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Dev Blog: Minigames Thread is locked

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kepi

kepi

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All of these updates look good to me and I see them as being beneficial to Old School. I especially like the fact that things like showing your hp, pray and run energy will be optional as it'll get more people voting yes.

Edit:
Do you guys think the grand exchange will ever be polled? I know a few friends that would play if there was a ge implemented. Also, if this was implemented and if lootshare was to be polled, would it be like the new RS3 lootshare or the old one? It'd be cool if the current RS3 lootshare was implemented so it wouldn't affect the economy too much.

14-Dec-2013 05:27:56 - Last edited on 14-Dec-2013 05:34:33 by kepi

whyruhiding

whyruhiding

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voting no to the matchmaking system.



are you drunk?


No, I don't like the free teleport thing... and I am almost 100% certain that there will be a glitch involving them when they are introduced.


That is idiotic, it teleports you to the mini-game and they said there will be a limit. How would you like the players to get their to play?...


lol no other possible way to get to a minigame.. lol that thinking.

14-Dec-2013 05:48:42

Afropunk

Afropunk

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Always enjoy seeing DevBlogs/Polls, please bare with the lengthy feedback :/

To start off, I'd Like to address CW. Personally, I could vote either way on most of these and would rarely feel the effect, so I'll try to vote in favor of the CW Community. So far it seems to be split in a couple areas that I'd like to discuss and get some CW Community responses, and if Devs have any input please share as well :)

1. Free Runes, which are you more against and why: Potentially increased amount of Ice Barrages or "Free" Xp.
- I don't see why there isn't a table with free runes and bolts/arrows(with Ranged Strength equal to Ranged Level(/2 for arrows)) both granting lower Xp and being destroyed on death. I'd like to vote 'Yes', but it feels 50/50 from posts so let me know why you're for/against.

2. Kill Streak, I get where most are coming from here so how about instead of a Kill Streak you get Score Streak/Score Breaker?

-Score Streak unlocks buffs after every score past the first without dying, the Score Streak degrades overtime refreshing after a score. Score Streak is completely lost at death.

-Score Breaker is given to a player who kills someone with a Score Streak. Score Breaker is set to the same value as the Score Streak from the defeated player. Score Breaker will be completely lost after an amount of time based on the starting value(no degrading/refreshing) or at death.

-Streak Buffs: Increased Hp, Increased Defence, Better Healing Rates, Reduced Prayer Drain, Reduced Bind Times.

-Breaker Buffs: Increased Accuracy, +X%Damage, Attacks Reduce Enemy Defence, Energy Drain, Damage Slightly Restore Prayer+Hp
*Remember I don't play CW very much, so if these aren't useful buffs please use better ones lol*

3. Bandages, these are Energy Restoring 2-Click Thoroughly Cooked Karambwan(at best) right?
- I'm on the fence with this one and since it is a reward I'd like every ones feedback.

14-Dec-2013 05:50:19

Afropunk

Afropunk

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Post 2-Continued from Above

This next part is more so aimed at the OSRS Team, however I'd still like to hear player input as well :)

Matchmaker and Incentives
1. Teleport, instead of/along with a cooldown, can it take you to a holding area that prevents you from leaving and if you do it just sends you back to where you were originally(to help cut down on abuse)? I do think the teleporting feature or something similar is needed though to make this work.

2. Bonecrusher, while I support this fully I would like to know if it will be degradable?

3. Rune pouch, is there a limit on what runes that can be stored in it? Can you elaborate some more for clarity? I like the idea, would just like a little more info on it.

4. Rigour/Augury, I still don't understand why these weren't release with Piety originally, those many years ago. However is there any chance you guys could stat the boost of Augury to incorporate a small damage buff?

5. Clue Scrolls, I think its a fair trade off of time but I'm on the fence still. No Real Feedback

Whip Re-colour Vs Power Whip PvP Drop
Any Level of re-colouring I'll vote through as it doesn't have any negative effects and I'm pretty sure development time is 15s + sever reboot, if I remember correctly lol. However, if the option is either-or than I would rather have an item sink, which would ideally include other item conversion drops from PvP Worlds. This new system is a larger discussion for another time though.

14-Dec-2013 05:51:19 - Last edited on 14-Dec-2013 12:53:58 by Afropunk

Afropunk

Afropunk

Posts: 1,840 Mithril Posts by user Forum Profile RuneMetrics Profile
Post 3-Continued from Above

Barbarian Assault - Fighter Legs
Personally, I think this is awesome and its already got my 'Yes' vote, this is just offering stating feedback. So far I've seen 2 popular suggestions for this item, I'd also like to propose a third option I haven't seen mentioned yet and that is to have the Fighter Legs have Attack Bonuses. I would be okay with any of these 3 stating choices:

1. Stats of Rune Platelegs with +1 Strength.
2. Stats to appropriately mimic the Fighter Torso with +2 Strength(I prefer this one of the Two Popular suggestions)
3. Stats to appropriately mimic the Fighter Torso with +8-12 Slash/Crush/Stab Attack Bonus. I think this approach would help solve the "Devalue Tassets" reason that seems to be popular against Fighter Legs, which is completely understandable, while also offering variety in setup choices. As for another protected item... again another discussion for another time.

Shades of Mort'ton - Splitbark
1. I feel standard loot should be made more rewarding and some very rare tradable equipment upgrades to be added as incentive, rather than removing a Def Req on Splitbark which doesn't help with its odd stats and how common it is.
2. Removing the Splitbark Def Req would leave Skeletal in an Odd place
- Those things being said, it would be nice to see Splitbark actually get some use so I'll most likely vote 'Yes', but still on the fence.


Zamorakian Spear - The negative feedback I've seen seems to be stemming from the fact the question sounds like you just want to change it from 2h to 1h rather than requiring an in-game cost for doing so. Could you better explain how it will be implemented?


The rest seems pretty strait forward and welcomed. Overall a very odd assortment of Poll Questions, but that's not a bad thing.

Thank you for your time as this was longer than expected lol :/, and thank you OSRS Team for your hard work :)

~Afropunk~

14-Dec-2013 05:52:27 - Last edited on 14-Dec-2013 12:50:37 by Afropunk

whyruhiding

whyruhiding

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[quote id=317-318-945-65234898-280-329050151] [b]Bronecrusher:[/b] I think you saw this coming. Absolutely not. No. NONONO. I quit Runescape because of Dungeoneering. This isn't even moderately OldSchool-like. That is solely RS3/EOC era xp baby sitting. Many of us enjoy OSRS [i]because[/i] it is difficult to gain levels. [i]It means something when someone takes the time to pick up regular and big bones just to bury them.[/i] [quote]

14-Dec-2013 05:54:08

Midgarsormir

Midgarsormir

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CONT



*21: Maybe, Only if the defenive stats are also reduced, a pure level 1 defence would have a field day if they had armour they could use with good bonuses without leveling the skill.


Do you have any idea how defense bonus works with defense level? Armor bonus works with defense level on more of a percentage basis rather than stacking. No matter what armor you wear as a 1 def pure, you will be hit as if you're wearing nothing. That's why pures use monks robes and magic accuracy boosting gear, they don't need the ranged boost to hit other pures and they can't use armor bonus to block attacks.

Did you not see the primal gear smuggle? A lvl 1 defense pure smuggled primal armor and was being hit as if he was wearing bronze.

14-Dec-2013 05:54:59

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