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Suwon
Dec Member 2023

Suwon

Posts: 284 Silver Posts by user Forum Profile RuneMetrics Profile
There are a few things that have to be polled in my opinion.

#1: The law talisman should be made tradable just like in rs3. I can't think about a single valid argument not to change it. Right now, cb lvl 3 skillers can not make law runes. This has to be polled.

#2: Clan Wars should have a red portal and an option to make the purple portal dangerous as well. I've read some reasons for it not being implemented in Old School because back in the time, Clan Wars was a replacement for the wilderness. I understand this but another thing that should be mentioned is the fact that in fact the red/ purple portal were lots of fun for a lot of people (also after the comeback of the wilderness). We've all seen the dangerous portals existing together with the wilderness which turned out just great. Both the activities were well populated for example during the crowded days of runescape in 2010-2011. So in short: they do not oppress one another. Let the community decide!

Thank you for your attention and I hope that my proposals will be processed in a poll.

04-Aug-2014 23:16:57

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Changing the Rouges Den bank area (or the entire room) to be a safe zone in Pvp worlds.

This place is a hotspot for lures currently because there is a bank, but it is not a safe zone. Polling this change would reduce the amount of lure attempts and make training here slightly more convenient. Pking would not be affected because few pkers venture to the rogues den, as it is far from the usual Pvp hotspots.

05-Aug-2014 10:45:40

N Side Killa
Dec Member 2023

N Side Killa

Posts: 71 Iron Posts by user Forum Profile RuneMetrics Profile
Here is an idea I have been thinking about.

With all of the recent pet updates such as a pet kbd or chaos elemental and whatnot, I think it would be worth adding a pet that can store items.

To stay away from adding the summoning skill, a pet that is received as a drop from killing certain monsters (mid-high level but not bosses) at a semi rare chance of receiving the pet. The pet would hold 10-12 items and could be used for anything from fishing to rune crafting to pking. With this being said, if you are killed by anything while your pet is out, your pet runs away and you lose it. This will add a big risk factor when using your pet during pvp or anywhere in the wilderness. Also, this would help those who are just do basic things like skilling, slayer, bossing or anything else.

The difference is that only people who are combat experienced and have put in the time and effort to receive the pet will be able to use it and at any time you could lose your pet from dying. I figure an appropriate drop ratio would be about 2,000-3,000 kills (maybe even 5,000).

To avoid abuse of this if needed, there could also be a cool down added to the pet that is designed so that you are not constantly using it, this would be something similar to your pet having to rest. For example, you can use the pet for x amount of hours before it needs to rest/recharge. 3-4 hours and 1 hour, respectively.

This would be a great addition as it would speed up the process of many skills by just enough that it is helpful but no overwhelmingly so.

It would be great if we could get a poll about this of some sort and maybe get player feedback to see where others stand.

Feedback and ideas for improvement are appreciated!

N Side Killa

05-Aug-2014 11:43:08

Z Dragula Z

Z Dragula Z

Posts: 267 Silver Posts by user Forum Profile RuneMetrics Profile
I think mage/range are now behind the times when it comes to PKing/Monster slaying whereas melee has Piety/Chivalry (level 70/60 prayer skills). If you want to increase your defence as a mage or ranger you have to use a level 28 skill, where is the balance in this? I believe either two new prayers should be introduced or just one.

OPTION 1
Either the prayer should boost mage by 20%, range by 20% and defence by 25%.

OPTION 2
Prayer option 1: Mage: +22%, Defence +25%

Prayer option 2: Range: +22%, Defence +25%

OPTION 3
Prayer Option 1: Mage: +18%, Defence +22%, Mage Dmg Bonus: +10%

Prayer Option 2: Range: +18%, Defence +22%, Range Strength Bonus: +10%

Either option will work exactly as Piety/Chivalry work in the sense that you can only have one of these turned on at once.

The levels to use these prayers should take place between 65-80 level prayer.

They could be introduced in a variety of ways e.g New quest/existing quest/already available to the players with the levels.

06-Aug-2014 13:30:07

Alpha Trion

Alpha Trion

Posts: 2,483 Mithril Posts by user Forum Profile RuneMetrics Profile
Quote: #1: The law talisman should be made tradable just like in rs3. I can't think about a single valid argument not to change it. Right now, cb lvl 3 skillers can not make law runes. This has to be polled.

Response:

A player should still have to complete a quest for the privilege to craft laws.

They could adjust the quest perhaps so that lvl 3 skillers can still get past the quest somehow. Perhaps allow a player to 'cloak' themselves, and be able to somehow pickpocket "Dad" for a key or something.


The other possibility is if a player gets high enough rc (let's say lvl 65), they somehow just magically know how to get into the law altar without a talisman.


I like things in the game that must be EARNED.


I would vote no to law talismans being handed out for 'free', but I would vote yes if a quest was adjusted so that lvl 3 skillers could get past them in order to earn them.

08-Aug-2014 09:45:12 - Last edited on 08-Aug-2014 09:46:15 by Alpha Trion

Alpha Trion

Alpha Trion

Posts: 2,483 Mithril Posts by user Forum Profile RuneMetrics Profile
SFY said :
Bring Stealing Creation to Old School?
It is a fantastic mini-game and would give people a reason to train pushed off skills (ex: mining) to lvl 80. It would be another benefit to training your skills. I know so many people that would play it for hours!

Some people might complain about the tool rewards, saying the tools make skilling to easy. The solution to that is to make the tools cost more points and that solves that problem.



Omg, I loved stealing creation! Just tweak the rewards a bit so that skilling isn't overpowered-and it is all good! I think it was an extremely fun activity!

08-Aug-2014 09:48:28

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