2 - 3 new dungeons located throughout wildy where new (low - high lvl) npcs drop soul fragments or something similar that can be used on draining obelisks (similar to soul wars) or can be used on a new tradeable npc that will reimburse players with supplies (random raw and finished supplies)(similar scaled versions of the larans chest or something) for their contribution (maybe exchangeable npc near the each dungeon access). Each obelisk drains a certain category of a new very difficult high level boss stats (defense, attack, and strength of each combat category (idk how that all works)) drainable up to a total of 25% of the original bosses stats in each category. The boss can be fought at any point in time (drained or not) and is a safe single - trio area boss (cc would be needed to duo or trio fight the boss / similar clan board style to raids). The access to the new boss is not safe and not very easy to reach (would be similar to the kbd lair and would be safe and teleportable location when fighting the boss). As time progresses the stats on the boss begin to gradually increase so time is of the essence between draining the stats and fighting the boss (this should be scalable between trio, duo or solo) and the boss should not be able to be stat drained from weapons only the obelisks. Should be unique / rare drops from the new boss? Introduction to pvp only weapons and armor? Zuriels, statius, Morgan's? Maybe a new type of armor and weapons? The soul fragments are bankable and players would lose them upon death. The soul fragments are different item id's to prevent camping one cave for draining all stats. The new dungeon locations would be the graveyards of the wilderness, forgotten cemetary and the graveyard of shadows. Maybe something like 2 sacred meteors crashed into the graveyards which carried the obelisks and the entities that were buried in the cemetery's are protecting the obelisks. A third meteor crashed north of 50 wildy somewhere carrying new boss.
02-Mar-2021 16:19:18