Overall the rewards look good, but I have a few questions and suggestions.
The big one is what effects require the items worn and which do not. For example, do you need to have the ardy cape equipped for thieving effects or the fally shield equipped for clue effect?
Also, besides the ardy cape, none of the items list stats. So will the falador shield still keep its high prayer bonus and will the other item have any possibly useful stats?
Now for some more detailed questions:
-What does "stealing" count as for the thieving boost? Would it would in plunder?
-Does changing the Camelot teleport to outside of bank also effect the Camelot respawn? If not, could it?
-Does the Varrock armor's ore doubling effect work on pay dirt?
-Are House Portals effected by changing the teleport for Camelot and Yanille? If so, is it by the person entering or the person who owns the portal?
-Does the selling noted artifacts include Gold ones?
-Is there a limit or cost the Burgh De Rott teleport?
Also, I have some suggestions for new perks or changings:
-The MLM exp boost seems a tad high. Consider halving them for each tier (e.g. 5% hard and 10% elite)?
-Can the Free Furnace Access in Shilo be added to the Medium (or Easy) rewards instead? It doesn’t seem fitting for an elite and the lower tiers could use the added perk.
-Could the Desert Easy or Med Diary get a perk for extra Desert Goat Horn drops?
-Could the Varrock Hard get the chance for quicker smithing like before?
-Will there be any improvements to help with collecting Toads for Chompy Hunting?
-Could Rantz give Rune Brutal arrows instead? Or buffed version of ogre arrows since Rune Brutals are better than normal ogre.
-Could the Wilderness reward offer a teleport to the Lava Maze, like the lava titan familiar did? Even if limited.
That’s all I have for now.
28-Nov-2014 19:33:31