The Death of Chivalry
It hurts to put this one on the list of 2010s content that hasn't aged well. The Death of Chivalry is a very well-written quest, giving much needed depth to Sir Owen's characterization as we team up with him. We also get further insight into Saradomin, as this is the first quest in which he plays a larger role than just a brief cameo appearance. With twists and turns, a memorable boss fight, and a lot of great characterization, the 6th age was off to a strong start.
So what's the problem? It ends on a cliffhanger. Sir Owen, Fern the ghostly centaur, and Saradomin intend to go on a quest to the centaur resting place to see if the Wand of Resurrection can do anything for them. Sir Owen, meanwhile, has to go into hiding until then because he Came Back Wrong - he has a corrupted arm and scars because bringing him back from his prior zombification didn't quite fix him up completely. This wouldn't be such a problem - this would be neither the first nor the last quest to end on a cliffhanger. The problem is, we never actually get to SEE the resolution of the cliffhanger.
The 6th Age takes a different approach to the lore and storylines than the 5th Age, which could have six or eight different questlines going at once (goblins, dwarves, elves, etcetera). The 6th Age has these huge plotlines (the gods, dragonkin, Elder gods) that need to progress. Saradomin was needed for the main story, and as it proceeded, it became clear that the whole thing with the Wand of Resurrection and the centaurs wasn't going to go anywhere. If it was, then we'd have seen the centaurs around the time of Sliske's Endgame.
(continued next post)
02-Aug-2021 01:21:50
- Last edited on
02-Aug-2021 01:23:34
by
Darelzel