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Bounty Hunter Revamp!

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ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
If Jagex wants to contact me through my Jagex account / Email we can get connected
I have a bunch (40) of songs (Video game music with no lyrics that is fun and energetic) I made on Ableton Suit 11 that I would be willing to donate for Jagex to use for the new chinning / bursting / cannoning cave area + the wilderness carnival. I would also volunteer to help with any current projects Jagex has for Old School RuneScape (I could be a good PK consultant)

(DMM/BH) Sigil of Unlimited Prayer: This Sigil allows you to use prayers without losing any prayer points (The effects of smite in PVP will still lower your prayer)
This sigil will decrease the amount of money players must spend on prayer potions to participate in PKing and could very well increase players interest in PKing / Slayer on the Bounty Hunter world

(DMM/BH)Sigil of Holy Dedication: All bones are buried automatically and the give same amount of experience as a gilded altar (This will bring a variety of players to Bounty Hunter!)

-Sigil of Preservation: Boosted stats will remain boosted (Unless affected by magic spells (Flames of Zammy / Curse ETC...) or if players drink Saradomin / Zamorak brews)

-Sigil of the Poucher: This sigil acts as a 30 space rune pouch (holding 30 essence)
(the Player must be holding a 250K emblem for this Sigil to activate)
This will further increase the amount of players risking on the Bounty Hunter world for various reasons

-Sigil of Teleblock:
Original Teleblock lasts 2x as long 10 mins (5:00 minutes if opponent is protecting magic)
+Activate sigil in inventory for a 5% chance of any hit TeleBlocking the opponent (Effect lasts for 20 seconds and has a 3 min cooldown)
using darts this would give the PKer a 55% chance of teleblocking opponent over 11 hits
Use the sigil on opponent (without 85 magic) to cast TeleBlock (50% success rate off prayer / 0% success rate against protect mage) 3 min cooldown
RuneScientist Calculated

09-Sep-2023 22:47:54 - Last edited on 13-Sep-2023 02:24:39 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
-Sigil Of Tanglefoot: Increases the freeze timer of all Regular Spellbook binding spells by 5 seconds.
Bind: 5 seconds = 10 seconds
Snare: 10 seconds = 15 seconds
Entangle: 15 seconds = 20 seconds

-Sigil Of Cannoneering: Increases the rotation speed of Dwarf Multi-Cannons (more DPS)
Bonus Upgrade: Bounty Hunter reward shop sells an attachable upgrade for cannonballs that increases the max hit of cannonballs from 30 - 40 (for a small fee of course).

-Sigil Of Advanced Training: Able to go to the carnival in the wilderness once per day (Risking 250K Emblem) to collect free XP (15K EXP LAMP) (people may forget to switch sigils and have to make the trip twice :P = This will help players build unique low hp accounts and bring more players to the wilderness that are risking 250K +)

-Sigil of the Shadow Monster: Shadow spells (Ancient Spellbook) are upgraded. Shadow spells have a unique monster built into them that deals extra damage.
Shadow Rush (52 magic) = extra 5 damage (Max hit 14-19)
Shadow Burst (64 magic) = extra 6 damage (Max hit 18-24)
Shadow Blitz (76 magic) = extra 7 damage (Max hit 24-31)
Shadow Barrage (88 magic) = extra 8 damage (Max hit 28-36)

-Sigil of the Mad Smoker: Smoke spells cause recurring Infected burn damage
Smoke Rush = recurring damage starts at 5
Smoke Burst = recurring damage starts at 6
Smoke Blitz = recurring damage starts at 7
Smoke Barrage = recurring damage starts at 8


-Sigil of Vampyrism: Blood Spells (Ancient Spellbook) restore:
10% more health on first hit of any blood spell
25% more health on second hit (2nd blood spell used in a row)
50% more health on the 3rd hit (3rd blood spell used in a row)

Sigil of God Spells: When This Sigil is equipped every God spell shares the combined 3 effects of:
Saradomin Strike (drains 1 prayer point)
Claws of Guthix (lowers defence)
Flames of Zamorak (lowers magic)
and the effects are increased! -2 prayer points, Lowers defence by 2x as much, and lowers magic level by 1.5x as much!
RuneScientist Calculated

09-Sep-2023 22:55:48 - Last edited on 10-Sep-2023 03:03:22 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
1. North of the Air obelisk level 8 wild (Add a new High level agility shortcut up to air obelisk)
Reasoning: An easy one that could still be risky depending on how many levels the PKer is able to attack player 2

2. South of the Graveyard of Shadows level 15 wilderness (with roller coaster in level 11 wilderness leading to level 5 wilderness; South East of the Level 8 Carnival Location (Closer to Multi-Combat line to enable more PK lures)
-Reasoning: The location is directly east of Ferox Enclave teleport (for quick access). The location is in single combat but very close to Multi-combat Line for all kinds of shenanigans (Dragon Spear lures etc; Be sure to add in a few new outskirt carnival "warning" pillars Infront of the line from Single -> multi-combat that can be used to lure PKers into range of Freezing and Dragon Spearing into Multi-Combat Zone.

