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F2P Trial Expansion

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Noelsy

Noelsy

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Poll it. If oldschool is really community driven like Jagex says and we have lots of people saying its a good idea to give unlimited f2p a go, then it should go up in a poll. I think if you gave rs2007 its own separate website naming the game "Runescape 2" or something other than a name that gives the user an impression that this game is a knock-off to rs3 then numbers should increase just like the old days. Could you consider what i've just said? In the long run with unlimited f2p and its own website like a few years back people will come back and lots of new people will join and subscribe at a later date. If you look at the stats back then, they were excellent stats, i dont even need to read real data to believe that. I know the oldschool team is small at the moment, but if you can slowly move towards the direction of what i just stated above then that would be fantastic :)

24-Jul-2014 10:57:15

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Original message details are unavailable.
It gives an indication of the amount of players that make decisions based on changes to membership. As I said in the post, we want to check the data we have which is why we have moved to the next stage of the trial.


Hmm I guess that makes sense.

One last point from me: have you thought about moving away from a time based trial? I think a level cap trial would be much more beneficial as it would still allow low level F2P accounts for PKing, but the majority of accounts coming into F2P would still experience a trial and convert to members at the end of it.


That may well be a type of trial we can try in the future.

24-Jul-2014 11:30:14

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Poll it. If oldschool is really community driven like Jagex says and we have lots of people saying its a good idea to give unlimited f2p a go, then it should go up in a poll. I think if you gave rs2007 its own separate website naming the game "Runescape 2" or something other than a name that gives the user an impression that this game is a knock-off to rs3 then numbers should increase just like the old days. Could you consider what i've just said? In the long run with unlimited f2p and its own website like a few years back people will come back and lots of new people will join and subscribe at a later date. If you look at the stats back then, they were excellent stats, i dont even need to read real data to believe that. I know the oldschool team is small at the moment, but if you can slowly move towards the direction of what i just stated above then that would be fantastic :)


Yep, we're happy for the development of the game to be polled and changed as the players wish. However, when it comes to decisions that impact the commercial viability of the game then we need to work together to make the right decisions.

24-Jul-2014 11:32:19

Abtronic X

Abtronic X

Posts: 427 Silver Posts by user Forum Profile RuneMetrics Profile
Well let's see.

You say that OldSchool Runescape is not 07scape. I absolutely understand why you say it. BUT.

If we assume that the game has quasi-'re-started'-> then your job is to consider what went wrong since the past 7 years. I mean,you already added logs like slayer,and you listen to us. Very well.

But don't forget that if you want NEW(no not returners) player basis,then your mainly goal must be to inject the free-to-play part of the game. Trust me,it does NOT depends on what year are we in. It is absolutely nevermind if it's 2007 or 2014. In 2007 there were already WOW,there were already other games. People came here because RS gave them something they couldn't reach in other games. There are many difference between RS and other games.
AAAND one of this difference was that how you could inject F2P into the game. Beautiful, I mean.

Only one thing changed in this conception since 2007.

Free-to-play games. Free-to-play games that has much better graphics than Runescape. Yes,I say it. And why do I do? Because This is the main reason why you should completely bring back the free-to-play part,and not just bringing back,but to extend it too.
Just imagine yourself as a new player in the gameworld(not RS). What will you choose? A Java-based pixel game where you can play 2 weeks only for free,or a new-gen MMOR**,with awesome graphics-for absolutely FREE? (AION,TERA etc)

If you want new players,the only thing you could do is extending and advertising. One is not enough if you want to keep this game alive. I understand you are a profit-based company,and you want especially returners. But don't say me that your only goal is to keep returners,instead of newcommers' wealth.

