Is this where I submit ideas? Great!
Make Gielinor armor and weapons 'not work' in Zeah
Due to the magical atmosphere of Zeah, armor and weapons from Gielinor give no stats on the continent. This will require you to obtain your own weapons from Zeah.
-If there's enough new items, we'll need a bank expansion or some sort of Zeah-specific bank (next to normal banks ofc)
-Perhaps a special amulet you can wear that makes the armor give half the stats it normally does (rather than 0). This will be with the assumption Zeah armor works on both continents but gives lower stats comparatively to Gielinor armor, yet is more than effective than Gielinor while on Zeah.
-Effects of armor should still work (Graceful, Barrows, Salve amulet, Stat-enhancing special attacks, the DFS bonus-defence from dragonfire)
Revive some otherwise dead content
Great opportunity to make some items worth the time. This includes: Bird's eggs!, extravagant food items, beers, combination runes, 1-monster specific slayer gear. Just to name a few, those examples don't necessarily have to be implemented. You can also revive certain gear by making them not lose stats for whatever reason. Maybe armor and weapons from Tzhaar could have such an effect, as they are volcanic and not necessarily Gielinor.
Runecrafting and Magic idea
Elemental and Catalyst runes don't seem to have any power on Zeah. There could be a whole new spellbook and 2 or 3 new catalyst runes that can only be obtained by methods at Zeah. As mentioned before, combination runes could be an actual requirement for the spells (ie a lava rune is required, and an earth and fire rune won't cut it). Combination staves could still work, just not give stats. Make the new runecrafting method worthwhile so people both want to do it for RC xp, and these new runes are in high circulation. Maybe also have combination runes more-easily obtained at Zeah (but still semi-worth to craft them conventionally).
readitandweep
12-Nov-2014 22:12:41
- Last edited on
12-Nov-2014 22:14:53
by
Ghostoo666