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Sleek Dekes
May Member 2021

Sleek Dekes

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Something I would like to see is the ability to use interface in combat, say I want to check my collection log or diary progress etc. My friends and I tend to want to check our progress on things like these especially when we are just chilling doing slayer tasks and chill pve content. Could possibly be something that can be toggled in settings.

23-Dec-2021 03:52:37

ThreatOfJoy
Sep Member 2021

ThreatOfJoy

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I think a major problem in the game right now is people pking people fighting wilderness bosses or doing wilderness slayer, to counter this i propose the mobs the PVM'er is fighting (including bosses) immediately aggro the pker. Callisto and Ven are basically dead content because theyre just camped by people who usually just kill you and leave without looting any of your items. Would incentivize more wilderness PVM and increase the risk of the pker who is trying to tag team you with a mob or boss. because that's what the wilderness is right? high risk high reward? lets even the playing grounds for PVMers in the wilderness.

25-Dec-2021 09:53:51

IronVidar
Oct Member 2021

IronVidar

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
With the release of Group Ironmen, I believe an update should be made where everyone in your group should have access to each others house whether online or not.
It just makes sense that everyone in the group contributes to one person building their house. The downside is that the account that everyone contributed to has to be in the house for the other group members to enter.
Another suggestion would be a communal house. Where GIM of the same group share 1 house. Like how they added the group storage to the bank.

26-Dec-2021 02:46:07

Juide
Nov Member 2020

Juide

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I came across a pretty good idea, Now that we have higher Level Banshees in the game such as the ones in the catacombs with actual good loot/drops. Can we add in an option to buy a reward from slayer masters allowing the higher level slayer masters to assign banshees as a task? Currently only up to Chaelder can assign a banshees task.

05-Jan-2022 00:50:51

Vilinova
Nov Member 2021

Vilinova

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Having trouble with the form but here is my suggestion:

---Half the time of cats to mature with help from Evil Dave---
Have a mini-quest/dialogue following the events of RFD with Evil Dave and possible completion of other cat quests.

Inquire about how he's getting along with the rats.
Inquire if he has any useful knowledge that might help him get rid of the pests.
Reveal that he's been practicing magic and could make something that can speed up the growth rates of cats, but he needs some help gathering supplies.

Recipe on turn in would be warm milk and 200 death runes negating the turn in with diary
Milk would return as 'Strange Warm Milk' (colored blue in a bucket)
Further inspection text on milk would be something like - "You feel a strange force coming from this milk"

Thanks!

07-Jan-2022 03:37:39

MrRageaholic
Apr Member 2023

MrRageaholic

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi,

My Suggestion: Make wrath runes more reasonably accessible (aimed towards Irons) by i.E. increasing drops from addy / rune dragons and / or adding them to the droptable of some (slayer) monster i.E. Drakes or maybe also Wyrms.

Background: I recently came back after a break and looked into the changes to demonic ashes and to the Arceuus spellbook and more specifically the offering spells. These spells provide a significant boost in terms of cost / time to train prayer. However, the spells require wrath runes which are really hard to obtain for irons. Eighter an iron would have to get 95 RC to be able to craft around 4k runes an hour or kill vork/rune or addy dragons which drop around 50-80 runes per hour (with normal gear). Both options are for most players not really reasonable in the mid / early end-game.

Solution: As mentioned the spells bring a significant boost so the runes should still be no to easily accessible in large quantities but still somewhat reasonable to obtain. This brings potential to make less favorable slayer tasks more interesting to do. As I don't know in what quantities the runes are needed I am not sure how many should be dropped to make it balances. There should be still an incentive to get to 95 RC but also you should be able to use the spell from time to time on a good slayer task as long as you do your tasks which drop them. (without grinding 30h to get a stack for like 3-4 tasks)

My main suggested monster to be added would be Drakes which offer in my opinion for their slayer requirement (and for their great appearance) to little of an incentive to kill. By the time an iron hits that level requirement he should also be getting into the range of the offering spells so it would also fit there. I also was thinking about Wyrms. However, due to the low requirements to kill them they should if so only drop small amounts like 20-50 per task.

07-Jan-2022 12:52:36 - Last edited on 07-Jan-2022 13:01:33 by MrRageaholic

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