I know we've had minus exp lamps polled before, but I really think it should be reconsidered with a different framework.
As a pure, that's accidentally levelled their defence, I know how crushing it is to work hundreds/thousands of hours towards a goal, that within a short few, unfortunate seconds suddenly becomes impossible to attain.
Based on the reddit posts on the previous poll of Minus lamps, I concluded that a majority of people seemed confused about how exactly it would work, and therefore voted no. As opposed to the consensus, that people simply didn't want minus exp lamps.
Some of these comments referred to how it may lead to some overpowered builds, or allow access to quest-related areas without having the initial required skill levels for that particular quest (such as Swan song). This highlighted the confusion surrounding the potential update. There was also a very mixed opinion towards the way in which the content was being released (through rev caves and 5m lamps).
What I'm suggesting is a new framework for minus lamps where the use of the content can be easily understood.
For example what if the genie random event also decreased exp rates as well as increased them. The random nature of the event would prevent any abuse of the mechanic, and also allow dedicated players to get their exp down as long as they played enough to receive the event enough times to do so.
There should obviously be some restrictions in regards to quest experience, and diaries and other things, but I just think it's a shame to have potentially character saving content for a lot of people to be written off when there could be a well-defined way of delivering this content to its the target audience (failed pures and skillers), without it affecting anyone else in any particular way.
What are your thoughts?
Thanks
22-Oct-2020 15:38:34