1. Where the hell did curses have tradeoffs? The whole concept was to take every normal prayer, buff it to be insanely overpowered, and then call it a curse.
2. Yeah and 75 isn't even 10% of the way to 99. Should we add in Drygores from RS3 that one hits everything with this combat system? End-game should be unlocked at 75 and only have its full potential unleashed at 99 which is more prayer points in this case.
3. Everyone had access to curses and every broken weapon in Pre-EoC. I have a feeling that you're only asking for this since you can't PvM without it. I'm coming to this assumption by looking at your stats. I have 99 prayer on my main and found it to be well worth it. The only way I'd support curses is if it had every curse removed except the protect item lol. They broke the game.
People also don't seem to know that having higher prayer level actually gets you more points restored from pray pots and super restores I think 96 is when you get the maximum amount so saying there is no point in training prayer past even 77 when you get augury is just straight up wrong.
Bring memes to OSRS general forum
Icycle
said
:
I do not currently support adding new prayers above level 75.
Agreed and also curses like turmoil and the ones for mage and range should require 92 defense. Like piety requires the same defense as its prayer level. But to be honest, although I really loved the quest. I did not like the fact that the higher level curses were so overpowered and could be used by low leveled players with low defense. People with low defense could leach people with high level defense in pvp. Which is totally unfair.
Soulsplit should require 92 defense as well. Yes lower its healing. Though remember that OSRS does not have summoning. Which actually used to help soulsplit be overpowered.
23-Sep-2018 18:45:36
- Last edited on
23-Sep-2018 19:07:00
by
CaptKoloth
Curses would make everyone Ridiculously OP in OSRS as well as make standard prayers useless, and making care game content useless is just bad game design.