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Hooded Myth

Hooded Myth

Posts: 311 Silver Posts by user Forum Profile RuneMetrics Profile
Weapons and armor that have different bonuses for combat but depend on a player's skilling stats as to what the bonuses are. Like piety gives +23% strength.
Like with warding, that different gear would be connected to skilling stats for how powerful it is through the magic of warding. And each weapon/armor is different for this. Also the bonuses get mixed up depending on different levels in individual skills like if someone had 10 wc and 90 mining a weapon would give 15% more damage but if they had 90 wc and 90 mining the same weapon would give 13% more damage but 6% more accuracy.
It would be good to have this because then pures could be legendary accounts again and more people would pursue higher level'd success in the wilderness (building your account to be the top again), compared to now how pretty much most pkers have maxed accounts or all they could ask for for pk.
It would make the pvp community evolve because then there wouldn't be like 5 kinds of pure accounts that could be made, there would be tons of different accounts that could be made for each person's strategy - if you didn't notice yet we are dominant in the wild and we know the ins and outs of the wild, for what we have at the present. Everyone knows all the strategies for accounts we can have and what all of their advantages are, i'm saying like, we already lived it, that part of the game is like.. old.
Depending on how many weapons and armors you make this could bring an entire new pk experience to osrs, where it is still osrs. Not that you change how combat works or try to make the combat triangle equal and all that nonsense. This could go far as an idea, you could make so many different effects from all the skilling stats that there are and how they can be combined in order to make a pure account strategy for pking, including skilling, even where pures may have to actually have like twenty 99's in order to have made their version of best pk acc. I wrote posts about these ideas as well.

27-Sep-2019 01:06:14

NotAMage99rc

NotAMage99rc

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Bring back the real clan wars fight (from 2011-12). It was in the lvl +20 wildy, east of the wildy cementery of zombies. The minigame had 4 portals:

A white portal similar to al-kharid cw portal. But inside the portal it was pretty huge. It was like been in a "wilderness" with lava zones, constructions where to hide, lakes, etc.

A red portal. The same than the other one but if u day inside this one, the person that kills you get all your items.

In the other side of the room there were 2 purple portals. One was to watch the clans fighting.
The other one was for the clan members to enter to fight. 100 vs 100 or more. The leaders or the team decided which team to fight.

Sometimes it was 10 vs 100. We didn't get crates, exp, rare weapons, etc. We died like Champions to fight the next war.

My experience about this is been f2p and is what I'm asking for. I don't know how it worked on p2p.

27-Sep-2019 21:49:51 - Last edited on 28-Sep-2019 10:43:25 by NotAMage99rc

Zanziabar

Zanziabar

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm surprised I haven't seen this come up yet but what about a poll asking the community about what they actually thought about the 'quality of life' update recently released to toughen the basilisk knights.

Frankly I think the proposed changes should have been polled rather than simply being implemented straight into the game.

14-Oct-2019 10:28:32

Cabo DacioIo
Nov Member 2023

Cabo DacioIo

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
1-Re-add rune pouches as a tradable drop from wilderness bosses and/or certain monsters.

2- Add the option to purchase Rune Pouches and/or Looting Bags for coins in the Bounty Hunter shop

Most of the player-base doesn't enjoy PVPing in the slightest, and it's not fair to make those players fight against those who are pretty good at it, in order to obtain such a key item.
Making a difference... Maybe?

18-Nov-2019 16:09:02

DraconisVix

DraconisVix

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to submit my "Alchemy Options???" Forums thread into the polls please. It has gotten comments and a few players have commented there. If accepted I have written the question format here

Questions to be asked: Fourms link here to "Alchemy Options???" Thread.

https://secure.runescape.com/m=forum/c=4153W9esY3A/forums?322,323,19,66130142

1. Should Alchemy have an option menu on left lick/tap?

Yes
No
Skip question.

2. What should the maximum number of selected items on high alchemy and low alchemy be if yes on previous question 1.

1-5
1-10
1-15
1-20
1-26

3. Should Players receieve an extra award inscentive for clicking/taping multiple times and using the orgional grind method on high and low level alchemy skills if question 1. Has been approved?

Yes
No
Skip question

22-Nov-2019 22:39:36 - Last edited on 22-Nov-2019 22:43:06 by DraconisVix

Aussie Steve

Aussie Steve

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I wanna suggest something along the lines of mutli quick prayers?

such as, right click or shift clicking your quick prayer orbs an selecting "quick prayers 2" or "quick prayers 3" an maybe also be renamable so people know an remember which is used for what

22-Nov-2019 23:40:06

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