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Dev Blog: The Solo Snake Boss

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Slay Helm

Slay Helm

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StaticFnatic said :
What is this cancerous load of garbage I just read? Oh boy more nonsense to add to P.v.M/PDegradeScape. If this is how you want to introduce dragon defender, more power to you but I highly doubt it'll be used as much as you're hoping. Btw jagex, I'm sure you guys know this, but by the dev blog here, apparently not. Venoms causes PARALYSIS , not poison. So if you are going to follow through with this, at least do that instead.

Inb4 you're probably just a poor noob that doesn't know how to pvm/pvp.

Pvp is the most useless aspect of this game, so I don't need to know how to do it. Any arguments you randoms think you have is invalid and wrong. Don't even try.

Btw nearly 1.7k total and only been playing since January 2014 from level 3. 10 year vet scrubs. Bye

Wow you're so much better than us.
Dam I thought I was an elitist ****, guess someone beat me.
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22-Nov-2014 14:55:15

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
A few questions...

How does the venom work each time it's applied. I expect it shouldn't reset back at its lowest value each time, but does it at least jump up to the next highest with each application?

Will there be a crafting level requirement to construct/repair the new venomous items? Could they be repaired at an armor stand for lower cost (fewer scales).

Venomous blowpipe seems like a cool way to make darts more useful, but I expect it'll mostly become a spec weapon. How is it wielded? I expect one would have to wield it in the offhand, with darts in the mainhand, as darts can't be wielded in the ammo slot. With two clicks, it would become a trickier spec weapon to use. Thematically, it seems like a 2h weapon. I'd just like to know how this will work.

Venomous spike is obviously an alternative version of the dragon defender, which I actually like, but I think it should require a rune defender to construct, like how the blowdart requires darts to use, and the fang the staff of the dead. Plus this puts it in the same line of progression as the other defenders. I do like the att/str/def requirement though (sorry pures).

With the fang attached to it, does the staff of the dead keep the same special attack and all other properties? I like the idea, but wonder if it is really best to buff up what is already the most powerful staff, rather than add an interesting new staff with all new stats/spec etc.

Other than the cool new weapons and scales, what other drops can we expect?

22-Nov-2014 16:07:28

Markipedia
Dec Member 2022

Markipedia

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
snake boss? nonononono, am I the only one who can see how truly ******** this is?
for record jagex, its nowhere near april 1st, so keep these bad jokes for aprils fool day

22-Nov-2014 16:18:06 - Last edited on 22-Nov-2014 16:23:21 by Markipedia

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
mg e said :
Two more things you could add to rewards:



Anti-Venom ring
- a ring that will prevent all poison types, however it has to be "charged" by using anti-poison potions on it. It will store up to 180 minutes worth of poison repelling effects, which only drains while in combat to the nearest minute. A great concept to provide indefinite protection from poisons that requires some maintenance to keep it working, also a great item sink for the lower end anti-poison potions that often aren't used.


Venom poison potion
- a potion that can only be used on spears, hastas, javelins. The snake boss will drop a "damaged fang" that will be ground up with a mortar & pestle and combined with a torstol (unf) potion. Requiring 93 Herblore to mix the potion. "Damaged fang" is untradable, however the completed potion is tradable. Gives herblorists a chance to make some profit.

Javelins are currently absolutely never used and completely useless. They need their range strength buffed, accuracy improved, etc.


I say no to the ring, but I would be more interested in the idea if it was a shield or something (like the old antipoison totem). As a shield, it's still useful for things like pyramid plunder. A ring would be a much smaller sacrifice in combat, and would make venomous creatures too AFKable, and I can't encourage that, even if it does require charging.

As for the Venom poison, I like it for javalins, though maybe not for spears/hastas as they already have KP poison. The damaged fang should be tradable though, or it becomes a useless drop to players without the required herblore lvl. High level herbalists will still profit from buying them, and selling the poisons at a higher price. There's no reason the poison would cost less than the fang. Plus this way, high level herbalists can profit without having to kill the snake themselves. Win win!

22-Nov-2014 16:28:28

Andrew Vin
Oct Member 2022

Andrew Vin

Posts: 10,829 Opal Posts by user Forum Profile RuneMetrics Profile
Jagex, pls don't make this the dragon defender.

I fully support degradable items. In a perfect world, every single combat item would degrade, but alas, that isn't so. So, please don't make this item degradable and tradeable. Pls and ty.

22-Nov-2014 16:36:52

bl0

bl0

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
90 slayer req would be perfect!

Except it will never pass since so many scrubs exist in oldschool versus the ppl who have actually put time into skills *cough* Nmz prods.

All should be polled except for the req, that should be decided by the mods.

22-Nov-2014 16:48:00

stlfiers mom

stlfiers mom

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
bl0 said :
90 slayer req would be perfect!

Except it will never pass since so many scrubs exist in oldschool versus the ppl who have actually put time into skills *cough* Nmz prods.

All should be polled except for the req, that should be decided by the mods.

Did anyone force you to train your account with slayer? You ppl whine so much about NMZ prods and so on but it's not like you didnt have the option aswell. Not to mention, you say it like training slayer is some insanely hard thing that only the elites of this game can do when its pretty much just as afkable as any other combat training method, the only difference being that you have to switch places from time to time. I got most of my combat (80-99) lvls camping DKs and GWD and i dont think it's fair to add slayer requirements to bosses. Slayer should be a choice rather than a necessity

22-Nov-2014 17:36:32

StaticFnatic
Nov Member 2021

StaticFnatic

Posts: 223 Silver Posts by user Forum Profile RuneMetrics Profile
stlfiers mom said :
bl0 said :
90 slayer req would be perfect!

Except it will never pass since so many scrubs exist in oldschool versus the ppl who have actually put time into skills *cough* Nmz prods.

All should be polled except for the req, that should be decided by the mods.

Did anyone force you to train your account with slayer? You ppl whine so much about NMZ prods and so on but it's not like you didnt have the option aswell. Not to mention, you say it like training slayer is some insanely hard thing that only the elites of this game can do when its pretty much just as afkable as any other combat training method, the only difference being that you have to switch places from time to time. I got most of my combat (80-99) lvls camping DKs and GWD and i dont think it's fair to add slayer requirements to bosses. Slayer should be a choice rather than a necessity


Nah brah we don't need more high level chumps that only know 1 aspect of the whole game. Shhhhh.

22-Nov-2014 17:59:55

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