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dupe you

dupe you

Posts: 2,355 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I love to PvP above edgenville.....My only problem is after each fight , I need to die in order to recharge my 13 prayer....
At the moment , I can either suicide on another player & waste their food supplies , or I can suicide on 1 of the 4 guards at edgenville...
I have the edgenville respawn ( cost 5 mill )....So dying after each fight feels appropriate for me on F2P.

My solution is to introduce a "Death-Cake" to F2P..... This cake would be able to be eaten in 3 clicks just like any other cake but each piece of cake would cause the player to lose 5 hp.

The death cake would be just like a normal cake to make with a few key exceptions......

First of all the "Death-Cake" could only be cooked in the cooking guild whilst wearing a
golden chefs hat
& also a
golden apron
( to protect the player from the poison ).Also
golden gloves
.....

84 cooking would also be a requirement for the "Death-Cake".

The poison would be different from the poison from "Ernest the Chicken" quest & would only be located in the
Wilderness
at the "
Black Knights Fortress
" ...Located here...

I believe the requirement to wear the Golden chefs hat , apron & gloves in order to cook the cake will be a great improvement to the practicality of the clue scrolls rewards of P2P....Whilst giving the fear to bot users of losing their golden items if banned....

Death is an under-used mechanic of the game which I believe could have new life breathed into it.....
What do you call a
wolf
, that eats another
wolf
....?
For the correct answer ,
click here
.

19-Jan-2017 11:50:14

dupe you

dupe you

Posts: 2,355 Mithril Posts by user Forum Profile RuneMetrics Profile
The usual way most F2P PvPers pk above Edgenville ( 1 v 1 ) is for both parties to take damage to around 30 hp before they start eating....This is know as "Not safing".........Whilst this is not enforced it is embraced by about 95% for the PvP single zone population.......

My proposition for F2P PvP single zone is to enforce a combat mechanic that does not allow either player engaged in a fight in a single zone area to be able to eat unless their under 32 hitpoints....
This means both players fight would keep taking damage for the start of the fight without being able to eat.

A cool-down timer would need to be added , so whilst one player may be under 32hp & able to eat the cool-down timer on the other player which is 43 hp is not able to eat between the "Tic" it takes for the first player to eat....

This cool-down timer would be automatically removed if either opponent is KO-ed , too prevent being PJ-ed & not being able to eat.
What do you call a
wolf
, that eats another
wolf
....?
For the correct answer ,
click here
.

19-Jan-2017 14:58:08

dupe you

dupe you

Posts: 2,355 Mithril Posts by user Forum Profile RuneMetrics Profile
PvP Single-Zone Wild 308/318
Original message details are unavailable.
If all of the Wilderness on 308 & 318 was converted to single zone combat , No multi-combat would be allowed on either of these servers in the wilderness.....

Pros**

- Would make it harder to rag in PvP.
- Wilderness clan fights on these servers I believe would become alot more epic. Now clans would have to spread out & engage in 1 v 1 fights against other clans. This would allow for longer clan fights.
- Skillers would have a better opportunity to avoid clan deaths. ( As only fighting/running away 1 v 1 ).
-Bounty Hunters would have less of an ordeal of having to deal with a clan when searching for their opponent.

Cons**

- Some players may not like the change , but most aspects of both of these servers is 1 v 1 PvP.
- Clans may not welcome the change , but I believe that clan pking needs to be mixed up a bit , instead 30 heads following 1 leader , then spam clicking on another clan doing the exact same thing.
What do you call a
wolf
, that eats another
wolf
....?
For the correct answer ,
click here
.

19-Jan-2017 16:16:39

Infiniti RNG

Infiniti RNG

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
It would be an significant change if Jagex let us use an option that could "reset" xp in a choosen skill.. like if you unfortunately gained a lvl that you were not suposed to. Can't see the problem with this because it only let us remove xp in a skill that is un-wanted. This would be awsome for pures etc. I think many would agreed on this one. :D

22-Jan-2017 12:46:03

Envie Nus

Envie Nus

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I suggest adding surge spells to the normal magic book. I love to use magic as a main source of damage, but I feel that it falls off at higher levels due to the speed / damage that doesn't scale with skill level. Fire surge with a tome of fire I think would make it on par with other damage options seeing as how there really isn't any flashy special abilities for magic weapons that do ridiculous amounts of damage such as an AGS or darkbow

Some later added info:
Max hit of barrage with full ancestral, staff of the dead, occult is 39.
Fire wave with staff of the dead, tome of fire, occult is 37.
A Level 1 def pure with max strength gear can get max hits of 39 or 40 depending on which whip you use, with much faster speed with lower level str prayers.
Then low lvl prayer range pures can hit up to maxes of 56 with just a rune cbow and enchanted bolts. Also being able to spec 80s with a Dbow.

Please add new weapons for magic, or as suggested, bring surge spells to the normal spellbook. The base damage of fire surge + tome of fire would balance out the damage at higher levels pretty well. Especially for how squishy you have to be to use magic.

23-Jan-2017 12:23:10 - Last edited on 24-Jan-2017 09:19:36 by Envie Nus

Supermax316

Supermax316

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi, I have two ideas for the poll. First, if we could sit down to regenerate our endurance and our healt faster would be great. The other idea is to drop, by exemple, our inventory faster. I could use CTRL to choose the object I want to select and then right click to drop all in one time.

25-Jan-2017 01:28:39

quadfatherj

quadfatherj

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Envie Nus said :
I suggest adding surge spells to the normal magic book. I love to use magic as a main source of damage, but I feel that it falls off at higher levels due to the speed / damage that doesn't scale with skill level. Fire surge with a tome of fire I think would make it on par with other damage options seeing as how there really isn't any flashy special abilities for magic weapons that do ridiculous amounts of damage such as an AGS or darkbow

Some later added info:
Max hit of barrage with full ancestral, staff of the dead, occult is 39.
Fire wave with staff of the dead, tome of fire, occult is 37.
A Level 1 def pure with max strength gear can get max hits of 39 or 40 depending on which whip you use, with much faster speed with lower level str prayers.
Then low lvl prayer range pures can hit up to maxes of 56 with just a rune cbow and enchanted bolts. Also being able to spec 80s with a Dbow.

Please add new weapons for magic, or as suggested, bring surge spells to the normal spellbook. The base damage of fire surge + tome of fire would balance out the damage at higher levels pretty well. Especially for how squishy you have to be to use magic.


Totally with this idea. Make mages great again 2017

26-Jan-2017 12:16:04

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