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NateOrb
Aug Member 2023

NateOrb

Posts: 551 Steel Posts by user Forum Profile RuneMetrics Profile
Two things. Clue scroll alch value should be increased so they protect over food and potions etc(or they stay on the ground if you make it back its not like a pker could even pick it up) and Nieve should be able to assign black dragons(i mean come on theyre in her dungeon why wouldnt she assign them)

22-Feb-2015 07:49:05 - Last edited on 22-Feb-2015 07:49:35 by NateOrb

MrJxt

MrJxt

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
Will underused weapons receive a buff?

Especially now since f2p has been released the rune scimitar has claimed to be the best melee type for f2p due to its power and speed. This makes other weapon types such as longswords, battleaxes, warhammers and a few others less favourable because they either lack speed or power(accuracy/strength).

This is also noticeable in members too, fast weapons are preferred over slower weapons, which is why the abyssal whip, dragon scimitar, zamorakian spear/hasta, and saradomin sword are the most commonly used weapons.

Will underused weapons types up to dragon metal receive a buff to power and/or speed in the future?

23-Feb-2015 02:27:52

AkemiMadoka

AkemiMadoka

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
MrJxt said :
Will underused weapons receive a buff?

Especially now since f2p has been released the rune scimitar has claimed to be the best melee type for f2p due to its power and speed. This makes other weapon types such as longswords, battleaxes, warhammers and a few others less favourable because they either lack speed or power(accuracy/strength).

This is also noticeable in members too, fast weapons are preferred over slower weapons, which is why the abyssal whip, dragon scimitar, zamorakian spear/hasta, and saradomin sword are the most commonly used weapons.

Will underused weapons types up to dragon metal receive a buff to power and/or speed in the future?


A possible remedy to this might be a change to accuracy, by lowering the chance for Scimitars or Whips to hit in general. This wouldn't change the speed or power they have, but might make other options better.

23-Feb-2015 08:37:30

BeefSupreame

BeefSupreame

Posts: 258 Silver Posts by user Forum Profile RuneMetrics Profile
Bring back Soul Wars. Please, i cant take it any more. I'm tired of slaying. Pest Control is to slow, and if i see one more experiment i might have to afk at mage bank with everything i own. i wana spec out pures, i wana spend 100 points and gain 3 levels, i wana be the hero and kill that ahrims guy with the barrage camping our spawn. dont even put it to a vote, just put it in the game now so i can play when i wake up tomorrow.

23-Feb-2015 10:24:39

RBL Linknavi

RBL Linknavi

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Just submitted this update idea to barbarian assault I really hope they poll this soon. The Penance master horn is a horn released with the Barbarian Assault Improvement Update on January 19, 2010. To obtain it, players must have level 5 in any Barbarian Assault role. Players may obtain a normal Penance horn from Commander Connad for free, and he will upgrade it to a Penance master horn. There are different emotes and different looks compared to the regular one. The Penance Master Horn does NOT hold more experience potential than the regular horn, contrary to popular belief. The Master Horn is an aesthetic upgrade ONLY - it is larger and has an emote. The horn slowly accumulates potential as the player completes waves in Barbarian Assault. To fill the horn, enter any wave waiting room and rotate the statue located in northern part of the room so that it reads (XP) instead of (Points). After rotating, the horn will gain charges instead of the honour points being given for playing a certain role in one wave. (Note: You do NOT need to equip the horn, or even have it in your inventory, in order for it to gain charges). When playing for experience potential, then that wave's stats will NOT alter the player's position in the minigame hiscores. When wielding a charged horn and training Mining, Firemaking, or Agility, players will receive double experience at the cost of charges(since update you can right click the horn and tell it to add the bonus experience to the skill of your choice). Please Note: at the end of each wave the horn does not tell you how much experience you gained like for points or tell you how well your teammates did. When using the check-potential option on the horn it reads: "While equipped, the horn doubles the XP you receive. The amount you can use to gain this XP depends upon the activity and your skill level." Followed by the stage it is in. When you purchase this item, you do not lose your mastery in a certain role.

23-Feb-2015 16:00:44

generate fri

generate fri

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Change to existing content

Usability

1) make the karamja boat travel instant instead of having to go through that dreaded conversation

2) change the price of the wilderness spawn from 5m to 1m, members can use a glory and the majority do, so the wilderness spawn is worthless, and 5m is too much for the current f2p player base, maybe later it can be raised back up.

3) An option to trade in Marks of Grace for hide at the shop, this hide can be crafted to a weaker form of graceful that can be sold to free to play players.

4) Rest option or make basic energy potions available for sale on f2p! Keep herblore p2p, but allow basic energy pots to become f2* as well

5) shortcut from vwest or the gew into wildy for f2p players, walking sucks.

Any consideration is greatly appreciated :3

23-Feb-2015 16:51:21

ItsMeBlu3

ItsMeBlu3

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
change to existing content

Add a furnace to the crafting guild. And make all options to make things have "make all" instead of make 5, make 10, make x. Some options have an all option and some dont. Lets make it consistent

24-Feb-2015 16:00:16

ItsMeBlu3

ItsMeBlu3

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
I AGREE TO making the strong hold questions optional wen u have been there so many times. Maybe make it that if you go like 20 times after that its auto u go thru the doors. Or maybe make it that if you go to all the levels and get the treasures the doors become optional.

24-Feb-2015 16:42:03 - Last edited on 24-Feb-2015 16:43:22 by ItsMeBlu3

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