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San
Jul Member 2023

San

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Jennette said :
The setting for this minigame would be on a pirate ship in the open sea's, there would be a npc captain, max of 10 players per game, you must protect the ship and your captain at all costs, put out fires, repair sails, keep the ship on course, fend off invaders with cannon fire and hook to sword combat.


Sounds rather like an expansion to the freighting method of training. Instead of transporting goods you could be transporting envoys.

I like it!
Sailing

31-May-2015 15:22:43

Turkey One

Turkey One

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I feel like a lot of sailing and the majority of the content in this thread could actually be used as an expansion for Construction rather than becoming its own skill. It would expand construction into a large and useful skill outside of an alter and some portals. We'd gain new content new stuff and simultaneously make a somewhat useless skill, past a certain point, important and useful all the way to 99.

For example, along with the other stuff suggested, say when Zeah was released you were granted a port to go along with your PoH and had to sail yourself to the continent. You could build the boat(s) participate in things on the Sea and continue to build and upgrade your ship. etc

05-Jun-2015 19:11:13 - Last edited on 05-Jun-2015 19:18:55 by Turkey One

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Turkey One said :
I feel like a lot of sailing and the majority of the content in this thread could actually be used as an expansion for Construction rather than becoming its own skill. It would expand construction into a large and useful skill outside of an alter and some portals. We'd gain new content new stuff and simultaneously make a somewhat useless skill, past a certain point, important and useful all the way to 99.


This thread already includes that ships would be built with construction, and could be tradeable. Both would give at worst, a new use, and at best, profit to construction.

Past that, though, it doesn't make any sense to have the whole process of navigating/ exploring be part of construction. It's a completely different skillset.

The skill of being good at sailing is as much a part of construction as the skill of being good with a bow is part of fletching. Being able to operate a boat doesn't have anything to do with building the boat, just as being able to shoot a bow accurately doesn't have anything to do with fletching the bow.
Sailing

05-Jun-2015 19:21:03 - Last edited on 05-Jun-2015 19:21:54 by San

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
The Matrix said :
Could we dive for sunken treasure?


Yup! It's explained a bit here . Basically, at some resource islands there are dive spots where you can access underwater areas. To do this requires the diving kit from RFD.

The amount of content that you could have in these underwater areas is huge - not just shipwrecks with sunken treasure, but you could even have entire underwater cities!
Sailing

09-Jun-2015 17:19:15 - Last edited on 09-Jun-2015 17:19:28 by San

Dead Tom

Dead Tom

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I'm simply amazed at the amount of time you've put into this idea, and if this was in the game it would be the only thing I'd play!

I think if ships are tradable they should have extremely high prices, with even the cheapest starting at a few mil and going all the way up into the hundreds of millions. The game could use more high-end items for us to spend our bossing money on instead of just gear for more bossing or buyable skills. Also, scapers could now say, "I've put all me life's work into this ship."
;)
'We long to be here for a purpose, but despite much self-deception, none is evident.'
-Carl Sagan

14-Jun-2015 18:36:17

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