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Captain Wuzz

Captain Wuzz

Posts: 3,957 Adamant Posts by user Forum Profile RuneMetrics Profile
SoleyRS said :
Shortcut to the trollheim herb patch from trollheim entrance
Teleport to trollheim herb patch with Lunar Magicks

Alchemy on Lunars/alchemy tablets

More crops like potatoes, strawberries and sweetcorn in NPC Shops
Same for low/medium raw fish

Hard clue as a rare reward from barrows

Better travel options @ spirit trees near Varrock/Ardougne

Remove right-click combat against most monsters (toggle option?)

More teleport portals in POH's (like all ancient magic teleports, for a fee?)

Improve watchtower teleport (maybe to the blue dragon lair of the Watchtower quest)

Slayer Update: ability to choose between 2 given tasks?


lunar isle, waterbirth, trollheim, ape atoll p.o.h. portal room portals are a must.
lunar would have to be locked to those who have completed lunar isle, and ape atoll should either require 100 noted bananas or 20 baskets...


watchtower teleport to gu tannot* would be quite silly imo... I mean seriously. first off not everyone can have their house there. secondly, not everyone chooses to have their house there. also, part of the benefit to going there is that it used to be less visited due to travel distance. also, don't forget that they are looking in to achievment diaries. a cabbage port style hard/elite reward to gu tannot* would indeed be nice and worthy of mention instead.

edit: yannille medium should change teleport default to between bank and mage guild or yanille centre.

18-Mar-2014 00:09:13 - Last edited on 18-Mar-2014 00:12:27 by Captain Wuzz

Rudy V2

Rudy V2

Posts: 1,217 Mithril Posts by user Forum Profile RuneMetrics Profile
Currently smithing is a worthless skill to train, it would be really nice to throw in a way to make smithing a worthwhile skill to train. here is my idea.

Allow the new level 78 armor to degrade to zero and from there you can go to evil bob to repair it but he will only have a 25% chance of success in repairing your ancient armor. If you train construction and use the workshop you can repair barrows armor for up to 50% less GP than it costs bob, so why not use the same logic for repairing the wilderness armor, if you are 99 smithing you can have a 75% chance of repairing the armor and will have a 25% chance of it degrading to nothing.

It would give more incenitve to train construction and train smithing while also increasing economic benifits as well.


On a different topic:
I think most players just dislike the melee weapons because melee already has an AGS special and a multitude of other melee weapons that that can hit well and have a variety of uses. Mage staffs are pretty limited towards the upper tiers and range is almost completely useless in terms of variety. Variety is the spice of life and melee has tons of variety but range has almost none and mage is nice but still lacking.


A few other ideas i think would be nice:
A shortbow that can fire dragon arrows (perhaps morigans shortbow?)
Range is really lacking in the speed + damage catagory.

Zuriels wand/staff - buffed up master wand/staff of the dead,
- both would be charge-able and give access to a new spell that with the staff can hit up to 38 and with the wand can hit 33 or something. less runes in inventory = easier mage pking.

zuriels book - same as a mage's book but it can store runes in it (up to 1000 of each rune). It would be benifical to mage pking as well

Dark Ring: Increased chance of rare loot while in the wilderness, lasts for 4 hours and degrades into a (Exausted) ring that can be recharged by a wandering NPC (IN THE WILDERNESS) for 50k coins.

18-Mar-2014 21:17:55

The Matrix
Jun Member 2023

The Matrix

Posts: 3,759 Adamant Posts by user Forum Profile RuneMetrics Profile
Question: Should the chance of traveling into the Wilderness via hard clue scrolls stay the same?

(They reduced the chances when Free Trade/Wilderness was reinstated in February 2011, so it would make sense to do the same).
Vault
111

18-Mar-2014 23:19:04

Poop Fight

Poop Fight

Posts: 896 Gold Posts by user Forum Profile RuneMetrics Profile
To reduce the Nature Running bots, my suggestion is to make the general store in karamja refuse the selling of pure essence to that store. This will cause many bots to travel either a longer distance or search for a different money making method. This will make runecrafting a more valuable skill.

Question: Should the General Store in Karamja refuse the selling of pure essence to the store? This to counter attack Runecrafting bots at the Nature Altar.

19-Mar-2014 01:54:13

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19-Mar-2014 18:34:26

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19-Mar-2014 18:34:41

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19-Mar-2014 18:34:54

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