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0 point 6

0 point 6

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
How to save pking on 07 RS


First of all it's too damn hard to find anyone to kill in general on RS, especially in random worlds & deep wilderness.
You should close 20-50% of the 07 worlds, this would make it easier to find people to kill & at the same time you'd save money.
This should have happened when wildy rejuvnation was released in the first place but it should only exist in 5-15 worlds max.
Remove the PVP worlds.
Have only one official pk world for p2p which could be bounty hunter with targets in the wilderness.

Making pking more profitable:
Every single player should have at edge in bh world a personal untradable shop.
Let's say that you've once obtained a fighter torso and a fire cape then they would appear in your personal untradable shop.
Which could be mandrith by the way!
Alright so whenever you die you would lose your untradables and you would drop coins for the player who kills you.
Examples:
Fighter torso 75k
Fighter hat 50k
Fire cape 60k
Crystal shield/bow 250k
Rune defender 20k
You'd be able to buy them back from your own shop:
Fighter torso 100k
Fighter hat 70k
Fire cape 80k
Rune defender 30k
(Crystal shield/bow system would remain as the same though I believe it's 750k/900k for shield & bow)
Notice: This system would only work in the bounty hunter world, every other world would work the way it currently does.

Corp should be accessed via wilderness in the future which should be possible in the 5-15 wildy rejuvnation worlds.
In case you think it might get packed you could have 2 options when entering:
1) free for all corp room
2) private corp room
People that are in your clan chat could access the private room so that you're not forced to solo.


World 18 the one and only official bounty hunter world:

NOTICE: [There shouldn't be wilderness rejuvnation in the bounty hunter world]

First of all you should add a bounty hunter scoreboard for targets & no target kills.
This will restore the motivation of the players to keep pking in the bounty hun

15-Aug-2014 22:34:19

0 point 6

0 point 6

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
This will restore the motivation of the players to keep pking in the bounty hunter world.


The target and ep system will be pretty simple:
The more you risk the faster you will get a target & ep.
You can also speed up the process by going deeper into the wilderness.

You can only gain ep/get a target if you're risking 1k coins per combat level.
Meaning that if you're 100 combat you'll have to bring 100k coins to be able to gain ep/get a target for yourself.


1) Use the pre eoc bounty hunter (wilderness) target & ep system with one exception which is that the more you risk & the deeper
in the wilderness that you are located the faster you'll gain ep & target.
If teleporting in combat you'll lose a part of your ep, if being too long outside wilderness/logging out for 10 minutes you'll lose your target.
Gain 20% ep each time instead of 25%

2) Use the pre eoc bounty hunter (crater) skulls as well.

Meaning of each skull: [My custom meaning for each skull for 07 RS]
None: The player is risking less than 100k
Brown: The player is risking 100-300k
Grey: The player is risking 300-500k
Green: The player is risking 500k-1m
Blue: The player is risking 1-3m
Red: The player is risking 3m +


First of all Jagex you have to create a custom alch price database for items that works only in bh world or my skull system won't work:
The prices need to be reasonable and could be based off ***** 07 RS prices.
For example:
If I kill someone that is using torag plate,legs,whip,d boots,obby shield,neitz helm,glory,barrows gloves,fire cape,dragon dagger.
He'd be risking whatever they cost on ***** + barrows gloves coin drop (60k) & fire cape (60k) = 120k + the other items
If the player is using protect item/not using it will effect his risk meaning it'll effect his skull.
Meaning that smiting your opponent might pay off!


This is how the loot system would work:

If you kill your target your ep won't effect anything and it won't be lost either.
When killing a target you'll get his full lo

15-Aug-2014 22:35:24

0 point 6

0 point 6

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
If you kill your target your ep won't effect anything and it won't be lost either.
When killing a target you'll get his full loot & real cost of untradables.
(For example if i'd kill someone that has barrows gloves,fire cape i'd get 130k+80k as coin drop = 210k)
When it normally would be 60k+60k = 120k

Whenever you kill someone that isn't your target it will work the following way:
100% guaranteed loot: Coins the player is risking, coin drop from untradables & all items in his inventory that alch for less than 1k as an example.
Meaning you'd get his potions,runes,food & so on.
You'll also get his most valuable item that he's risking meaning it's worth smiting.

Brown skull: Basically I just described what you get from killing a brown skulled person

Grey: You'll get the same as brown skull but not only the most valuable item but also the 2nd most valuable item

Green: You'll get the same as brown skull but not only the most valuable item but also 2 other most valuable items

Blue: You'll get the same as brown skull but not only the most valuable item but also 3 other most valuable items

Red: You'll get the full loot/most valuable item & 5 other most valuable items (your choice)


Ep: It will only make a difference when you kill a player that isn't carrying a red skull or when killing a player that isn't your target.
The higher ep the higher chance you'll get more of his items that you normally wouldn't be getting.

Notice: It would be easier if we didn't have free trade, instead of that we would have G/E with strict prices meaning we could have
random drops & statuettes again! This would also effect alot on botters & gold sellers meaning the economy would be so much better!


Perhaps you liked only a part of my ideas Jagex, so feel free to use whatever you thought was good because you don't necessarily have to do all of this.
I hope you get my point though which is:
We need a system so that killing your target pays off, we also can't have 100 different worlds with

15-Aug-2014 22:35:53

0 point 6

0 point 6

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
We need a system so that killing your target pays off, we also can't have 100 different worlds with different pk spots & pvp/wilderness or
the community will be too spread out.
We need one or two official pking worlds in one area either wilderness or bh craters as two examples.
bring the community closer to each other again!

