New Magic Cape Idea.
Keep the current perk of one free permanent spell book swap a day. Add a new perk that adds a version of the temporary spell spell book swap from the lunar book to all of the other spell book's. Each one of these new spell book swap spells would require different runes in order to cast. For example -
Lunar Magic Spell Book Swap - 1 Law, 2 Cosmic, 3 Astrals
Normal Magic Spell Book Swap - 2 Law, 1 Cosmic, 3 Natures
Arcceus Magic Spell Book Swap - 1 Law, 2 Blood, 3 Soul
Ancient Magic Spell Book Swap - 2 Law, 2 Death, 2 Blood
Of course the runes could be changed to whatever the JMods see fit, as well as perhaps a cool down on how often you can cast the spell, if needed.
I believe that this would give the magic cape more functionality, without making it too strong. I feel that more players would be inclined to wear the magic cape in certain situations with this added perk.
Overall I believe this would bring the magic cape back into line with some of the other capes without the need to increase it's combative stats
14-Feb-2017 00:09:14