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Dev Blog: Zeah - The Continent

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Twins
Feb Member 2024

Twins

Posts: 1,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Nothing sounds old school because it's all new content. People seriously need to stop moaning about new content not sounding very old school.

Without new content the game would die off slowly over time.

Love how this update looks and sounds. From what i see it's going to be a huge success! Keep up the good work.

Twins
Twins

26-Feb-2015 21:45:24

Tosi Vahva
Oct Member 2023

Tosi Vahva

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
As a student of Latin I am put off by the name "Civitas illa fortis".
It means "that mighty state" in a demonstrative sense - "that state/city over there".
What you have come up with is probably a flawed attempt to express "The mighty city".
However, you can't express English definite article 'the' with latin illa. Latin has no articles. It is as similarly broken as "it mighty city" is in English.

I suggest that you consult a professional latinist, to come up with another, undistorted name, or just remove 'illa'. "Civitas fortis" in this form is good albeit cheesy Latin. University teachers will likely help you willingly.

05-Mar-2015 16:52:27 - Last edited on 05-Mar-2015 16:59:16 by Tosi Vahva

Fungusbear

Fungusbear

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok so firstly I think this is a fantastic and has the potential to take osrs to another level as a game. Great updates like f2p**** and diaries have seen a rapid rise in the playerbase of osrs and so if they do Zeah right (which I have the confidence that they will) it will hopefully expand the playerbase even further!

Having said that, I feel that Zeah has the potential to RUIN OSRS if not done correctly. Zeah should NOT:
1. Introduce very OP weapons. With a bucket load of new bosses, slayer tasks and quests the temptation to bring in lots of OP weapons will be high. While I am not against new gear, the stats should not be anymore powerful than what we have- ESPECIALLY for PvP. Maybe having weapons that are significantly more powerful for specific bosses might be a good alternative.

2. Turn the game into easyscape. There is obviously a lot of debate about NMZ and how it is not "in the spirit of OSRS". Whether you subscribe to that view is neither here nor there, however, I do believe that Zeah should not bring in lots of extremely efficient ways of training skills, whcih would not only devalue the game but also would ruin nostalgia as older methods of training would be surplanted by Zeah's training methods.

3. Migrate the playerbase away from the current continent. Zeah is going to bring in lots of fantastic new content for people to do. However, it would be terrible for the game- both in terms of nostalgia and playability- if the entire playerbase moved away from the normal playing area and onto Zeah, leaving lots of barren areas and killing nostalgia and the history of the game.

These are just some of my thoughts. As I say, I don't presume that my opinion is right or wrong, but rather I want people to discuss together and with Jagex on how best to go about this great update,as it could be the making or breaking of OSRS, so PLEASE comment about whether you agree/disagree/would improve upon on any of the points I have made.

Sorry for the long post :P

08-Mar-2015 21:33:36

ddarkyy

ddarkyy

Posts: 162 Iron Posts by user Forum Profile RuneMetrics Profile
Make more use for the Lunar spellbook in the new Zeah continent.

1. Buff healing/cure spells (only in Zeah raids) Make it so you we would need a
Tank,healer,ranger,mager. It would add a whole new way of playing instead of meele beeing the only thing to go.

2. Maybe add a "prayer spell" for lunars to use in Zeah raids? (Idea out of the blue)

Make bosses having different phases like (Zulrah/KQ) So you have to have different roles in the team, IMO it would bring a whole new dimention of playing without stepping into RS3 style (for gods sake)

Dont say "This isnt WOW" I know that, it would atleast make us use different combat styles to conquer the dungeon. It would also make more use of the content we already have, like Lunar magic/Ancients, and range.

5 man raid?
-Warrior (AGS/whip/SS/Tentacle) (BCP/Tasset\Serp?)
-Tank (Whip/DFS/Hasta/Dragon mace? (Torag/Guthan/Dragon)
-Healer (Lunar magic)(voidmace/Mud staff/) (Void/Ahrim/Infinity)
-Ranger(Xbow/ToxicBlowpipe/ACB/Darkbow) (ArmaGear/Karilset/Void/Dhide)
-Mager (Ancients/normal) (SmokeBstaff/Voidmace/STOD Venom?)(Ahrim/void/Infinty)

Just some ideas I would like to see in the new content, How the raid content should be I have no idea, and sorry for no In depth ideas.

09-Mar-2015 13:39:16

Xenarath

Xenarath

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Any news on the Agility/Strength requirements to enter Keruulm? "High" is too subjective, are we looking at 70s, 80s, 90s? The reason I ask is that I'm training my account in preparation and I would like a rough estimate.

Also, one thing that I found worked incredibly well in Dungeoneering was the dungeon-exclusive items. This made Dungeoneering feel almost like a new (and very fun) game without taking too much away from the core gameplay. It also provided incentives to people to train their non-combat skills (EG: 70 Runecrafting for the celestial surgebox, 99 slayer for hexhunter bow, high fishing/cooking for good food etc etc. I would personally love to szee something like this for the dungeons of Zeah

05-Apr-2015 16:48:35 - Last edited on 05-Apr-2015 16:52:32 by Xenarath

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