Thank you for reading!

Yours sincerely,
Runnerr

15-Aug-2014 22:36:16

Randomwannab

Randomwannab

Posts: 1,344 Mithril Posts by user Forum Profile RuneMetrics Profile
0 point 6 said :
We need a system so that killing your target pays off

I like how thoughtful you were towards your suggestion, but I feel like a lot of the things are confusing or requesting certain updates to be removed. Why would it be such a big deal to keep wilderness rejuvenation out of wilderness in the pking worlds? Those who wish to risk it by going to these worlds should be allowed; it's almost the same as asking God Wars to be taken out of worlds where protect item is disabled. Of course the risk is greater, but sometimes it's worth it if you can't find a world.

Also, I have some suggestions on some rewards. I like your current suggestion where you can buy your fire capes back, and how it would, in a sense, be a way to get money out of the game. However, I feel as if EP should give other weaponry instead.

Here's my suggestion: It can be implemented to have Corrupt gear (such as in revenant caves). These items could be limited to quest items and up to Dragon or even Barrows gear, and would have these attributes/limits. They would degrade when in combat, making them removed from the game a lot, increasing prices. They would provide the same stats as the non-corrupt items, but would require 10 attack levels less to use, and would not require the quest to use, but they would not be able to use the special attacks that are provided for the non-corrupt versions.

This would make it so certain (say 50 attack) pures could use items that they can't yet use, giving incentive to be purchased. The same thing could exist for barrows (last for a lot less time, and break to dust, require 10 less in attack and defense to equip) or even skilling gear from quests, and skilling gear would simply have no quest (or skill) requirement (depending on the item), but degrade to dust. This way, if someone wanted to get some goldsmith gauntlets, but didn't want to do the quest, they can just buy a corrupt pair and use it until it turns to dust.

16-Aug-2014 00:52:36

Chuckie

Chuckie

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Idea for easier bank organization:

Situation:
Currently when dragging an item from one place to another in your bank, the game will swap the locations of those two items. A problem with this is that it can be tedious and time consuming to organize similar items in your bank. For example, say you have every herb except toadflax next to each other at the top of a 100 item bank tab, followed by many other items that you have already organized to your liking, but you recently get toadflax and want to add it with the rest of your herbs. To accomplish this, you will have to move every item following the location that the toadflax will be added, which will be tedious.

Potential solution:
Make it so that when dragging an item to a new location in the bank, you are able to drag it between two other items.

Along with this:
-When purposefully swapping two item locations, a box will appear around the item being swapped, when placing between, nothing will appear.
-This could be toggled on/off

16-Aug-2014 20:38:33

Randomwannab

Randomwannab

Posts: 1,344 Mithril Posts by user Forum Profile RuneMetrics Profile
Chuckie, click "insert" on the bottom left of bank tab before you move your stuff around next time. This will insert the item right before the item you drag it to. Say you want your toadflax right before your ranarrs, drag your toadflax over the ranarrs and release. The toadflax will appear before the ranarrs and no other items will be moved.

17-Aug-2014 03:27:42

turtlefoot69

turtlefoot69

Posts: 1,502 Mithril Posts by user Forum Profile RuneMetrics Profile
Spears should be fixed. Tbh

They are making a lot of people pkers/clanners leave the game due to how pathetic and manipulative it is.

You literally cant EAT or do anything besides sit and watch your character waddle around & just die if being speared constantly.

This takes the fun out of the game as you are unable to defend yourself, its already hard to tank Loads of people without it, I mean sure if you have a clan but they also have a pile to call & people to kill it isn't their role to defend you completely.

We should be able to defend ourselves in situations like these and perform well, tank and hopefully carry to victory but instead all you can do is Hope to not get hit 2 much when being speared and somehow survive or just watch yourself die as clicking items or food does nothing.

I know pkers like it as it can smite your rare item but common its pathetic.. Jagex should fix this Without a Vote as it is. Its not working properly in the first place.
Cookies & Cream

17-Aug-2014 04:33:35

tidasf10
Nov Member 2023

tidasf10

Posts: 1,301 Mithril Posts by user Forum Profile RuneMetrics Profile
in my opinion all diaries in 2012 should be here in old school. they are not a free rewards you have to actually train to earn diary abilities. and if some 1 does not want to train to get abilities and whine that they do not have them. then skill and earn them.

we need advancments in game. new skills, quests, exc. no new mini games like bon fire or rune span. they make nightmarezone but complain about soul wars and special creations. other then boosting pking - murdering what about doing some thing use full. others are pure skillers not murders.

we need to keep moving.

17-Aug-2014 05:15:17

tidasf10
Nov Member 2023

tidasf10

Posts: 1,301 Mithril Posts by user Forum Profile RuneMetrics Profile
i also say you have all worlds have pking - murders there.


also some full pking - murdering worlds


what about our world with no pking allowed at all period in the wild. i have been after this for 5 years now. you just keep katering to pkers - murders . advancing there stuff. i do not condone murder wether in game or not. and we should be able to skill in wild w/o threat of being murdered.

17-Aug-2014 05:21:21

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