(from previous post)
That's basically the approach they took with all post-Sliske's Endgame quests. In 'Curse of the Black Stone' and the Elder Gods quest series that begins with 'Desperate Times', Hannibus and Kerapac play important roles. In the old approach, you would have had to have completed 'One of a Kind' (the quest that introduces both characters) to start these quests. Now, that quest (and Sliske's Endgame) is only 'recommended' instead of required.
The reason why is because the quest requirement approach got to be too much. Ritual of the Mahjarrat has a HUGE amount of requirements, and Sliske's Endgame's requirements are a lot as well. At a certain point, a large section of content will be locked off. So in order for more players to experience this content, the designers made the choice to use the 'recommended' approach.
And I say it works. 'Desperate Times' begins with Seren giving a lot of exposition about who and what the Elder Gods are. Most of it are things those who played 'Fate of the Gods' and 'Children of Mah' already knew, but it tells the player everything they need to know in case they forgot the details or hadn't played the quests or looked them up on the wiki.
All in all, the creators at Jagex realized that given the development of the storyline, it just wasn't a good approach to lock so much content behind dozens of quest and skill requirements, and instead went for the 'recommended, but not required' approach. And I think it's for the best.
I do agree that having different 5th Age and 6th Age servers would make things less confusing. I just disagree on the idea that one should be required to do all 5th age content on the former before being allowed on the latter. And based on what I've heard from Mod Jack and others, I think the designers at Jagex would probably agree that it wouldn't be a good idea to lock 6th Age content behind requirements, either.
27-May-2022 21:57:19
- Last edited on
27-May-2022 22:09:57
by
Darelzel