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Jagua

Jagua

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
My suggestion would be to make Arclight have unlimited charges by using 100 Ancient shards on it, maybe by using them and the Arclight on the altar in the middle of the Kourend Catacombs. This would be similar to the Blade of Saeldor and does not seem unreasonable, since 100 Ancient shards take a long time to collect. Road to max ongoing!

18-Nov-2020 19:19:07

Sigmarthus

Sigmarthus

Posts: 566 Steel Posts by user Forum Profile RuneMetrics Profile
I would like to poll having the Rune Pouch be able to be equipped in the Ammo slot.

After all, what are Runes if not effectively ammo for spells? It would only effect a single inventory slot, so the impact would be minimal to combat in both PvP & PvM, but it would be a very nice QoL Magic Update, and help to bring Magic more in line with Ranged or Melee.

19-Nov-2020 13:56:22

Asdasd107
Jun Member 2018

Asdasd107

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Hello, Mod Mark or someone from Jagex read this plz.

I have this account for over 15 years ... about 6 years ago I discovered that I have Glaucoma, it is a disease that affects vision and can lead to blindness and has no cure, in short the subject is the following. I spent more than 6 hours of my life trying to make the Hallowed Sepulcher minigame. I was not very successful. In those more than 15 years playing this game I never felt so sad, I never thought that you would create something as little inclusive as this minigame is. Runescape was never a game for the few, it was always a game for fun and for everyone to be able to play. Content has always been made with all players in mind, but in the past few years I have found that content has been created that is very difficult for ordinary or disabled players like me. For example piramid Plunder all players can play(with low or high thiev level). All old minigames are made for everyone.
I don't understand why you are doing this type of content like Hallowed Sepulcher. Don't you think that there are players with reflex deficits, others who may have handicaps or others who may see poorly like me? Also never imagined that many people do not have a good computer, a good internet or a good ping to be able to make this type of minigame? I already stopped doing a lot in the game because of my problem, but honestly this time you went too far, Runescape is becoming a game for a few. I'm sorry. I am very sad about this minigame. It is impossible for me to be realized.

My vision does not allow me to see the arrows coming, only when they are very close and I cannot avoid it. (Glaucoma affects peripheral vision, type Glaucoma in Google and goes on images that you will understand).
My suggestion is to change this obstacle or make it a lot slower, the way it is is very difficult for people like me or who have a higher ping.


Thanks and sorry if I was offensive in my text.
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Playing since 2004

20-Nov-2020 04:31:03

Nairyhipples
Apr Member 2020

Nairyhipples

Posts: 504 Steel Posts by user Forum Profile RuneMetrics Profile
Thoughts on expanding the Ancient spellbook past Level 99?

What about expanding the Ancient spellbook to a new more powerful tier that could make use of Wrath runes? This new tier could be released through another ancient quest line expansion or through Raids 3 perhaps as a scroll unlock per spell? or a combination of both?

What I'm suggesting in the title is not levelling a skill past 99 as in RS3 where you can level to 120 (i think).. but rather through boosts such as a Magic potion (Super magic?!) or Imbued heart.

Looking at the spellbook; each time a tier/type increases there is a 4 level gap and 2 levels between each spell family thereafter. So from Ice barrage to the next tier/type it would be level 98, next spell, 100, 102, and maxing out at 104. What should it be called? I was trying to think of something to go along with the wrath rune useage.. Fury? Multi-target or single? Not sure really. I've put some suggestions below as to what the effects could be which are there really only as discussion points.

Level 98 - Smoke Fury - 31 dmg - Inflicts venom

Level 100 - Shadow Fury - 32 dmg - In addition to Attack, this reduces Strength and Defence by 15%

Level 102 - Blood Fury - 33 dmg - Same 25% damage heal

Level 104 - Ice Fury - 34 dmg - 25 Second freeze

This would make prayers such as preserve more useable as you would need to remain above level 99 to use 3 of the spells.

PvP wise (bridding) you're constantly brewing so this wouldn't be much use in singles... could be a problem with teams?

I thought it was a pretty fun give/take concept. What are your thoughts?

20-Nov-2020 09:59:43 - Last edited on 20-Nov-2020 12:40:41 by Nairyhipples

AstroSlikk

AstroSlikk

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to see the quick pray option be key bindable. it would do really well for gameplay. it would give you more incentive to have a proper prayer setup and add to strategy since it would be quickly toggled on and off. keybinding your special attack and sprint would be amazing as well. AstroSlikk

22-Nov-2020 14:32:40

Pyro238
Jun Member 2020

Pyro238

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, im once again begging ya'll to please add another method of training runecrafting.

I am NOT asking for a method that offers amazing xp, im simply asking for a method that is more enjoyable than our current two methods..... ZMI/Abbysal or Zeah Book farming....our current methods of training are extremely mindless, but still require full focus to train. there is no way you could watch a movie while effectively training runecrafting. im not asking for the method to be a money maker ether.

most every other skill in the game has more than 1 way of training. ether by a mini boss, a mini game, or just another activity that can yield xp. at first i thought i would be able to kill Sarachnis for the pages she drops, to turn those into xp lamps..... but it would appear that once you finish the quest, you can only turn in the pages for 1k gp, rather than the full book for the xp lamp. Then i thought, maybe crafting tiaras would be good..... nope. xp rates are almost the same as running runes, and that method is WAY WAY more expensive anyhow.

just please, give us something.....anything to help make runecrafting more enjoyable to train. im only at 69 rc, and knowing how much time and focus i'll have to put in to get too 77 is such a daunting thought.

Again, i am not asking for Runecrafting to be made easier or quicker to train, im asking for Runecrafting to be made more enjoyable to train. running to an alter 6000 times to gain one level is just painful beyond belief.
Please add boss timer too OSRS Mobile.

23-Nov-2020 19:53:23

Boughton3

Boughton3

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
New content and or change to existing content.
Interface.
May we increase the accuracy of the touch interface for mobile osrs?
May we also allow for the integration of an overlay for mobile bossing tiles and tick counter?
May we consider decreasing the tick delay on mobile osrs to make pvp more balanced between platforms?

25-Nov-2020 05:29:44

Boughton3

Boughton3

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
New content and or change to existing content.
Interface.
May we increase the accuracy of the touch interface for mobile osrs?
May we also allow for the integration of an overlay for mobile bossing tiles and tick counter?
May we consider decreasing the tick delay on mobile osrs to make pvp more balanced between platforms?
May we increase the hitbox for bosses on mobile osrs including the TzHaar Fight Caves?
May we allow for a two different prayer quick select method for mobile osrs to make PVM and PVP have smoother gameplay?

25-Nov-2020 05:41:52

RobertKarash
Jun Member 2023

RobertKarash

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
The Question:
Should PVP interrupt PVM?

The current in game mechanics allow PVM to interrupt PVP. This should be the opposite and PVP should take precedence. Players are exploiting the PVM mechanics in single-combat; in order to escape death in PVP (example: Ice Warriors, Deadly Red Spiders and Ankou; then world hopping or closing the client in combat, to log out while being attacked by a monster).

30-Nov-2020 20:19:22 - Last edited on 01-Dec-2020 00:58:22 by RobertKarash

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