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let us combine full skill set

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Kopaka
Dec Member 2023

Kopaka

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And fie on you, populace who claim that getting multiple kinds of bonus xp is not that big a deal. There's a reason we only have one head slot, one cape slot, etc, etc. The amount of activities we do that give multiple kinds of xp are countless. Maybe not one single action, for most cases, but nearly every (vanilla) skilling action (meaning not the GE-sponsored buy-50k-and-go versions) will grant at minimum two kinds of experience, such as fishing and then cooking, or woodcutting and then fletching/firemaking.

15-Nov-2017 01:32:46

Steelweaver

Steelweaver

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Kopaka said :
I just don't support one outfit simultaneously offering all the bonus xp.

I do find it annoying going to Diango to get my skill outfits just like anyone, but I am confident that in the next 2-3 years we will see a bank rework come into existence which will simplify our access to Diango's storage into a distant bad memory.


I have no doubt that the bank rework would fix most, if not all, problems anyone has with managing bank space and Diango's inventory.

Kopaka said :
Combat outfits that are compiled into one item, if you are talking about things like Bandos Armor Set, Rune Armor Set(lg), etc, those cannot be worn so are not an apt comparison to make. The capes, as Draco said, are also completely not the same. The hood does not offer any bonuses at all, to combine a cape and a hood provides zero benefit over just the cape alone.


I think a more apt comparison would be the Completionist cape more than anything rather than a cosmetic attachment OP gave.

Kopaka said :

There is no cut-and-dry definition as to what would qualify as overpowered. It's easy to make a hyperbolic overkill example but where do you actually draw the line. To me, I choose to draw the line at compressing 30+ items into 1 item that makes omniskilling a no-brain no-bank massacre and that gives more boosts (I would say significantly more) than any of the individual pieces.


Adding on to my second point above, the Completionist cape fills multiple roles as well as beating out every other cape in the game on stats barring weight-reducing capes (which I think is incredibly ironic).
Granted you have to, in essence, 100% the game to unlock it, you would require every non-elite and/or eery elite (depending on the route we go here) skilling outfit to unlock. If need be, I'd say tie a 95+ skill requirement in its related skills in return for its general usability.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

15-Nov-2017 03:36:43

Steelweaver

Steelweaver

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Kopaka said :
Combat outfits that are compiled into one item, if you are talking about things like Bandos Armor Set, Rune Armor Set(lg), etc, those cannot be worn so are not an apt comparison to make.


As offered previously, we could keep the outfits as boots/gloves/helm/body/legs, just for the sake of it. Jamming it into one single item is definitely not an option, but I still think relating it to "armor for skillers" is an apt comparison.

Kopaka said :
And fie on you, populace who claim that getting multiple kinds of bonus xp is not that big a deal. There's a reason we only have one head slot, one cape slot, etc, etc. The amount of activities we do that give multiple kinds of xp are countless. Maybe not one single action, for most cases, but nearly every (vanilla) skilling action (meaning not the GE-sponsored buy-50k-and-go versions) will grant at minimum two kinds of experience, such as fishing and then cooking, or woodcutting and then fletching/firemaking.


And even in such cases, and as stated previously, you're running to your bank/Diango, swapping out all five pieces of a set for another, and then continuing your training.

I will grant that it's similar to re-gearing for combat, barring the fact that in most combat situations outside of high-end bossing nowadays you can stick with a single style.


The situations offered previously where you gain experience in multiple different skills within a single action (such as barbarian fishing) that most were toting as being overpowered (to my understanding) is exactly where I think this request is being filed.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

15-Nov-2017 03:42:34

Draco Burnz
Dec Member 2011

Draco Burnz

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Steelweaver said :
I have no doubt that the bank rework would fix most, if not all, problems anyone has with managing bank space and Diango's inventory.


If thats the case, then re-obtaining the outfits after one destroys them shouldnt be a problem.

Thus no need for a "combined" outfit.
Draco Burnz
Anime Fanatic
Defender of the logical

15-Nov-2017 20:52:32 - Last edited on 15-Nov-2017 20:52:48 by Draco Burnz

Steelweaver

Steelweaver

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Draco Burnz said :
Steelweaver said :
I have no doubt that the bank rework would fix most, if not all, problems anyone has with managing bank space and Diango's inventory.


If thats the case, then re-obtaining the outfits after one destroys them shouldnt be a problem.

Thus no need for a "combined" outfit.


That's not the entirety of the problem being addressed, thank you.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

16-Nov-2017 16:24:05

boidae
Sep Member 2023

boidae

Posts: 2,931 Adamant Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
Steelweaver said :
I have no doubt that the bank rework would fix most, if not all, problems anyone has with managing bank space and Diango's inventory.


If thats the case, then re-obtaining the outfits after one destroys them shouldnt be a problem.

Thus no need for a "combined" outfit.


hmm same as year capes and hoods

anyone that's maxed and aiming higher would prefer a polymorphic skilling set

16-Nov-2017 18:47:38 - Last edited on 16-Nov-2017 18:55:50 by boidae

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