I agree with DarkGamer226 on basically all of his comments regarding player interaction.
I may have missed something as I skimmed through it, but I feel that GE has some major flaws.
Firstly, item manipulation is a major issue for me and many. With the GE update, it is partly solved with the item limits, but would still be completely doable as shown in Pre-eoc with the "Price manipulation clans". The item limits would need to be extremely low to ensure that a clan full of 50-100 people couldn't just keep buying at their limit to manipulate. The "price suggestion" is an additional feature of GE that would only help price manipulation.
Secondly, I believe item limits excludes a vital part of the community. Mercher's, although often controversial, offer bulk items up for sale to the community. Without them, the community would have to do multiple trades with other resource gatherers to satisfy the amount that they need. Consider suppliers (resource gatherers), retailers (merchers), and customers. Item limits will only reduce the ability for merchers to operate.
Thirdly, (I'm unsure if this has been addressed with GE) offline trading is not in the spirit of OSRS. I think it takes away a huge part of the game if you are able to trade offline or instantly trade with other players. This was partly addressed in the trading post suggestion, but has room for improvement.
I will not be voting for GE as I think there are major flaws.
Improvements for the trading post.
- I would suggest adding a buy offer feature.
- I don't think instant trading should be there
- It would be great to see statistics from items traded for those interested. (maybe not like GE shows the average price through graphs though)
12-Jan-2015 17:07:20
- Last edited on
12-Jan-2015 17:08:13
by
Novak