A few questions...
How does the venom work each time it's applied. I expect it shouldn't reset back at its lowest value each time, but does it at least jump up to the next highest with each application?
Will there be a crafting level requirement to construct/repair the new venomous items? Could they be repaired at an armor stand for lower cost (fewer scales).
Venomous blowpipe seems like a cool way to make darts more useful, but I expect it'll mostly become a spec weapon. How is it wielded? I expect one would have to wield it in the offhand, with darts in the mainhand, as darts can't be wielded in the ammo slot. With two clicks, it would become a trickier spec weapon to use. Thematically, it seems like a 2h weapon. I'd just like to know how this will work.
Venomous spike is obviously an alternative version of the dragon defender, which I actually like, but I think it should require a rune defender to construct, like how the blowdart requires darts to use, and the fang the staff of the dead. Plus this puts it in the same line of progression as the other defenders. I do like the att/str/def requirement though (sorry pures).
With the fang attached to it, does the staff of the dead keep the same special attack and all other properties? I like the idea, but wonder if it is really best to buff up what is already the most powerful staff, rather than add an interesting new staff with all new stats/spec etc.
Other than the cool new weapons and scales, what other drops can we expect?
22-Nov-2014 16:07:28