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Yay trading issue will be fixed hopefully! All looks very exciting. Especially the mention of Necromancing? Will this be a potential new skill?
I don't think we will be looking at a new skill, but it is something which we would love to use in some way or another.
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Yay trading issue will be fixed hopefully! All looks very exciting. Especially the mention of Necromancing? Will this be a potential new skill?
a couple of us had suggested tying it in with Magic and Prayer... higher level in one (magic) = more damage, and the other (prayer) = how many you can control at once.
Looking forward to this year and it's festive activities.
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But it IS a bannable/reportable offense, correct? (I ask mainly because it would be nice to have a quotable jmod post to refer people back to)
Good question above, would love to know that as well.
"You told us that the most important aspects of skilling to you were that it needs to be profitable, that gaining XP needs to be engaging and that you want to be able to skill with your friends. So, we will be looking at how we can incorporate these into the two skilling polls that we offer."
So, why on earth did you destroy bolt making (smithing) by adding broad bolts?
Was it because a lot of un skilled combat oriented players demanded cheap ammo because they were too lazy to train skills that would have supplied their own needs for free and didn't want to pay the cost of not training?
Good way to improve the profitability of skills right there.
So, if broad bolts are here because slayers didn't want to be forced to pay a greedy smither for ammo shouldn't you add whips to an npc shop at 200k so that we don't have to be forced to pay some greedy slayer for one or train high enough to get it for free?