Forums

Dev Blog: Snake Boss Rewards

Quick find code: 380-381-128-65524453

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
"The attack speed of the blowpipe is 3, making it slower than darts but faster than a shortbow."

Yes, if using rapid with darts and accurate with a shortbow. Nobody uses accurate so change it to "same speed as a shortbow"

25-Nov-2014 16:54:40

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
Helm looks good but stats are melee-centric. Consider removing the magic/range attack penalties so all styles are compatible with the helm, rather than just melee?

This.
Edit : We will need at least 2 styles for this boss, so if your range/mage are being nerfed you wouldn't go near this helm.
Stud Unit 125+Elite PvM
~~
Undefeated Champions of the PvM Arena


~~Join today!~~

25-Nov-2014 16:56:47 - Last edited on 25-Nov-2014 16:57:46 by Slay Helm

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
Helm looks good but stats are melee-centric. Consider removing the magic/range attack penalties so all styles are compatible with the helm, rather than just melee?


I think it would be best to keep it melee centric and it then gives the option for a ranged and a mage centric helm in the future. Gives the dev-team more options for boss loots.

25-Nov-2014 16:56:49

Condition
Feb Member 2013

Condition

Posts: 3,691 Adamant Posts by user Forum Profile RuneMetrics Profile
So monsters that are immune to poison won't be affected by the venom? Bummer. 5/21/2017 The day I claimed ownership of the Old School Content Suggestions.

Official owner of the Old School Content Suggestions forum.

25-Nov-2014 16:57:03

Normal CJ

Normal CJ

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I personally don't agree with the helmet..+5 strength bonus seems a bit much. Even though it's only a 1.25 damage bonus. I also think that the 6 poison base that scales +6 each minute is a bit much. Most PKers don't carry anti poisons. This would make a great use and item sink for super anti-poisons. I'd recommend having the poison start at a 2 or 3, maybe even 4. With it still increasing by 2 or so each minute. Making it scale up as an annoyance. Making the carrying of an anti-poison as a general benefit but not a necessity. That's just my idea's. I approve of your guys' hard work on trying to bring in new and unique content into the game. However, I don't like that we keep adding new and seemingly stronger content. Make unique things that are different, but not making them the "best" item within a slot (best meaning the highest strength bonus).

25-Nov-2014 16:57:07

Quick find code: 380-381-128-65524453 Back to Top