Fun read.
I love finding about day-to-day civilian life.
The legendary creators have been long gone from this world. When they return, they'll be surprised and angered of their creations' new sapience. Meanwhile, the world's most elite, summoned to be its guardians, have abandoned their purpose and intend to plunge the world into chaos. -- Bionicle or RS?
It's no wonder why adventuring is what many NPC's aspire to be. It's clearly the most profitable form of work when you make millions from it.
Indie Game Developer, Worldbuilder
The Scrying Pool Clan
Have you considered that Adventurers are the dynamo of the Gielinorian economy and the consequences of that?
For starters the Grand Exchange was built on a bedrock of handing the hoards Adventurers gather, greater wealth than Kingdoms can hope to control pour though the GE's hands in trade every day. Trillions.
So it would be reasonable to exec* the prices adventures encounter and those that the regular NPCs find are not the same. NPCs tend to use coppers, whereas adventures wouldn't even bother with such a low denomination. Why charge 10 coppers for a beer when an Adventurer wouldn't even blink at handing over a full gold coin!
So some comparison can be taken as economic bartering, compared to means to pay.
Take the Duke of Lumbridge and his dilemma, it could be that he can get the resources cheaper than we can, he may even have people that could gather them for him. So outfitting 20 guards for 20k maybe reasonable from his perspective, or even on the steep side. Where as an Adventurer would go through the Grand Exchange where it is other Adventurers selling the items, and not NPCs.
Runecrafting will also have distorted the economy as magic really took off. Though with the Alters potentially running out, that fear would have driven inflation in an economy that depends only runes the same way IRL does on fossil fuels. Though it will be interesting what effect The Runespan will supposedly have on the economy( that is if a Mod ever notices this fact
)
The fact that all runes are removed from Adventures on leaving the Runespan can be taken as an attempt to protect the Gielinor economy, to stop runes flooding the market and crashing what is probably one of its most important trade assets. Much in the same way that flooding the market with endless and suddenly massive supplies of fossil fuels would have on our current economy.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716