24-Jul-2014 12:13:27 - Last edited on 24-Jul-2014 12:15:06 by Abtronic X

Abtronic X

Abtronic X

Posts: 427 Silver Posts by user Forum Profile RuneMetrics Profile
I guess that you are about to fall to the other side of the horse (is this a real expression in English? In my language it is khm...),don't forget you did well until you didn't sacrifice the current playerbase for absolutely new ones,but this try failed. That's why now we can poll things,BUT don't forget also, if you do NOT let newcommers in,there is a very high risk that the game will fall. Not now,but closer than you'd ever think.


Peace

24-Jul-2014 12:13:38 - Last edited on 24-Jul-2014 12:16:50 by Abtronic X

Blessing

Blessing

Posts: 2,587 Adamant Posts by user Forum Profile RuneMetrics Profile
thats a good chance to check my other acc stats on osrs too since theres no way to check other than paying members first so this wont waste me extra money just to check the stats

oh and i'm glad to see this trial expanded, hopefully we can see permanent f2p next year

24-Jul-2014 12:20:16

It Me Grime

It Me Grime

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
You said that you wont be making F2P Permanent because you think it will make people subscribe, that's completely incorrect, people want F2P for longer because they like to train a new account in F2P (During the slow training period because of the low levels) then move to P2P once it has leveled up enough to have a more efficient way of training. During the first 2 weeks of the trial, I made a new account; I trained it as much as I could but by the end of the trial I didn't want to make it members because I had not got good enough stats to continue on P2P; being P2P at level 3 is useless, you gain nothing; the most you get is iron knifes instead of a shortbow and iron arrows, that doesn't increase the XP rates by much...

24-Jul-2014 13:10:29

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Why not do 2 months full F2P then see how many members you are going to lose instead of making up numbers with no real facts behind it? I highly doubt 60k (of a 170k member base) is going to cancel membership lol just because there's F2P. The majority play this game because of P2P, not F2P. At least with a two month full F2P trial you can see the facts rather than just assuming.

2 months would give people enough time to not renew and you can see who wants to play the F2P game only and would cancel.

24-Jul-2014 15:50:10 - Last edited on 24-Jul-2014 15:53:33 by Saxo

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Why not do 2 months full F2P then see how many members you are going to lose instead of making up numbers with no real facts behind it? I highly doubt 60k (of a 170k member base) is going to cancel membership lol just because there's F2P

2 months would give people enough time to not renew and you can see who wants to play the F2P game only and would cancel.


The issue with that is that if they don't phrase it as a trial, then when they come to the end of the 2 months and they possibly have to restrict access to F2P again, people would just quit as they would have actually lied, if that makes sense.

Even for the 2 months, they'd have to phrase it as an actual trial, which means you wouldn't get an accurate number of how many would cancel memberships because I'm assuming the majority of people would only cancel memberships if permanent F2P was guaranteed.

24-Jul-2014 15:56:14

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Why not do 2 months full F2P then see how many members you are going to lose instead of making up numbers with no real facts behind it? I highly doubt 60k (of a 170k member base) is going to cancel membership lol just because there's F2P

2 months would give people enough time to not renew and you can see who wants to play the F2P game only and would cancel.


The issue with that is that if they don't phrase it as a trial, then when they come to the end of the 2 months and they possibly have to restrict access to F2P again, people would just quit as they would have actually lied, if that makes sense.

Even for the 2 months, they'd have to phrase it as an actual trial, which means you wouldn't get an accurate number of how many would cancel memberships because I'm assuming the majority of people would only cancel memberships if permanent F2P was guaranteed.
So make sure people know it's only a test/temporary.

Not really because if people only wanted to play for F2P they would cancel membership after their current subscription expires and just play the F2P game for the month or so they have left and save $, and then after the free month or so is up they will renew it.

If someone plans to cancel P2P once F2P comes out, why would they pay for another month+ when the game is free? They wouldn't. If you want semi accurate numbers on how many people are going to cancel P2P this is the best way to go about it in my opinion.. basing it on how many people subscribe is silly.

24-Jul-2014 16:02:59 - Last edited on 24-Jul-2014 16:05:09 by Saxo

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