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Darkobro1

Darkobro1

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Introducing the guthix god sword (ggs) this will be obtainble through a new boss room in the godwars dungeon where it will be located on a second floor of the god wars dungeon its ability will be 20% increase strength, defence and attack stats and also 20% increase damage. These effects will take place when the spec button of the sword is used (50% of the spec bar will be used).

This will benefit the runescape community by not only adding more content but also expand the use of diverse weaponry used in pking.

Hope you like the idea. :)

17-Sep-2017 10:35:10

Camelus

Camelus

Posts: 5,867 Rune Posts by user Forum Profile RuneMetrics Profile
Darkobro1 said :
Introducing the guthix god sword (ggs) this will be obtainble through a new boss room in the godwars dungeon where it will be located on a second floor of the god wars dungeon its ability will be 20% increase strength, defence and attack stats and also 20% increase damage. These effects will take place when the spec button of the sword is used (50% of the spec bar will be used).

This will benefit the runescape community by not only adding more content but also expand the use of diverse weaponry used in pking.

Hope you like the idea. :)


From the wiki: "As the massive battle raged on, Guthix awoke from his slumber. The God of Balance joined the fray - not for the godsword, but because the battle threatened the very balance of the world. Guthixian forces served as diversions, in order to prolong the battle long enough for the magus Aeternam to cast a powerful freezing spell on the temple, imprisoning the combatants within for thousands of years, effectively ending the war. Present day, the dungeon contains many creatures that are now extinct elsewhere on Gielinor."

Meaning, Guthix wouldn't have a godsword. Also, guthix is about balance. Your sword suggestion is not balanced at all. Balance isn't all pros and no cons. A more "balanced" spec would be hitting you, and your enemy for equal amounts. But, again, Guthix didn't have any interest in the godsword, so therefor, he wouldn't have a godsword.
A camel is an even-toed ungulate within the genus
Camelus

22-Sep-2017 00:37:24

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Camelus said :
From the wiki: "As the massive battle raged on, Guthix awoke from his slumber. The God of Balance joined the fray - not for the godsword, but because the battle threatened the very balance of the world. Guthixian forces served as diversions, in order to prolong the battle long enough for the magus Aeternam to cast a powerful freezing spell on the temple, imprisoning the combatants within for thousands of years, effectively ending the war. Present day, the dungeon contains many creatures that are now extinct elsewhere on Gielinor."

Meaning, Guthix wouldn't have a godsword. Also, guthix is about balance. Your sword suggestion is not balanced at all. Balance isn't all pros and no cons. A more "balanced" spec would be hitting you, and your enemy for equal amounts. But, again, Guthix didn't have any interest in the godsword, so therefor, he wouldn't have a godsword.


Agreed.
Draco Burnz
Anime Fanatic
Defender of the logical

23-Sep-2017 05:39:09

Master Frost

Master Frost

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
QICK BANKING


There should be qick bank schrolled achived randomly by doing other than combat related skills.(like pet's) 3 differend one.
1: Quick bank: resets your last exit from the bank inventory and emptys your inventory to bank.
2: Custom 1&2: you could customise your own set of inventory that is only click away. Emptyes inventory to bank aswell.

These could be tradeable or untradeable it's your call! i hope this will go poll and trough!

26-Sep-2017 11:04:45

Goiradin
Mar Member 2020

Goiradin

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Sitting, and Object Interacting - RP Element
A fairly simple to implement enhancement. [
Note: Sitting, NOT resting
]

I love oldschool, having played Runescape from 05-09, but something that I thought was always missing was some more interaction with world objects as an RP element. And the second being a sitting emote [different from resting!].

Firstly lets talk about sitting. I love talking in Runescape, it's a fun place to do so, but it's just SO uncomfortable to see the player characters just standing there. It'd be great if players could both sit on the ground with special emotes, and on chairs! It's really sad that you can't sit on any chairs in the world of Runescape excluding player houses, which means that the animation is there already, it's just gotta be added as a method to chair objects. This might actually boost popularity of locations like taverns where players can sit and chat. Or even in already popular locales like the Party room could be enhanced by just adding the sitting animation to the already placed chairs.

Leading me to another little point, object interaction. I always found it cool how you could examine practically anything in Runescape, but as a little added element, it'd be great if players had more options to interact with objects such as sitting in chairs or on fences, and maybe laying down on beds perhaps (sometimes triggering angry npc's who own the beds, or something of the sort). There's plenty of objects you can examine, but not enough that you can interact with in an RP manner in my opinion.

If anything it'd be great if only sitting emotes were added, but additional object interactions would honestly be fantastic (ESPECIALLY chairs and stools! As there's so many in the world but to no use!) I think that this little addition, even if just the emotes, would be a significant RP booster, maybe they could be added as a redeemable code even, or an extra quest/random event even.

02-Oct-2017 08:23:57 - Last edited on 03-Oct-2017 05:55:16 by Goiradin

CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
If dragon bolts are added, there should be an option to make tanzanite tipped bolts with a new effect. The bolts with tanzanite tips would have +127 ranged strength and an enchantment that had a cool effect but did not do more damage than a dragonstone enchanted bolt. (since it wouldn't have the benefit of dragonfire.) Maybe a stat leech or a snare effect.

02-Oct-2017 19:19:35

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