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Dev Blog: Minigames Thread is locked

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RocketPocket

RocketPocket

Posts: 586 Steel Posts by user Forum Profile RuneMetrics Profile
Quality over quantity is my opinion here, why not fix one mini game at a time and learn from its success or failure and update the others accordingly... instead of a bunch of updates at once, its a nice gesture but gives us no time to "digest" the updates, and we can give feedback for the next updates and also will give us some time to enjoy them and the jagex team more time to focus on other issues or future update ideas.

Drag it out over a month ""Mini game Mania Month" updates

not being a troll by saying your work isn't quality, I just think some of it is over thought. if it aint broke don't fix it

14-Dec-2013 05:57:24 - Last edited on 14-Dec-2013 09:35:30 by RocketPocket

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Quality over quantity is my opinion here, why not fix one mini game at a time and learn from its success or failure and update the others accordingly... instead of a bunch of updates at once, its a nice gesture but gives us no time to "digest" the updates, and we can give feedback for the next updates and also will give us some time to enjoy them and the jagex team more time to focus on other issues or future update ideas.

Drag it out over a month ""Mini game Mania Month" updates


one at a time jagex your shoving it down our throats trying to choke us.. i agree with what he has said.

14-Dec-2013 06:23:02 - Last edited on 14-Dec-2013 06:24:02 by whyruhiding

Amarillo

Amarillo

Posts: 186 Iron Posts by user Forum Profile RuneMetrics Profile
GREAT BLOG!!!!
My idea for this blog is that pest control is available for more players or soul wars opens, why?
There is many obsidian pures (obby pures) in Runescape 07 and it'd be nice to use soul split for skills/slayer i just think either Soul wars or pest control would be nice for lower levels, levels around 35 Since Fighting mini games are for higher levels!!, I hope you Read and like my idea! Thanks!

14-Dec-2013 06:29:46

KungFuGarden

KungFuGarden

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
Agree with the two above posts for the most part. It's not that I have a problem with any of these proposed updates in particular. I don't want to hear those that want it to remain old-school (the WHOLE point) being blanketed as "nostalgic" for wanting the old-school game to remain in the state it was created for in the first place. Again, it's not that these updates in particular bother me, I just don't want it to get to the point where things are too easy, flashy, and distracting. The enjoyment of the game becomes too entropic and basically collapses under its own weight. Keep old-school appearances, quality of play and spirit. I came back to RuneScape to play OSRS, and while I love that it is updated, extreme caution should be excersized so that players who value simplicity, delayed gratification and the meaning that comes from them don't become alienated again.

14-Dec-2013 06:31:08

wuup2

wuup2

Posts: 63 Iron Posts by user Forum Profile RuneMetrics Profile
Put a timer at castlewars so that when flag protectors die they have to wait to walk out, maybe 15 seconds? In doing this the game will become more tactical
Also what about powerups? For example: a ord that spawns on the top of the wall a each castle giving mage boost or range boost and one in the very centre giving melee and defence :) !

14-Dec-2013 06:46:01

Neb

Neb

Posts: 741 Steel Posts by user Forum Profile RuneMetrics Profile
I'm a little concerned with some of these updates, I don't want OSRS to turn into easy-scape, that being said here are some of my opinions:

I love the idea of matchmaking and I think said mini-game should stay paired with its current themed world partner, for example CW Match making would direct people to world 334.

Regarding the Augury and Rigour prayers, I believe they should be purchased separately.

I like the idea of being able to 'upgrade' a whip into a un-tradable and degradable form, not to keen on the coloring though. I don't want them to be massively OP.
In regards to PvP worlds, I think there does need to be an added 'reward system' in place, with higher rewards or point gains for 'high risk' worlds.

Also, regarding High Risk PvP worlds I would like to see un-tradables disappear upon death, to make it truly 'high risk'.

If you want to add a range and magic armor for inside the Castle Wars, I'm cool with that, but if you're going to make it 'work' outside CW, please consider its stats and attainability carefully.

I think 'buffs' inside the Castle Wars are a good idea.
I'm not too keen on the whole 'free runes' idea in Castle Wars.
I like the idea of kills-to-tickets and flag-captures-to-tickets.

I like the idea of being able to use the egg launcher in Barb Assault while in combat, It's very annoying being hit every second.
I'm OK with fighter legs so long as they don't de-valuate Rune legs and Bandos Tassets. No one uses rune platebodys while pking and if you look at the price comparison between Bandos Tassets and Chestplate, that is all because of the strength bonus.

I think split bark should keep its defense requirement.

I don't think Armadyl Armour should have its death drop value changed (if you must change it, please change it to match bandos), I however feel as the Armadyl Crossbow should have its alch price increased.

I'd love to see Dark Mage and Nieve added to NPC contact.
I don't want to see QTY of shop sells changed.
con..

14-Dec-2013 06:46:12

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