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DrVk0

DrVk0

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I would really love to see more untradables items in the game for combat.

High tier armour for all combat styles & weapons.

More skilling untradables.

Adding them would add more value to your account as getting them by completing events or minigames instead of straight buying them .

16-Oct-2020 03:00:04 - Last edited on 16-Oct-2020 03:00:53 by DrVk0

Wand1e
Dec Member 2022

Wand1e

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I know we've had minus exp lamps polled before, but I really think it should be reconsidered with a different framework.

As a pure, that's accidentally levelled their defence, I know how crushing it is to work hundreds/thousands of hours towards a goal, that within a short few, unfortunate seconds suddenly becomes impossible to attain.

Based on the reddit posts on the previous poll of Minus lamps, I concluded that a majority of people seemed confused about how exactly it would work, and therefore voted no. As opposed to the consensus, that people simply didn't want minus exp lamps.

Some of these comments referred to how it may lead to some overpowered builds, or allow access to quest-related areas without having the initial required skill levels for that particular quest (such as Swan song). This highlighted the confusion surrounding the potential update. There was also a very mixed opinion towards the way in which the content was being released (through rev caves and 5m lamps).

What I'm suggesting is a new framework for minus lamps where the use of the content can be easily understood.

For example what if the genie random event also decreased exp rates as well as increased them. The random nature of the event would prevent any abuse of the mechanic, and also allow dedicated players to get their exp down as long as they played enough to receive the event enough times to do so.

There should obviously be some restrictions in regards to quest experience, and diaries and other things, but I just think it's a shame to have potentially character saving content for a lot of people to be written off when there could be a well-defined way of delivering this content to its the target audience (failed pures and skillers), without it affecting anyone else in any particular way.

What are your thoughts?

Thanks

22-Oct-2020 15:38:34

Wand1e
Dec Member 2022

Wand1e

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I know we've had minus exp lamps polled before, but I really think it should be reconsidered with a different framework.

As a pure, that's accidentally levelled their defence, I know how crushing it is to work hundreds/thousands of hours towards a goal, that within a short few, unfortunate seconds suddenly becomes impossible to attain.

Based on the reddit posts on the previous poll of Minus lamps, I concluded that a majority of people seemed confused about how exactly it would work, and therefore voted no. As opposed to the consensus, that people simply didn't want minus exp lamps.

Some of these comments referred to how it may lead to some overpowered builds, or allow access to quest-related areas without having the initial required skill levels for that particular quest (such as Swan song). This highlighted the confusion surrounding the potential update. There was also a very mixed opinion towards the way in which the content was being released (through rev caves and 5m lamps).

What I'm suggesting is a new framework for minus lamps where the use of the content can be easily understood.

For example what if the genie random event also decreased exp rates as well as increased them. The random nature of the event would prevent any abuse of the mechanic, and also allow dedicated players to get their exp down as long as they played enough to receive the event enough times to do so.

There should obviously be some restrictions in regards to quest experience, and diaries and other things, but I just think it's a shame to have potentially character saving content for a lot of people to be written off when there could be a well-defined way of delivering this content to its the target audience (failed pures and skillers), without it affecting anyone else in any particular way.

What are your thoughts?

Thanks

22-Oct-2020 15:38:35

Wand1e
Dec Member 2022

Wand1e

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I know we've had minus exp lamps polled before, but I really think it should be reconsidered with a different framework.

As a pure, that's accidentally levelled their defence, I know how crushing it is to work hundreds/thousands of hours towards a goal, that within a short few, unfortunate seconds suddenly becomes impossible to attain.

Based on the reddit posts on the previous poll of Minus lamps, I concluded that a majority of people seemed confused about how exactly it would work, and therefore voted no. As opposed to the consensus, that people simply didn't want minus exp lamps.

Some of these comments referred to how it may lead to some overpowered builds, or allow access to quest-related areas without having the initial required skill levels for that particular quest (such as Swan song). This highlighted the confusion surrounding the potential update. There was also a very mixed opinion towards the way in which the content was being released (through rev caves and 5m lamps).

What I'm suggesting is a new framework for minus lamps where the use of the content can be easily understood.

For example what if the genie random event also decreased exp rates as well as increased them. The random nature of the event would prevent any abuse of the mechanic, and also allow dedicated players to get their exp down as long as they played enough to receive the event enough times to do so.

There should obviously be some restrictions in regards to quest experience, and diaries and other things, but I just think it's a shame to have potentially character saving content for a lot of people to be written off when there could be a well-defined way of delivering this content to its the target audience (failed pures and skillers), without it affecting anyone else in any particular way.

What are your thoughts?

Thanks

22-Oct-2020 15:38:37

Camero56

Camero56

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
mini-game Trouble Brewing, the xp rewards are completely out of whack compared to every other more recent mini game.
cooking, firemaking, and woodcutting are all fast experience skills. boost it up by x10 or x15.
make it based on bottles produced instead of ingredients, give them more reward x10 x5 .
winner gets doubled shit.

why not, dead ass mini game, no one plays it, may as well.

23-Oct-2020 03:02:39

Grogurt
Dec Member 2023

Grogurt

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
We need private portals for god wars. It is frustrating to spend 30 minutes looking for a world and then 10 people crash you. It makes me not even want to do god wars anymore and I am sure there are more people that feel the same way. Portals wouldn't cause Bandos item prices to go down because he is camped 24/7 already and the prices have been stable for years. Corp has a portal and Ely is still 900M. I am going to suggest this everyday.

23-Oct-2020 04:58:54 - Last edited on 23-Oct-2020 06:19:26 by Grogurt

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