Forums

Submit poll ideas here! Thread is sticky

Quick find code: 322-323-299-64982848

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
slack bro said :
Remove the defence experience gained from any quests in the lead up to the quest 'Sins of the Father, or give 1 def pure's the option to not receive the defence XP. So that pure's may be able to access the agility training course 'Hallowed Sepulchre'.


slack bro said :
Or alternatively, allow players to be able to lock their combat stats.


No support.

If you choose to be a pure then its on you to look out for things like this.

I mean it is a self imposed restriction after all.

Plus pures cant access Ape Atoll without the xp so why should this area be any different?
Draco Burnz
Anime Fanatic
Defender of the logical

23-Jan-2022 13:45:25 - Last edited on 23-Jan-2022 13:46:11 by Draco Burnz

ThreatOfJoy
Sep Member 2021

ThreatOfJoy

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I think it would be cool for amulets and necklaces like the burning amulet or necklace of passage or anything similar (crystal teleport seeds and other teleport jewelry) to function like the amulet of bounty or necklace of binding. where you can store as many of them as you want in 1 bank space while they track their charges used. would be really cool and would prevent clutter for the people with OCD like me haha

24-Jan-2022 19:03:10

Ferw3
May Member 2023

Ferw3

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
would love to able to lock out a skill as to not gain xp in certain stats that you don't want leveled.

would make the game more playable for some of the players that are creating unique accounts.

example: I have a 10hp build that I am restricted to no weapons other than cannon in PVM, repairing in pest control, healing in soul wars ect.

with the access to lock out hp and other skills it would make the game more playable in minigames, PVM and more...

29-Jan-2022 13:49:59

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Ferw3 said :
would love to able to lock out a skill as to not gain xp in certain stats that you don't want leveled.

would make the game more playable for some of the players that are creating unique accounts.

example: I have a 10hp build that I am restricted to no weapons other than cannon in PVM, repairing in pest control, healing in soul wars ect.

with the access to lock out hp and other skills it would make the game more playable in minigames, PVM and more...


Draco Burnz said :


No support.

If you choose to be a pure then its on you to look out for things like this.

I mean it is a self imposed restriction after all.

Draco Burnz
Anime Fanatic
Defender of the logical

29-Jan-2022 15:05:01 - Last edited on 29-Jan-2022 15:05:58 by Draco Burnz

Jsjk0
Aug Member 2016

Jsjk0

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Here's a poll idea I've been hoping for, for a while now. I believe we should have a Barbarian themed quest that rewards you with the ability to use Hasta's in the "True Barbarian Way!", which would allow players to train strength while using a Hasta/Lance, rather than just controlled/defensively. It would make sense from a lore perspective since the Barbarian Miniquests involve learning how to do things with your strength like fishing with your hands for example. Strength is a very important combat stat for many to train, and being able to train strength faster while killing dragons would be good for everyone, and would benefit those who don't want to train defense, but WOULD like a melee weapon that does well against Dragons.

The Poll would look something like this.



#1 Would you want a new Barbarian themed quest called "The Barbarian Way" that has an "experienced" level difficulty added to the game?
-yes
-no

#2 Assuming poll #1 passes, would you like a reward for the quest that would allow you to change at least two of the three controlled options of attack to Strength only stances? (This would be toggleable upon speaking with a specific NPC that is available at any Barbarian location)
-yes
-no
Been playing Runescape since 2004

08-Feb-2022 02:45:11

Marshin
Dec Member 2015

Marshin

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
Poll the Bone Whip.

72 Attack Requirement.

Combines the Abyssal Whip with Hydra Tail.

Bridges the gap between Abyssal whip and Tentacle Whip.

Is non-degradable.

This adds value to the Hydra Tail, but does not detract from other higher tier weaponry.
18 Year RS Player | OSRS Player

08-Feb-2022 18:03:38

GRINDTlME
Jan Member 2024

GRINDTlME

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Armor infusing

I personally find all the ironmen armor such a dope idea, but hate how they're strictly cosmetic. Being able to infuse it with an armor such as rune, for example, would give it use and allow the player to have some serious fashion scape.

Also, this idea could be for all types of armor, allowing for more of a variety in armor usage amongst the player base and also give purpose to armors that become pointless to use for combat once a player reaches a certain level.

10-Feb-2022 08:13:24

Roberth
Apr Member 2023

Roberth

Posts: 2,585 Adamant Posts by user Forum Profile RuneMetrics Profile
Since you wanted ideas of content for rewarding the new magic capes with Bandos icons on etc, I would suggest to make it into a combined release with the temple at senntisten quest since you already have released Nex from the ancient lore.

Make a demi-god dungeon for teams called ''Pantheon''(the Hall where the Gods gathered in ancient greek etc), which can be accessed after the Temple at Senntisten quest, different rooms with the god-bosses.

Rewards could be ancient prayers, new god items from Bandos, Sara, Zamorak, Armadyl, Zaros, the mage capes ofc. Guthix attachment to secateurs, guthix brews for compost use.

The dungeon could be made for teams, and there are different roles in each room which gives you a higher chance of having a reward from the 2 rooms you made most damage in.
There for you could already set roles before starting the dungeon to aim for a specific boss-reward.

Room-mechanics

Saradomin: 1-2 payers has to prevent a stream of holy water flood through the room, otherwise the boss will use protection prayers and a prayer of reflect damage against the players. (Reflect prayer could be an reward)

Zamorak: 1-2 players has to keep several braziers extinguished in order to deal more damage against the boss and take less damage from the boss.

Zaros : During the kill the boss will spawn minions from the dead which can only be killed with salve amulet and crumble undead spell.

Bandos : At 75% and 25% of the boss hp you need to deactivate war mechanics by picklocking mechanisms in the walls.

Armadyl : Hurricanes will spawn in the room and a big one around the boss during the kill, which makes players to run around, if you run too close to the boss you will take increased damage.

Guthix : Restore the nature and wilfdlife in this room of balance that will require skilling, meanwhile creatures spawn to interrupt you.
#
Legendary
Bandos
Tank


Bumper

14-Feb-2022 11:04:45 - Last edited on 14-Feb-2022 12:26:54 by Roberth

Quick find code: 322-323-299-64982848 Back to Top