@Aesir, I guess it's continuity errors for me. Tutorial Island is written off as a kind of Adventurer's Guild. Troll Warzone and Roddik(spelling?)'s Cellar was a "we're wandering adventurer who stumbled upon this thing early in our journey". Whereas Ashdale is "Hey. You've lived here your entire life, and here's your friend: A Dwarf who's also a famous adventurer." Gudrik says that in his opening dialogue.
I think you guys are getting out of this that I hate Ashdale, and that's the wrong impression. I
'm basically just asking that the incorrect dialogue get fixed for consistency's sake
, because according to ASoA (which is how this started with Mod Stu on reddit), that house is *not* our house (according both to the quest and him), yet the concept art says it is, and the tutorial suggests that it is as well. Otherwise, why would we be on the island?
Let us assume the dialogue is not going to be fixed and we will be left with no reason for us to have been on Ashdale...so I will make something up (I love doing that!
)
OK let's make it simple. We died, Death did not bring us back as it was "our time"...and then for some head scratching reason we respawned on a island no one knew about 5 minutes before. Just like magic! Giving Death a WTF moment and that "tutorial" as the start of our recovery, supposedly all level 1 or whatever in all skills.
So 5th Age quests become flashbacks of our "previous life" and the 6th Age the start of the new. With only Death wondering what the heck just happened, but as it is "our new life" he also has no recourse to try and drag us back. Every one just think the new us is the old us, so no continuity brakes either.
And then with that scenario you would be left with a mystery to solve as well!
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716
22-Feb-2018 13:25:59
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22-Feb-2018 13:27:38
by
Solanumtinkr
Deltaslug
said
:
Kinda glad i prefer the "i was drunk" theory
Sadly dont think they will do too much with Ashdale itself.
You've got the quest with the crassians and agoroth. Then that is tied into beneath cursed tides.
True other areas and quests have been retconned. But the more story they base around it, the harder it is to remove.
Likewise, I prefer to think about it as some mistake. I was here in the Fifth Age when the events happened. They aren't flashbacks, they were done in real time and I woke up in Ashdale one day due to a bad night. The end.
Glory to Bandos.
"I see a world where there is no need to flatter and deceive: where power is there to be taken by those with the strength to do so." - Bandos
24-Feb-2018 16:40:52
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24-Feb-2018 16:41:30
by
Bandosian
In my own lore, I like to imagine that my character originated on another world (our earth) and was sent there by his God (I like to integrate my Christian faith into games I play) for an ongoing mission. He entered Gielinor through Ashdale and told everyone he met that he was just a tourist enjoying a vacation to the pleasant island. That gave him the anonymity he needed to appear like he just simply grew in power and experience (to teach people humility and hard work) when really, his God was continually granting him more and more power as time went on.
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
I think you've misunderstood Mod Stu. Going by the Reddit post you've linked, he has *not* said it's been retconned, nor has he said that it's "not our house". He has said, "We need to be a bit delicate where it comes to the player's origins, because some players enjoy inventing a certain backstory.
So we don't (AFAIK) outright state that it's your home, and the hidden staircase was constructed by its previous owner.
The journal and trigger mechanism are admittedly rather easy to find.
They were originally more hidden away, but when the quest was focus tested, new players struggled to find them and progress, so we had to be a bit more blatant."
The implication there is that it was meant to be our home, with the hidden staircase being constructed by whoever lived there *before* us, *but* that they avoided being explicit in order to give players wiggle room. This seems to be the entire reason why, immediately after mentioning the hidden staircase being constructed by its previous owner, he goes on to talk about the stuff being easy to find and originally being harder.
The Asgarnian ale must flow.
25-Feb-2018 06:01:30
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25-Feb-2018 06:09:36
by
William Witt
I'm not fond of it as a "backstory"; I'm definitely among the players who'd rather come up with their own. As far as I consider my own World Guardian's lore, it's pretty much entirely ignored.
(Pretty much entirely ignored in my gameplay, too. I think I've only been there for A Shadow Over Ashdale, and one of the times they were doing balloon drops at lodestones and I wanted a lodestone to myself.
)
The implication there is that it was meant to be our home, with the hidden staircase being constructed by whoever lived there *before* us, *but* that they avoided being explicit in order to give players wiggle room. This seems to be the entire reason why, immediately after mentioning the hidden staircase being constructed by its previous owner, he goes on to talk about the stuff being easy to find and originally being harder.
Why are we there in the first place, and how do we know Gudrik? A line or two of dialogue is literally all I request to rectify the (now) earliest ingame lore.