I'd like the dungeon to not feel so forced.
A 5 to 30 player instanced dungeon feels an awful lot like dungeoneering, and I would hate to see cool concepts for monsters and bosses be squandered by a reappearance of that crap-fest of a skill. Just make it into a normal dungeon with interesting challenges to progress through to the boss, not some "room based" freakshow of a dungeon like we saw in dungeoneering.
On top of that, I don't like the idea of the families unless its directly involved in some quest tie-ins. It feels like the whole continent will be turned into a minigame or have that certain vibe, which is for sure not something majority of players want.
Also, introduce some quests (hopefully) to provide some meaningful context to the continent.
Still pretty excited though and I can't wait to hear more.
01-Nov-2014 21:55:29