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let us combine full skill set

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CuddleBucket

CuddleBucket

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Cool idea SORXER :)
The same way you can combine combat outfits.


Draco Burnz said :
SORXER said :
if you buy skill cape you can put the cape together with the hood, so it takes only 1 item


Like how this is what you base your "idea" off of ;)

You do know adding skill sets together is nothing like adding the hood and cape right?...

Thus no support. Would be too op.

Also want more bankspace, then let diango hold whatever sets you arent currently using.
How would it be too op?
YOU WIN OR YOU LEARN

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13-Nov-2017 07:31:21

Steelweaver

Steelweaver

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Exit Wound said :
i agree with draco burnz. no support OP as fuck if u did this


Oh boy, extra xp for doing things you can only do one at a time of anyways, how OP! /s


AFAIK, any situation where you're gaining enough XP across any of the skills that have (elite or non-elite) skilling outfits, one of the xp drops in there is in single or low-double digits.

It saves two minutes running to and from a bank, a good 30+ bank spaces, and means you don't have to destroy -> reclaim -> use -> destroy -> reclaim -> use -> destroy -> reclaim -> use -> destroy -> reclaim -> use any time you need to do something specific for an extended period of time training a skill.


The only question that comes into play is if Jagex can viably make the outfit without having it end up like the Slayer Helmet: a jumbled mess of spaghetti-code.
Which, presumably, was a problem that was mostly fixed with the move away from Java (at least when it comes to designing new things).

EDIT: Granted, maybe not slam it into one massive, single item, but combine the boots into a pair of boots, the gloves into a pair of gloves, bodies into a body, etc.


I'd prefer to compare it to the Expert Skillcapes or even Max Cape as well.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

13-Nov-2017 21:15:40 - Last edited on 13-Nov-2017 21:19:30 by Steelweaver

Draco Burnz
Dec Member 2011

Draco Burnz

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Steelweaver said :
It saves two minutes running to and from a bank, a good 30+ bank spaces,


If you have bank space issues, buy a booster, use poh, use diango or sell some junk.

Steelweaver said :
The only question that comes into play is if Jagex can viably make the outfit without having it end up like the Slayer Helmet: a jumbled mess of spaghetti-code.


Exactly why i dont see it happening.

I can only see it ending up like helm.
Draco Burnz
Anime Fanatic
Defender of the logical

14-Nov-2017 04:08:29 - Last edited on 14-Nov-2017 04:09:23 by Draco Burnz

Steelweaver

Steelweaver

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Draco Burnz said :
Steelweaver said :
It saves two minutes running to and from a bank, a good 30+ bank spaces,


If you have bank space issues, buy a booster, use poh, use diango or sell some junk.


You omitted the part where I also included the reason WHY they take up so much space. It's hardly a matter of "I don't have enough space to store it" and moreso "why do I have to do this every single time I do something different".

EDIT: Compare it, then, to combat. Why do I need to have 19 5-piece sets when your combatant, generally speaking, only needs three?

It's like needing a different armor set to kill dragons, an entirely different set to harm goblins, another to hurt guards, and finally, one to hurt Vorago.


Draco Burnz said :
Steelweaver said :
The only question that comes into play is if Jagex can viably make the outfit without having it end up like the Slayer Helmet: a jumbled mess of spaghetti-code.


Exactly why i dont see it happening.

I can only see it ending up like helm.


Should've said that six posts ago. ;)

You also breezed over the part where I mentioned that Jagex has now essentially solved the problem of future spaghetti code.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

14-Nov-2017 19:57:39 - Last edited on 14-Nov-2017 20:03:47 by Steelweaver

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Steelweaver said :
.


Like how ppl are always open to point out others faults but they wont for their own.

Steelweaver said :
. Why do I need to have 19 5-piece sets when your combatant, generally speaking, only needs three?


You dont? :@

I mean if you choose to have multiple sets on you, thats your choice.
Draco Burnz
Anime Fanatic
Defender of the logical

14-Nov-2017 20:25:41 - Last edited on 14-Nov-2017 20:25:54 by Draco Burnz

Steelweaver

Steelweaver

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Draco Burnz said :

Like how ppl are always open to point out others faults but they wont for their own.


Like how you still haven't replied to either of the points I made above.
Reply to the content, not the people. I gave you reasonings based on in-game viability while briefly addressing that you yourself seem to be picking through my posts. (As you usually do.)

Jagex has essentially fixed spaghetti code: what is another reason you wouldn't support this beyond screaming "OP" at the top of your lungs? I'm honestly curious.
Draco Burnz said :

You dont? :@

I mean if you choose to have multiple sets on you, thats your choice.


You're right, wearing sets of armor for combat that give bonuses to increase general effectiveness is totally optional. /s

Skilling sets are the armor of the non-combatant. Especially among the elite sets, those of which give increased chances for whatever activity you're doing.
Assuming that somebody has a set of armor and won't wear it because it takes up too much bank space is the same as assuming that someone won't wear a skilling outfit for the same reason.

The major differences being that armor sets increase effectiveness with level, meaning that you only ever need three sets at any given time.
Skilling sets, on the other hand, are applicable at any level, meaning you'll have to be constantly wearing the same outfit to gain its benefits.


I WILL admit that I'm probably the last person who should be supporting an all-in-one skilling outfit due to the fact that I think the Completionist cape should have certain effects and stats removed from it due to it being a nightmare for future cape development.

Granted, if they created an all-in-one skilling outfit, I would no longer have any aversion to such a thing due to a shift in ones own morals.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

14-Nov-2017 20:58:43 - Last edited on 14-Nov-2017 21:01:19 by Steelweaver

Kopaka
Dec Member 2023

Kopaka

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I just don't support one outfit simultaneously offering all the bonus xp.

I do find it annoying going to Diango to get my skill outfits just like anyone, but I am confident that in the next 2-3 years we will see a bank rework come into existence which will simplify our access to Diango's storage into a distant bad memory.

Combat outfits that are compiled into one item, if you are talking about things like Bandos Armor Set, Rune Armor Set(lg), etc, those cannot be worn so are not an apt comparison to make. The capes, as Draco said, are also completely not the same. The hood does not offer any bonuses at all, to combine a cape and a hood provides zero benefit over just the cape alone.

There is no cut-and-dry definition as to what would qualify as overpowered. It's easy to make a hyperbolic overkill example but where do you actually draw the line. To me, I choose to draw the line at compressing 30+ items into 1 item that makes omniskilling a no-brain no-bank massacre and that gives more boosts (I would say significantly more) than any of the individual pieces.

15-Nov-2017 01:28:35

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