Furthermore, the naturally developing architecture of the obelisk came to balance the artificially developed architecture of the stone altars. Whereas the altars of the druids represented receptivity of humans to the spirits of nature who dwelt separately in the shadow realm, the obelisks represented the activity of humans to reach out to the spirits and welcome them into the realm of light.
Finally, the druids developed yet another counterbalance, a teleport spell for visiting the spirit realm. Although the spirits were less welcoming of humans than the humans were welcoming of summoned spirits, the druids determined that their forays into the spirit realm were appropriate and useful as an additional source of spirit shards.
A number of developments followed the advent of summoning among the human populations. First, the ogres, drawing upon their own tradition of summoning, adopted the new technology of summoning obelisks and shards. Second, experimentation increased with regard to accessing the shadow realm. Several kinds of access were distinguished.
For example, some might walk in shadow and from the shadow spy upon those in the realm of light - this could be achieved by violating certain spirits of the light, such as the Mahjarrat did among the Menaphites by removing and preserving human organs, in order to bring their servants into the shadow realm. Some might find themselves lost in shadow, such as Relomia - they see little or nothing, for they lost their connection with the spirits which constitute the realm of light. Some discovered pocket dimensions - places where a spirit creates a miniature realm of light, hidden in the shadow. Finally, some learned to reattune themselves, not with the spirits of the light, but with a broader range of spirits to which their hearts were sensitive - this led them to the spirit realm as we know it today.
24-Jul-2016 03:39:24
- Last edited on
24-Jul-2016 04:26:12
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AttilaSquare