3. North of the Corporeal Beast Cave Level 26 Wilderness ) that leads you from level 23 wilderness to the level 15 wilderness carnival location East Of Ferox Enclave
-Reasoning: Move Corporal Beast Cave to level 23 wilderness Right outside of the carnival location; Summers Haunted Carnival (Corey Is Summer's Uncle) the spawn outside Corporeal Beast Cave is exactly 4 Dragon Spear Special Attacks away from the Multi-Combat Line! (Add Danger Alert sign inside cave!; Beware Of The Dragon Spear Poster on wall

4. Slightly North West of KBD lair in Level 47 wild; The Rollercoaster is located at the bottom of the carnival (2 wilderness levels away from the slayer master) that leads from level 45 Wilderness down to the level 23 Roller Coaster Area (This roller coaster can be unlocked with Bounty Hunter points to bring a player straight from 45 wilderness down to level 5 Wilderness; "The Coaster operator never leaves this "popular" Area, or he would miss out on too much business&quot ;)
-Reasoning: This would open an escape for TBed max pkers at lava maze teleport and make the area more active
RuneScientist Calculated

09-Sep-2023 23:36:53 - Last edited on 10-Sep-2023 03:07:06 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Roller Coaster Reasons: The roller coaster will be an interesting addition by adding in extra risk around the wilderness while also benefiting lower level players escaping from very high level players completely, without taking away very much (if any at all) chances of chasing down and killing players of the same combat

Roller Coaster Mechanics: Add in a Roller Coaster (That goes into an underground tunnel) at each carnival location that you can pay 100k to unlock out of your bank (Player granted unlimited Roller Coaster usage until next Death in The Wilderness)
And if the player dies anywhere in the wilderness they drop the 100k coins (like Revenant Caves)

Various negative consequences affect Skulled Players more-so than Unskulled Players giving Anti-Pkers an advantage while at the same time helping Unskulled Players run from Higher level PKers but negatively affecting Players from running away from same level PKers.
-Roller Coaster Drains Unskulled Players run energy and freezes them at spawn for 5 seconds
-Roller Coaster Damages Skulled Players / rots food /spills potion in inventory and disables run for 5

Roller Coaster Spilling effect:
v1: 25% chance of spilling 1 dose (rolls on every potion in inventory)
v2: 10% chance of spilling 2 doses
v3: 25% chance of spilling 1 dose (rolls on every potion in inventory) +
A seperate roll causing 10% chance of spilling 2 doses (rolls on every potion in inventory)
(for a max spill of 3 doses per potion)

V4:Spilling effect causes a 15% chance to spill 1 dose of each potion in inventory (rolled on each potion)

Agility lowers the spilling effect for riding Coaster except when using the unlocked ability to ride from 45 wilderness - 5 wilderness (It's always a crazy ride when "this" operator runs the Roller Coaster from 45-5 wilderness)

90+ agility Disables the Spilling effect completely
80 agility = lowers 15% to 3%
70 agility = lowers 15% to 6%
60 agility = lowers 15% to 9%
50 agility = lowers 15%
RuneScientist Calculated

09-Sep-2023 23:41:44 - Last edited on 13-Sep-2023 02:25:51 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Super Hard (Clown design) Dragon Cat (Bob the cats crazy cousin) roams the wilderness
Only 1 Dragon Clown Cat spawns every half hour (causing a large amount of players to hunt the boss at the same time) when carnival moves the new boss spawns near the carnival in a designated multi-combat area... roams all multi combat wilderness area it spawns in (from lvl 1-50) and is able to be tracked using the Catspeak amulet


shoots random range / magic attacks (like chaos elemental) at dart speed that hit 30-40s + the boss walks up and tries to dds spec players (at dart speed: max 25-25 super accurate: players need to freeze the boss to kill it)

The Dragon Clown Cat Has 1000 hp and only roams the multi combat areas (Drops a 250k emblem + a random dwarf multi-cannon piece everytime): + added random drop table / new BH reward weapons (2500 cannonball stacks) (upgraded staff handle) (upgraded obby maul handle)

