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Dev Blog: Wilderness 2 Thread is locked

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Cosmic Rift

Cosmic Rift

Posts: 329 Silver Posts by user Forum Profile RuneMetrics Profile
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On a side note: I still feel like BA is still dead after all of the improvements to minigames you've made, would it be possible to poll the passive prayer regen to the full penance set that was added in '09?


This.

17-Jan-2014 16:20:34

Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
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For those of you who are worried that the new shields are a bit OP, what stats would you like to see on them?


the green shield needs to be a bit darker...possibly Guthix green look at the one I made on twitter.

17-Jan-2014 16:20:43

Hey Jase
Sep Member 2007

Hey Jase

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
Love all of it except for removing 10 worlds, i don't think this is enough, you should either remove more worlds or just have this new wildy in some of the worlds, as i think just removing 10 worlds would leave activity too spread out over the rest of the worlds

17-Jan-2014 16:20:46

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Dragon pickaxe special attack should be changed, a 3 mining boost isn't much and there's already a drink that boosts it by 2 (dwarven stout).. The only thing it would be used for its mining rune at lvl 82 instead of 83 really and even then it probably won't work good as your mining level would drop too fast for it to be useful..

Some suggestions:
-Mines extra ores for a certain amount of time
-All ores mined for a certain amount of time is noted
-The special attack lets you mine ores without the rock depleting for a certain amount of time (kind of like how LRC works).. Not sure if this would be possible though.
-All ores mined for a certain amount of time gets sent straight to your bank

17-Jan-2014 16:20:51 - Last edited on 17-Jan-2014 16:21:41 by Saxo

5p1ders

5p1ders

Posts: 4,669 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Dragon pickaxe special attack should be changed, a 3 mining boost isn't much and there's already a drink that boosts it by 2 (dwarven stout).. The only thing it would be used for its mining rune at lvl 82 instead of 83 really and even then it probably won't work good as your mining level would drop too fast to become useful.

Some suggestions:
-Mines extra ores for a certain amount of time
-All ores mined for a certain amount of time is noted
-The special attack lets you mine ores without the rock depleting for a certain amount of time (kind of like how LRC works).. Not sure if this would be possible though.
-All ores mined for a certain amount of time gets sent straight to your bank

17-Jan-2014 16:21:21

5p1ders

5p1ders

Posts: 4,669 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hello Mods,

I've read this topic thoroughly and I noticed that the new staff will have a max hit of 22. That is kinda low. In order for magic to become par with melee and ranged it should hit around 38 on 99. Fire wave is a level 75 spell and it can hit 20. So it should hit atleast 20 on level 75. Also, I'd like to see the new level 75 staff become a level 80 staff. Because we already have staff of the dead as a level 75 magic weapon. We have to fill those gaps somewhere ;)

Second.
The lava dragon bones should give 1.5-1.75x more xp than dragon bones. Because they're harder to get than the dragon bones which causes them to be almost dead content on release.

17-Jan-2014 16:21:38

Polycount

Polycount

Posts: 1,978 Mithril Posts by user Forum Profile RuneMetrics Profile
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Hello Mods,

I've read this topic thoroughly and I noticed that the new staff will have a max hit of 22. That is kinda low. In order for magic to become par with melee and ranged it should hit around 38 on 99. Second Fire wave is a level 75 spell and it can hit 20?

Second.
The lava dragon bones should give 1.5-1.75x more xp than dragon bones. Because they're harder to get than the dragon bones which causes them to be almost dead content on release.


I think 38 is abit of an exageration seeing as you have effects such as freezing and teleblocking abilities. However I do agree 22 is too low; at 60 magic I can already use a staff and hit 20's with a god spell; this is increased to 30 at 80 magic...

I think 24 would be more suitable.

Everything else; me likey ;)

17-Jan-2014 16:22:09 - Last edited on 17-Jan-2014 16:22:23 by Polycount

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Im extremely diappointed about the first question

Question: Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called “Rejuvenating the wilderness 2”?

--

I am for about 50% of the updates from that dev blog, and against like 50%. If it's bulked as once question I'll be forced to have to vote no which would be sad because I liked quite a few of the updates, but didn't like a lot of others.

I implore you to split each section into a different question on the Rejuvenating the wilderness section. I'd hate to have to vote no when I like a handful of ideas there.


There are a lot of questions in this poll already and we felt that everything in the basic upgrade has been well received so we wanted to bundle them together.

17-Jan-2014 16:22:39

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