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Lions Combo
Feb Member 2020

Lions Combo

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
New Magic Cape Idea.

Keep the current perk of one free permanent spell book swap a day. Add a new perk that adds a version of the temporary spell spell book swap from the lunar book to all of the other spell book's. Each one of these new spell book swap spells would require different runes in order to cast. For example -

Lunar Magic Spell Book Swap - 1 Law, 2 Cosmic, 3 Astrals

Normal Magic Spell Book Swap - 2 Law, 1 Cosmic, 3 Natures

Arcceus Magic Spell Book Swap - 1 Law, 2 Blood, 3 Soul

Ancient Magic Spell Book Swap - 2 Law, 2 Death, 2 Blood

Of course the runes could be changed to whatever the JMods see fit, as well as perhaps a cool down on how often you can cast the spell, if needed.

I believe that this would give the magic cape more functionality, without making it too strong. I feel that more players would be inclined to wear the magic cape in certain situations with this added perk.

Overall I believe this would bring the magic cape back into line with some of the other capes without the need to increase it's combative stats

14-Feb-2017 00:09:14

dupe you

dupe you

Posts: 2,355 Mithril Posts by user Forum Profile RuneMetrics Profile
Any combat exp gained from PvP from another player in the wilderness would now may
toggle
-
able
for those who wish to not gain any exp.

Iron players already have this ability....

I believe this could be new big thing for PvP.....Now PKers would have the ability to
lock in
their combat stats when PvPing.

Great
for clan pking.... Now all your clan can stay at whichever combat is chosen so everyone can attack all enemies when given.

Great
for mages who wish to stay low lvl....

Great
for anti-raggers especially those in the mid 50-60 combat range....Now PKers would be able to make accounts that have high attack whilst staying at a low lvl to combat these high defence raggers.

Ability to make a low lvl Pker & hunt the millions of the arrow / fish collectors that run around above edge on pk servers.

Ability for accounts made with low HP to be able to stay low HP....(PC pures)

----------------------------------------------------------------------------------------


I know P2P pures would have an unfair advantage over F2P made pures , so I also propose that a
new NPC
/
monster
be added that when killed offers no HP exp given when killed.

2 spawns of these new creatures would be made available for F2P.....1 in a safe area & another in the wilderness. Both would drop junk items ...maybe just bones.
What do you call a
wolf
, that eats another
wolf
....?
For the correct answer ,
click here
.

14-Feb-2017 09:15:08

Asheboro
Dec Member 2007

Asheboro

Posts: 720 Steel Posts by user Forum Profile RuneMetrics Profile
Icycle said :
Should the draconic combat dummy be added as an upgrade to the undead combat dummy? It would act as a dragon for the dragon hunter crossbow and as a fiery monster for diamond bolts.

If the draconic combat dummy is added, should the dummy use a dragonfire shield as raw material?


Good idea, this can act as a dragonfire shield sink.

16-Feb-2017 02:54:58

Asheboro
Dec Member 2007

Asheboro

Posts: 720 Steel Posts by user Forum Profile RuneMetrics Profile
I have always wanted to see this in the game. I would love to see double and triple treasure trail rewards. The catch is you have to complete every step on a PvP world and new world that I thought of which is a PvP Auto-skull world. The auto-skull world simply means, you will be skulled as soon as you log into the world and the skull will not be removed unless you switch worlds and use the typical means to remove the skull. On top of being skulled, you cannot use "Protect Item" as it would be disabled. If another player kills you then they will be left the clue scroll at the step you was at. Which means the pker can finish the treasure trails and possibly make bank!

If you wish to make the auto-skull world much more difficult then you have 10 seconds after combat in order to teleport, the same way it is for logging out. Ring of life will not work if you are under attacked.

I believe that having a double and a triple clue reward treasure trail system would in fact make PvP worlds boom.


You can discuss the idea in my thread if you desire to.

Quick find code: 322-323-791-65881187

16-Feb-2017 03:24:34

Revoliucija
Dec Member 2023

Revoliucija

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Access to ape atoll should be allowed by everybody and not limiting pures. I am not suggesting barrows gloves, torso or veng for pures. What I am suggesting is allow pures to be able to access oldschool content that had been available to access in the past. There isn't downside of that only if people generally want to troll on forums and leave the typical ideas about why pures shouldn't be allowed. The argument doesn't make sense and there is no thought put behind pures choose to limit themselves so they have to just live with it.
This is a suggestion that isn't trying to introduce any new content but rather bring back old original content back to live and which does not require much work.

Things get retweaked and nerfed all the time I don't why this couldn't be fixed. If you are not a pure why do you leave negative feedback on suggestion that doesn't have any impact to you personally. Also what are the chances you ever go to ape atoll on a main.
Thank you for hearing me out

20-Feb-2017 15:23:23

dupe you

dupe you

Posts: 2,355 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I believe this maybe a great addition to clan pking. Requiring
93 magic
to cast
Multiplayer Tele-Block
would be needed.

The
Multiplayer Tele-Block
would work in the same manner as Ice-Barrage does with a 3 x 3 square being targeted around the selected enemy.

Most F2P clans all play follow the leader....1 leader with 50 heads behind following.....With the addition of the new spell Multiplayer Tele-Block , the entire clan could be tele-blocked allowing for a full blown war to occur.

-----------------------------------------------------------------------------


I also believe a counter should be added for tele-block requiring a high lvl magic spell to counter its affects.
What do you call a
wolf
, that eats another
wolf
....?
For the correct answer ,
click here
.

21-Feb-2017 07:17:09

Fewest
Mar Member 2020

Fewest

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Would it be possible to add a way to check kill count on more monsters? My main concern is Lizardman Shamans, I never know how many i've killed because the overall kill count is a combination of brutes and shamans. Having a more accurate number would be extremely useful

28-Feb-2017 17:29:16

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