(boss is actually a small monster and is difficult to click on (because its small and moving when it isnt frozen) while players are panic eating / changing prayers

the new Boss changes colour 0.6 seconds before every switch: attack speed 1.8 seconds. (doesnt switch every attack: randomized) and players have 0.6 seconds to change to correct prayers (range / mage) :P

Magic Attack 1: Involves shiny metal barbwire claws (like a metal version of claws of Guthix) that come out of the ground and hold opponents still for 10 seconds (max hit 30) (Never freezes players using protect from magic prayer)

Magic Attack 2: Involves green acid bubbling version of Flames of Zammy (Green Flames of Zammy + Bubbling Waterfalls rising upwards from the Flames on the Ground)
reoccurring damage burns target starting at 10 damage (Same Speed as Poison)

Magic Attack 3: Involves spawning a blue storm cloud with white star print all over that shoots a lightning bolt down at player like saradomin strike (Removes jewelry slot items ring / amulet)
25% chance of removing 1 charge from jewelry
RuneScientist Calculated

10-Sep-2023 02:18:23 - Last edited on 10-Sep-2023 03:11:19 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
The New Multi Combat Bursting / Chinning Cave:

-Costs 100K for access and 100K is dropped upon death (like Revenant Caves)

-Is located in level 15 wilderness underneath Green Hill

-Inside the Cave All Exp is 1.5x-2x (On Bounty Hunter World Only)
(No XP gain in cave at 99 Ranged / Magic)
(The monsters do not drop any items or bones)

-Cave is Multi-Combat has 3 locations for "Barrage Piles"
The "Barrage Piles" are located near the center of the Cave
There is an exit 15 steps away from each "Barrage Pile"

-The Entrance is a rope down into middle of Cave and 3 Exits are located along the edges of cave

-Able to bring a Dwarf Multi-Cannon into the cave but only the upgraded cannonball stack (which costs more money) work in the area (which forces players to bring more risk for the high reward)

-The Monsters in the cave are HP pures (like experiments) and do 0 damage.
Players don't need any protection prayers to train there (allowing 1 prayer / low hp pures to train there and gives everybody an opportunity to make new pures faster for Bounty Hunter Revamped)


-Players can Pay a 1M upgraded entrance fee to activate a "Permanent Cannon" that is built into the cave and is located in the middle of the cave.
The Player must bring 1M coins and talk to an NPC to activate the 1M Entrance fee that allows players to Bring another 1M coins that the player "inserts" into the cannon that runs for 10 minutes (70k ranged XP)
It costs 1M to activate The Cannon and the cannon will run for 10 minutes: the cannon gains 7k exp per minute (Capable of achieving level 85 Ranged in about 8 hours)
If a Player dies in the room the 1M coins the player paid for the upgraded entrance fee is dropped on the ground to the PKer
The player must stand in the middle of the cave for the cannon to be active (if a player stands at the edge near the exit the cannon will not gain exp)
RuneScientist Calculated

10-Sep-2023 03:21:14 - Last edited on 13-Sep-2023 02:27:25 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Revamped Obsidian weapons:

Obby Maul (Tzhaar-Ket-Om) Handle:
Upgrades obby maul to have a special attack
V1: Costs 50-60% spec: Has increased accuracy by 20%-50%
V2: Costs 65% spec: has an affect that ignores all defence bonuses


Obby staff (Toktz-Mej-Tal) Handle:
Upgrades the Staff to be a 1 handed weapon that is a balanced 60 attack version of the Staff of the Dead with a 2.4 speed attack style (stab, crush, slash, defensive)
V1: Special attack uses 50% and pushes players 2 squares (similar to a Dragon Spear)
V2: Special attack uses 75% and pushes players 3 squares
V3: Special attack uses 75% and pushes players 2 squares and freezes them for 10 seconds (stackable with current freeze)


Obby Rings (Toktz-Xil-Ul) Handle (disposable / cheaper):
Upgrades the Obby rings to have a special attack
Special Attack uses 25%: When thrown at an enemy the Ring shatters into 2/3 pieces and hits 2/3 other players (with the same max hit as original throw) within a 3 tile radius (similar to rune thrownaxe)
RuneScientist Calculated

10-Sep-2023 03:48:22 - Last edited on 10-Sep-2023 03:58:38 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
-Sigil of Nature: Boosts damage of earth spells by 1.5x (same damage boost as Tome of Fire) "gets opponents feet muddy" and makes them lose run energy twice as fast due to "Slipping in Mud" (this spell would cap out around 34-40 damage similar to a rune cbow with matching range levels (Balanced))
(This would create new opportunities for PK builds and the "Slipping" effect could be a very strong PKing Tool)


