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Sailing

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Orcrist9
Oct Member 2015

Orcrist9

Posts: 7,183 Rune Posts by user Forum Profile RuneMetrics Profile
While you have clearly given quite a bit of thought and dedication to your design, which is nothing short of impressive, I must unfortunately express that I would not enjoy this skill. Even following your design, the skill is still too mechanical and engaging (as in requiring input and concentration) for my tastes.

This sailing design, and I expect this is just how any design for sailing would be based upon, is essentially Dungeoneering-at-Sea, and Dungeoneering is basically a mini-game (hence why many players refer to it as the mini-game skill). That's not to say that Dungeoneering is necessarily bad, but it's neither practical nor sensible for a skill. The only useful thing to come out of Dungeoneering was the chaotic weaponry, which is apparently controversial now.

Although I think your Sailing design would be more useful and beneficial to the rest of the game than Dungeoneering ever has been for RS3, I can't say that in and of itself qualifies Sailing as a necessary skill advantageous to OSRS. Many players, like me, would just feel like we're being handed another mini-game skill, and skills that operate like mini-games are not particularly useful and sometimes just feel like a chore.

However, if they do implement Sailing, I hope they look to your design for ideas because your design is well-thought-out and easy to follow. I wish you the best of luck with your design and endeavors.

Regards,

Orcrist9
Here, I'll give you this strawberry if you keep it a secret!

12-Dec-2016 06:24:16

Orcrist9
Oct Member 2015

Orcrist9

Posts: 7,183 Rune Posts by user Forum Profile RuneMetrics Profile
San said :


This is a minigame, not a skill

The main reason why I think, if anything, sailing needs to be a skill rather than a minigame is that without being a skill many things don’t make sense. A sailing stat means that having a higher sailing level means:

-Players can unlock better boats
-Players can unlock better resource islands
-Players are better able to avoid dangers

Think of it in terms of another skill, for example strength. The strength stat means that a player who has spent more time training it can hit higher than somebody who hasn’t. That’s why sailing really needs to be a skill for this design to make sense. The sailing stats means that a player who has spent more time training can use better boats, go to better resource islands and be better able to avoid dangers.


Well, if Sailing were a mini-game and not a skill, then a stat wouldn't be necessary. You could still have tiers of upgrades that are unlocked not based upon stats, but rather based upon progress and completion goals within the skill itself, such as navigating and exploring, collecting resources, naval battles, freighting, piracy, salvaging, etc. Basically, anything that provides experience for the stats would instead provide progress to tier upgrades.

The biggest issue that I have with Sailing isn't that it's a mini-game -- it's actually another game entirely different from RuneScape just set within RuneScape. That's also one of the biggest issues I have with Dungeoneering. It just seems unnecessary and doesn't appear to add any substantial or essential advantage to the game in the same way that the other skills do, like Agility, Runecrafting, Herblore, Prayer, etc.. Some of these skills are quite essential to progressing within RuneScape. What would Sailing provide to rival those skills and make it worthwhile?
Here, I'll give you this strawberry if you keep it a secret!

12-Dec-2016 06:45:08

Kongar

Kongar

Posts: 7,105 Rune Posts by user Forum Profile RuneMetrics Profile
I was hoping that they released patch notes on exactly what they had in mind for sailing when it was polled. It didn't express enough detail on the skill, rather just gave us information broadly. While I can see that you have thought thoroughly and deeply into this skill, it doesn't have much purpose in the game. Firstly we don't have a lot of people maxed, and for OSRS the engine potential would be far less then what is necessary to make sailing a potential skill as compared to implementing into RS3. But I must commend you on your work in presenting your idea, it was seriously complex. :) Forum Help ||
Aus Unity

12-Dec-2016 07:05:04

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