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Dn Isilith
Dec Member 2023

Dn Isilith

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
No, I'd rather seen a meaningful addition to the game that applies to all players like dungoneering(just rewards that aren't as op but still useful) rather than a new skill that completely alters the game.

We need stand alone skills that can benefit other skills, but not change the core aspects of runescape 2007 ( I'm still against Dclaws), but there needs to be additions to the game or it will slowly die.

More skills that are accessible to everyone and gets all playstyles playing together as well as more minigames like that.

22-Jul-2018 07:55:20 - Last edited on 22-Jul-2018 07:57:24 by Dn Isilith

Ninijatt
Sep Member 2023

Ninijatt

Posts: 409 Silver Posts by user Forum Profile RuneMetrics Profile
Dn Isilith said :
No, I'd rather seen a meaningful addition to the game that applies to all players like dungoneering(just rewards that aren't as op but still useful) rather than a new skill that completely alters the game.

We need stand alone skills that can benefit other skills, but not change the core aspects of runescape 2007 ( I'm still against Dclaws), but there needs to be additions to the game or it will slowly die.

More skills that are accessible to everyone and gets all playstyles playing together as well as more minigames like that.


You've created a catch 22 and contradict yourself.

You want stand alone skills but you want it to benefit other skills.

You want something game changing like a new skill but you don't want it to change the game.

You want a skill that affects everyone but you don't want it to have a big impact on the game.


You see where I'm going with this? What you want and what you don't want are things that come together and it would be impossible to please you.

22-Jul-2018 11:36:14

PapaJon
Oct Member 2023

PapaJon

Posts: 3,816 Adamant Posts by user Forum Profile RuneMetrics Profile
Ninijatt said :
Dn Isilith said :
No, I'd rather seen a meaningful addition to the game that applies to all players like dungoneering(just rewards that aren't as op but still useful) rather than a new skill that completely alters the game.

We need stand alone skills that can benefit other skills, but not change the core aspects of runescape 2007 ( I'm still against Dclaws), but there needs to be additions to the game or it will slowly die.

More skills that are accessible to everyone and gets all playstyles playing together as well as more minigames like that.


You've created a catch 22 and contradict yourself.

You want stand alone skills but you want it to benefit other skills.

You want something game changing like a new skill but you don't want it to change the game.

You want a skill that affects everyone but you don't want it to have a big impact on the game.


You see where I'm going with this? What you want and what you don't want are things that come together and it would be impossible to please you.


Lol, is this guy dumb? We already got Raids. I REALLY don't get where he was going with that. Like at all.
Stop luring PKers outside the wilderness, it's unfair.

26-Jul-2018 13:14:31

Dn Isilith
Dec Member 2023

Dn Isilith

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
So every level can partake in raids? Didn't think so. We need skills like dungoneering that allow all level players to interact and have fun, not just high end characters.

Skills that are stand alone but dont change the game like crafting, mining ect, but can interact with other skills like cooking and dungoneering but don't completely alter the game like summoning would.

Understand? Or are you just trolls that flamepost when someone doesn't agree with you?

27-Jul-2018 19:29:59

Ninijatt
Sep Member 2023

Ninijatt

Posts: 409 Silver Posts by user Forum Profile RuneMetrics Profile
Dn Isilith said :
So every level can partake in raids? Didn't think so. We need skills like dungoneering that allow all level players to interact and have fun, not just high end characters.

Skills that are stand alone but dont change the game like crafting, mining ect, but can interact with other skills like cooking and dungoneering but don't completely alter the game like summoning would.

Understand? Or are you just trolls that flamepost when someone doesn't agree with you?


While I agree with you that I prefer Dungeoneering over Raids because Dung specifically tailored each dungeon to your party to everyone had a role regardless of level differences or choice of skills. If it was brought back as a minigame, I'm sure everyone would love it and I would be overjoyed to see that happen.

But what you want from a new skill is simply not possible. Mining changes the game because that's the only way to access ore and rune essence which are essential for other skills and is most certainly not stand alone because other skills depend on this skill.

Crafting is also the only way to get certain items so that affects the game's economy a good deal. Pretty game changing.

Cooking doesn't necessarily interact with other skills. I mean, you CAN use firemaking and fishing while training cooking but it's not necessary. You can train cooking without cooking any fish or be lighting any fires.

And the fact still stands, by definition, you can't be stand-alone AND interact with other skills at the same time. It's literally impossible.

If a new skill was introduced, I'd want it to be a big deal because frankly, skills ARE big deals. Adding a new skill to the game would be the equivalent adding a new class to some other MMO. It's a huge deal and I wouldn't want a skill to be completely underwhelming like that. What you want for a new skill just isn't realistic or possible.

28-Jul-2018 05:30:51 - Last edited on 28-Jul-2018 05:31:54 by Ninijatt

Cabo DacioIo
Nov Member 2023

Cabo DacioIo

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Sorry, but no support. Although summoning was a pretty fun skill, it was one of the biggest factors for RS3's items crash. It made PVM MUCH easier, since players could take loads of food with them with BOBs, heal themselves overtime with bunyips or unicorns, deal more damage with offensive familiars, or even spawn food with a fruit bat. By making PVM easier, a lot of PVM-related items were spawning, and not leaving the game, making PVM not so profitable. Because of that, Jagex was almost forced to create new PVM content, before it got boring. That turn made RS3 basically PVM-based, which it sort of is until today. Making a difference... Maybe?

31-Jul-2018 08:35:37

tastymeats1
Feb Member 2018

tastymeats1

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
why down summoning so much? TBH I dont support the combat abilities of it. but with the aid of it having ability to train other skills or offer alternative help for people who did not do quests. It will be a grindy skill and if abilities are maneuvered right, will help be a decent gold sink or enable any form of safe-ing from a boss. will just be fun for it to have a nice mix with MULTIPLE skills, that will help enable mining, herblore, fishing, runecrafting, and whatnot for decent gatherings by true skills.

31-Jul-2018 22:55:46

Ninijatt
Sep Member 2023

Ninijatt

Posts: 409 Silver Posts by user Forum Profile RuneMetrics Profile
Cabo DacioIo said :
Sorry, but no support. Although summoning was a pretty fun skill, it was one of the biggest factors for RS3's items crash. It made PVM MUCH easier, since players could take loads of food with them with BOBs, heal themselves overtime with bunyips or unicorns, deal more damage with offensive familiars, or even spawn food with a fruit bat. By making PVM easier, a lot of PVM-related items were spawning, and not leaving the game, making PVM not so profitable. Because of that, Jagex was almost forced to create new PVM content, before it got boring. That turn made RS3 basically PVM-based, which it sort of is until today.


No-Summon Zones. Boom. Problem solved.

tastymeats1 said :
why down summoning so much? TBH I dont support the combat abilities of it. but with the aid of it having ability to train other skills or offer alternative help for people who did not do quests. It will be a grindy skill and if abilities are maneuvered right, will help be a decent gold sink or enable any form of safe-ing from a boss. will just be fun for it to have a nice mix with MULTIPLE skills, that will help enable mining, herblore, fishing, runecrafting, and whatnot for decent gatherings by true skills.


I'm not sure what you're trying to say here but I think this is support so thanks

01-Aug-2018 07:02:42

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