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Dev Blog: Wilderness 2 Thread is locked

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menacemenace

menacemenace

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After reading through, the biggest thing I noticed was that really, there's still little incentive to kill the lava dragons.

First you got to make it to 45 wilderness, whilst risking items to kill a level 252 monster, I can hardly see many people banking the bones considering how long it takes to get up there.

All the other dragons that drop a visage are 10x better option to kill. There needs to be more incentive; I saw an idea last week to make it so when you bury the bones you get 500 exp per bone (but only when you are in the 'lava dragon' area).

This would mean killing 60 an hour would give 30k prayer experience along with the combat experience which I think is fine considering the risk you take.

Gilded alter would still be a better option, because who wants to run to and from the lava dragon area, carrying an invent of bones to bury, you would still get far more experience at the gilded altar per hour (as said earlier, can only use the bones for the exp boost in the lava dragon area, can't use on a gilded altar).

17-Jan-2014 16:14:10 - Last edited on 17-Jan-2014 16:15:15 by menacemenace

Magyk

Magyk

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Im extremely diappointed about the first question

Question: Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called “Rejuvenating the wilderness 2”?

--

I am for about 50% of the updates from that dev blog, and against like 50%. If it's bulked as once question I'll be forced to have to vote no which would be sad because I liked quite a few of the updates, but didn't like a lot of others.

I implore you to split each section into a different question on the Rejuvenating the wilderness section. I'd hate to have to vote no when I like a handful of ideas there.

17-Jan-2014 16:17:09

Mini Aurelia

Mini Aurelia

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Does anyone else think the new magic staff mentioned is grossly underpowered? It is designed to be a viable weapon to slay with but the max hit is less than half that of a whip and casting speed is slower by 2 ticks. These two factors, combined with a relatively high cast cast when compared with slayer dart (a similar spell by the sounds of it) mean I don't see the staff having any real applicability.

Magic needs a weapon that can hit at the same speed as a whip if you truly want magic to have any use for slayer, attack speed is critical to dps and part of the reason why magic lags behind melee is that spells are cast so slowly. A magic weapon with the same speed (6, 2.4second intervals) as a whip/sara sword/zam hasta etc and a max hit of 30-40 would be significantly more comparable, especially if it can't be used in Pvp.

17-Jan-2014 16:17:16 - Last edited on 17-Jan-2014 16:17:45 by Mini Aurelia

5p1ders

5p1ders

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Hello Mods,

I've read this topic thoroughly and I noticed that the new staff will have a max hit of 22. That is kinda low. In order for magic to become par with melee and ranged it should hit around 38 on 99. Fire wave is a level 75 spell and it can hit 20. So it should hit atleast 20 on level 75. Also, I'd like to see the new level 75 staff become a level 80 staff. Because we already have staff of the dead as a level 75 magic weapon. We have to fill those gaps somewhere ;)

Second.
The lava dragon bones should give 1.5-1.75x more xp than dragon bones. Because they're harder to get than the dragon bones which causes them to be almost dead content on release.

17-Jan-2014 16:19:06 - Last edited on 17-Jan-2014 16:20:38 by 5p1ders

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Does anyone else think the new magic staff mentioned is grossly underpowered? It is designed to be a viable weapon to slay with but the max hit is less than half that of a whip and casting speed is slower by 2 ticks. These two factors, combined with a relatively high cast cast when compared with slayer dart (a similar spell by the sounds of it) mean I don't see the staff having any real applicability.

Magic needs a weapon that can hit at the same speed as a whip if you truly want magic to have any use for slayer, attack speed is critical to dps and part of the reason why magic lags behind melee is that spells are cast so slowly. A magic weapon with the same speed (6, 2.4second intervals) as a whip/sara sword/zam hasta etc and a max hit of 30-40 would be significantly more comparable, especially if it can't be used in Pvp.


Totally agree, I would say a max hit of 35-40 even, although only for pvm though.

17-Jan-2014 16:19:25 - Last edited on 17-Jan-2014 16:19:39 by menacemenace

Dark Zero
Aug Member 2008

Dark Zero

Posts: 5,029 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Does anyone else think the new magic staff mentioned is grossly underpowered? It is designed to be a viable weapon to slay with but the max hit is less than half that of a whip and casting speed is slower by 2 ticks. These two factors, combined with a relatively high cast cast when compared with slayer dart (a similar spell by the sounds of it) mean I don't see the staff having any real applicability.

Magic needs a weapon that can hit at the same speed as a whip if you truly want magic to have any use for slayer, attack speed is critical to dps and part of the reason why magic lags behind melee is that spells are cast so slowly. A magic weapon with the same speed (6, 2.4second intervals) as a whip/sara sword/zam hasta etc and a max hit of 30-40 would be significantly more comparable, especially if it can't be used in Pvp.
Agreed, it's still more expensive than range, less powerful than melee and slower. Not very impressive.

17-Jan-2014 16:20:25

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