I like most of the ideas, but I think many of them need more clarification.
Should we allow players to obtain free runes within Castle Wars to cast magic at a reduced XP rate?
There are two sides to this coin. On the plus side, this helps bring more variety to the combat triangle composition. I never played much Castle Wars, but I did play a lot of Soul Wars and I liked being able to come in with a seercull bow and wreck some ancient mage’s party. On the down side though, a big part of what balances out the awesome power of an ancient mage is the cost of those runes, and that’s why you would rarely see more than 5 of them in a single game, even on the massive full team worlds. If you give everyone free runes, even with reduced XP, I can only imagine that the mage population would get out of control. Maybe that’s just what CW needs right now though; I wouldn’t know. I think there could be a better solution to the problem than free magic.
Should 10% of your kills be translated into tickets at the end of each game?
As others have said, I can imagine this being abused. Dedicated clans could form for cooperative teams that just trade kills to farm tickets faster, easier, and more reliably than playing the game.
Should you receive one ticket for each enemy flag that you deliver to your castle's standard stand?
I don’t fully understand how CW works, but I expect this might also be similarly abused.
I’m in favor of more tickets, but there’s got to be a better way.
Should we add fighter legs to the Barbarian Assault reward shop?
As others have said, the stats on fighter legs are a concern. Personally, I see no need, but rune legs with +1 str bonus seems reasonable. PvPers would surely be concerned about more quality nontradables that aren’t lost on death.
Continued below
14-Dec-2013 02:03:39