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LlGHT YAGAMI

LlGHT YAGAMI

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Trade scamming prevention idea:

I was thinking of an idea after I was recently scammed, and this is.

Why not give an option in the settings where you can select a specific item, items, or cash amount you will accept in a trade and if these specific items/cash amount aren't met then the trade will not go through and will be unacceptable. After you're done trading for the item/cash amount you may have wanted you can choose to disable/enable your trade choice items/cash amount so that you can go back to being able to trade normally.

Thank you for looking over my idea.

22-Nov-2014 08:36:26

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
Please update your main post Mod Mat K with the data at the bottom. The chart has changed drastically as much progress has been made this past year and a half for the better (thanks team!). :D

I am also curious to see where we stand in the current state of things. I have a feeling "Interface" is still pretty high up there, and the combat sections are a little more quiet now.

22-Nov-2014 18:51:36 - Last edited on 22-Nov-2014 18:52:20 by EllingerMain

Yaay 1 Def

Yaay 1 Def

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Am I missing something? How do I respond to the OP?

Existing content

Combat-Magic
PVP



Around 2010, possibly as a result of the "ice burst glitch", Ancient Magicks spells were changed so that their hitsplats all hit another character at the same speed at any distance from the player. Before then Slower hitting spells, such as ice bitz, ice barrage, ice rush,smoke barrage, and others could stack with quicker spells, such as blood or shadow spells and could combine the two hits making a particularly powerful combo. After the two spells were done casting, there was a slight half tick or so delay untill you could cast again. These spell combos were available in 2007, but do not work in game for unknown reasons. Could this game mechanic be brought back? or at least have a suitable replacement such as a magic spell that causes the same effect while depleting special attack energy? or a special attack for the ancient staff, master wand, Staff of the dead, and other high lvl magic weapons? Some magic damage increasing weapons/armor may have to be nullified when using the special spell/attack

Example of what i'm talking about
https://***.youtube.***/watch?v=ZO3tTajbqnM

22-Nov-2014 23:17:40 - Last edited on 22-Nov-2014 23:19:27 by Yaay 1 Def

Roxas Okuso

Roxas Okuso

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
Upgrade Splitbark Armour please. You could add a set effect that changes melee attacks into magic-based melee. And instead of determining damage based on strength level, you could apply it to magic level. Or perhaps a mix of strength and magic. Just a suggestion.

23-Nov-2014 22:31:32

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