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Dev Blog: Zeah - The Continent

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Blk Adder

Blk Adder

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I LOVE THIS IDEA
I think you're doing a great job with Old School Runescape, and with this idea you could be expanding the greatness of the current job to an unforeseen level. (excuse my weird phrasing) This addition to the game may attract alot of new players, increase the community and so better the game in an invaluable way.
However, I could imagine you're also planning to gradually adjust the graphics of Old School Runescape. If not: good, don't change it . If you are: please don't change OSRS's graphics! I hope you understand "esthetics" isn't the same as "pixels", and so furthermore I hope you understand alot of the core-community of OSRS like OSRS for its current esthetics.
Thanks for putting so much effort in for us, and good luck on your endeavours!

Blk Adder

09-Nov-2014 12:39:03

CO1N
Mar Member 2024

CO1N

Posts: 160 Iron Posts by user Forum Profile RuneMetrics Profile
The paradigm of exodus sounds like you cant do it unless you have a high level team. I would like to see this cave to be challenging for a single player and harder depending on how many people are in a team. Otherwise, this update is pretty cool i just hope it does not become too op

09-Nov-2014 13:28:51

xxDark Horse

xxDark Horse

Posts: 3,540 Adamant Posts by user Forum Profile RuneMetrics Profile
How about adding a tree house village which could be inhabited by primitive but friendly humans? (or another race) The villagers built their houses in the trees to avoid the poisonous snakes down below. The villagers can be attackable and they drop iron spears, steel spears, and less commonly one dose of anti-poison potion.

Down below are several poisonous snakes which are very deadly and as their name suggests, can poison players. They drop snake hide which can be used to make snakeskin armor. An easter egg osrs could put into the game is if you kill 50 snakes, the villagers will say all hail (player name) our savior. After that they will think you are a God and will generally be nicer to you.

There is a shop where you can buy various stuff like anti-poison potions, knives, bananas, bread, and other merchandise. The merchant will not sell you anything for 30 minutes if you have killed a villager. There is also an altar which has a primitive look to it and can restore your prayer.


There could also be a place where players could build their own treehouse. It acts like a POH but it is up from the ground obviously.

10-Nov-2014 14:59:18 - Last edited on 10-Nov-2014 15:42:58 by xxDark Horse

J eff
Aug Member 2021

J eff

Posts: 535 Steel Posts by user Forum Profile RuneMetrics Profile
I love this idea and I would love to see another godwars dungeon or battlefield on our new continent. While the bosses at current godwars being generals and commanders for their gods, I wonder why are they the only ones we still hear from? Perhaps another godwars crevice or dungeon of some sort with of course its own story line and some new god worshiping bosses maybe an appearance from followers of another god we haven't seen much from yet. Maybe a Zaros follower as a godwars boss. :D

11-Nov-2014 13:17:16 - Last edited on 11-Nov-2014 13:18:40 by J eff

Ghostoo666

Ghostoo666

Posts: 1,676 Mithril Posts by user Forum Profile RuneMetrics Profile
Is this where I submit ideas? Great!

Make Gielinor armor and weapons 'not work' in Zeah
Due to the magical atmosphere of Zeah, armor and weapons from Gielinor give no stats on the continent. This will require you to obtain your own weapons from Zeah.
-If there's enough new items, we'll need a bank expansion or some sort of Zeah-specific bank (next to normal banks ofc)
-Perhaps a special amulet you can wear that makes the armor give half the stats it normally does (rather than 0). This will be with the assumption Zeah armor works on both continents but gives lower stats comparatively to Gielinor armor, yet is more than effective than Gielinor while on Zeah.
-Effects of armor should still work (Graceful, Barrows, Salve amulet, Stat-enhancing special attacks, the DFS bonus-defence from dragonfire)

Revive some otherwise dead content
Great opportunity to make some items worth the time. This includes: Bird's eggs!, extravagant food items, beers, combination runes, 1-monster specific slayer gear. Just to name a few, those examples don't necessarily have to be implemented. You can also revive certain gear by making them not lose stats for whatever reason. Maybe armor and weapons from Tzhaar could have such an effect, as they are volcanic and not necessarily Gielinor.

Runecrafting and Magic idea
Elemental and Catalyst runes don't seem to have any power on Zeah. There could be a whole new spellbook and 2 or 3 new catalyst runes that can only be obtained by methods at Zeah. As mentioned before, combination runes could be an actual requirement for the spells (ie a lava rune is required, and an earth and fire rune won't cut it). Combination staves could still work, just not give stats. Make the new runecrafting method worthwhile so people both want to do it for RC xp, and these new runes are in high circulation. Maybe also have combination runes more-easily obtained at Zeah (but still semi-worth to craft them conventionally).
readitandweep

12-Nov-2014 22:12:41 - Last edited on 12-Nov-2014 22:14:53 by Ghostoo666

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