Extreme potions for 2007, first off you need to add a distillery to your POH, this can be made with smithing, for example, 6 rune bars for a rune distillery, 12 addy bars of 24 mith bars, you have to have high enough construction and smithing to do so.
to make an extreme potion you need either 10 ground herbs and 10 buckets of water or just by putting 10 unfinished potions inside the distillery. to start the potion making process you need to purchase some 'special' logs from the druids at 10k a pop, not only that you need the logs you also need high enough firemaking to light them, say 80?
the seconds and the thirds, they can be caught with high enough hunter and the creatures can only be hunted with a special kind of bait, raw fish, fruit, veg, meat ect. some of the creatures can only be hunted with high agility or thiefing levels as well as the hunter level. such as 63 hunter and or 70 thief or 91 hunter and 82 aglity.
farmed grey limp*urts, obviously from a medium/high level seed only dropped by slayer monsters.
using a knife on a manta ray to get manta ray fins. high cooking need.
after you hunt farm fish and gather your seconds and thirds you will need a special kind of vial for this extremely corrosive liquid that would eat its way through a normal vial, hardend vials will need to be crafted from molten glass at higher crafting say 67? or smithed from higher level metals addy rune or mith perhaps?
and after 10 unfinished potions and new re inforced vial out pops 1 unfinished potion add to it the seconds and thirds and you have an extreme range potion for example,
but like the effect of the zamorack brew once you drink it, it will lower your mage str attack defence so you need to restore up and use regular super potions so you can only use an extreme defence it drops all other combat stats by say 10 and damages you but once you restore up and use super potions you have an extreme def boost and all others at super levels so using an extreme attack and st
30-Aug-2014 23:26:00