Would it be possible to have an imbue for say the glory amulet, or even the combat bracelet, or perhaps add a lunar spell that only lasts for so long to prevent teleblock? Maybe give it the ability to prevent teleblock 5 times or something before it has to be re-imbued. Or for the lunar, it could be like veng, at 85 (the level for tb) you could anti tb yourself, and at a slightly slower level you could anti tb someone else. There is so much focus on pvping, and rewarding pker's, but what about people that use the wilderness for other purposes? Shouldn't we be able to have some defense tactics besides logging out every time we see a white dot, or instantly teleporting, simply out of fear, disrupting our game play? Or, maybe make it tel-block-resistance. I.e. if you're teleblocked while wearing it, you can only tele from lvl 25 with dragonstone, and 15 with normal spells? While I enjoyed the fact the bounty hunter rewards are tradeable to pvm/skillers, I still find that pvpers have quite an advantage in the wilderness. I just would like to see some balance.
18-Sep-2014 17:02:53
- Last edited on
18-Sep-2014 17:28:19
by
Mister Smith