-Sigil of the Wind Tunnel: boosts damage of air spells by 1.5x (same as Tome for Fire spells) This spell lowers opponents range accuracy by 10% for 5 seconds (not stackable)

-Sigil of the Super Blaster: Blast spells max 4+ damage (including iban blast)
Wind blast = 17
Water blast = 18
Iban Blast = 29
Earth blast = 19
Fire blast = 20 (Fire Blast with Tome of Fire = 30) (Obby Maulers hit 30+ at this combat bracket)


-Sigil of the Wave Master: Wave spells max 4+ damage:
Wind wave = 21
Water wave = 22
Earth wave = 23
Fire wave = 24 (Fire wave with Tome of Fire = 34)
(Tome of fire + Staff of the dead = 39) Obby maulers can hit 39s at this bracket



Alot of upgrades for lower level spells / weapons that will not need to rebalance the MAX weapons.
These new Spells would rejuvenate the Classic Spellbook. PKing using TeleBlock with a new way to drain opponents run energy would leave them helpless in Bounty Hunter Revamped
The upgraded spells would also offer a variety of new PK builds for different combat brackets (SDMM)
and PKers like crazy hits :)
RuneScientist Calculated

10-Sep-2023 04:48:53 - Last edited on 13-Sep-2023 02:28:45 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Sigil of Smite: Upgrades the Smite prayer to drain 3/10.5 prayer points for every 1 damage. (3/10.5 is exactly between 1/4 and 1/3) The upgraded prayer uses twice as much prayer points to use (causing pures to run out of prayer faster and increase the chance of smiting someone so they die without protect item on)


Sigil of The Bag Handler: Protect item protects 2 items (at the cost of way more prayer):
for the protect 2 items prayer to work the player must be risking a 1M emblem (Players are able to cash in at Emblem trader for 1M)

V2: Protect 3 items (uses way more prayer that protect item):
for the protect 3 items prayer to work the player must be holding a 2.5M emblem (Players are able to cash in Emblem at trader for 2.5M coins)



Barrows Sigil: Increases the chance for Amulet of the damned to take effect (while using barrows set): Considering the DPS of VLS the Karils set could be ideally raised up to the same DPS as Vesta's longsword)


New Damage bonus Sigils:
Melee Sigil raises Strength damage by 5% (has no effect on VLS)
Range Sigil raises Ranged strength by 5%
Magic Sigil raises Magic Strength by 5%
(Players must "Charge" the Sigil by putting a 1M emblem in each of them)
Players are able to use all 3 emblems at the price of risking 3M and using 3 inventory spaces to hold the emblems (emblems drop upon death and are tradable for 1M coins each)


V2:
1 sigil costs 250k (1 emblem to power the 1st sigil) to use (this would be tempting for casual pkers)

2 sigils costs 750k (2 emblems to power the 2nd sigil+ 1 emblem to power the first) to use (this would be tempting for hyrids at the cost of inventory space: example Range + melee sigil to MSB / AGS PK)

3 sigils costs costs 1.5M (3 emblems to power the 3rd sigil + 1 emblems to power the 1st and 2 emblems to power the 2nd) to use (this would be tempting to TBers hunting slayers and would have to sacrifice 6 food spaces to hold the extra power)
RuneScientist Calculated

11-Sep-2023 21:44:06 - Last edited on 11-Sep-2023 22:34:14 by ArchAngelXD

ArchAngelXD

ArchAngelXD

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
level 55 prayer Chivalry rework
+ new 60 Defence Pure builds (Obsidian armour / Dragon Defender / Helm of neitiznot / new Dagganoth armour for hybridding)


New Dagganoth armour (crafting) - the old skeletal / spined equipment could be reworked to be more useful OR could be dropped by the Dagganoth Queen in the new quest HFD2 I've been working on.

I've been contemplating 2 sets of Dagganoth armour (Ranged + magic Attack bonus + small defence bonus):

-1st set requires 20 defence and has similar stats to Infinity robes + Snakeskin armour

-2nd set requires 60 defence and is completely new.
The Magic accuracy bonus could be between Daggon'hai Robes and Ancestral robes
The Ranged accuracy bonus could be between Black Dragonhide and Armadyl chestplate / Legs
RuneScientist Calculated

11-Sep-2023 21:53:39 - Last edited on 11-Sep-2023 22:14:29 by ArchAngelXD

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