I had a lot of fun doing Motherlode Mine, and would really like to write more content like that.
We'd originally intended that Construction would be the next "skiller" skill to get a big update. (Well, that or Firemaking.) However, in the big priority poll we ran last month, it scored pretty low compared to the more combatty update ideas.
Obviously that doesn't mean dumping all the ideas we'd had for Construction. It just means we're slipping the smaller ones as quality-of-life improvements around the bigger updates. Like when we made the "enter name" dialogue box remember the last name you'd typed.
We can do other skill-related content too in the same way, if you've something smallish in mind. Crafting and Smithing are relatively easy to code. Fletching's fairly quick too if you keep away from crossbow bolts.
16-Oct-2014 12:13:40