hopefully - make it more worth your while bringing magic attacks.

The melee form's magic defense is not low enough. I was expecting you to make this exact change but with the melee form. If the green's Magic defense is higher than the melee form's we'll all be taking a trip to splash city.

22-Jan-2015 11:01:48 - Last edited on 22-Jan-2015 11:03:01 by Threat

Gurp Gork
Oct Member 2021

Gurp Gork

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
The only thing that worries me about the update is how weak the green phase is going to be to magic. Is it in line with how the melee phase was currently, or much worse, Ash? As it currently stands, the melee phase basically needed an 8 item (max mage) switch to hit well on any type of a consistent basis. I think changing the melee form to be less resistant to magic and more to range might have been a better solution, but I've yet to test it out yet. I hope the kills will still be the same, time wise, otherwise along with the nerfs it might not be quite as viable of a boss anymore.
@Gurp_Gork

#Oblv

22-Jan-2015 11:02:27

Gurp Gork
Oct Member 2021

Gurp Gork

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Wilson said :
Is the melee form supposed to be so resistant to everything? Even when in near max mage bonus magic splashes a fair bit. I know its still faster to mage it but making the difference bigger would be nice, especially since kills are probably going to be slower with the new rotations.

We could make the difference bigger, though the melee form is not on screen very often due to its attack being quite limited.


I'd definitely like to see this change being made, as right now it is essentially resistant to both magic and range, unless you're doing a max magic attack switch.
@Gurp_Gork

#Oblv

22-Jan-2015 11:08:16

[#14LA7P4ZP]

[#14LA7P4ZP]

Posts: 2,303 Mithril Posts by user Forum Profile RuneMetrics Profile
im almost 100% sure you didnt take feed back from the people with 1500-2000 zulrah kills, an just listened to noobs and merchants who cant even kill the boss, because if you asked anyone who has killed the boss 1000s of times they woulda told you it was fine. the red phase was to tanky and magic switch was a waste of time since you cant hit it that long. the drop table was ok it was like 1.5m-2m an hour anyone getting higher prob had insane gear and was using alot of cash in bolts/high darts.
i killed it 500 times and only saw one tanz fang and 2 magic fangs.

22-Jan-2015 11:11:25

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