Currently smithing is a worthless skill to train, it would be really nice to throw in a way to make smithing a worthwhile skill to train. here is my idea.
Allow the new level 78 armor to degrade to zero and from there you can go to evil bob to repair it but he will only have a 25% chance of success in repairing your ancient armor. If you train construction and use the workshop you can repair barrows armor for up to 50% less GP than it costs bob, so why not use the same logic for repairing the wilderness armor, if you are 99 smithing you can have a 75% chance of repairing the armor and will have a 25% chance of it degrading to nothing.
It would give more incenitve to train construction and train smithing while also increasing economic benifits as well.
On a different topic:
I think most players just dislike the melee weapons because melee already has an AGS special and a multitude of other melee weapons that that can hit well and have a variety of uses. Mage staffs are pretty limited towards the upper tiers and range is almost completely useless in terms of variety. Variety is the spice of life and melee has tons of variety but range has almost none and mage is nice but still lacking.
A few other ideas i think would be nice:
A shortbow that can fire dragon arrows (perhaps morigans shortbow?)
Range is really lacking in the speed + damage catagory.
Zuriels wand/staff - buffed up master wand/staff of the dead,
- both would be charge-able and give access to a new spell that with the staff can hit up to 38 and with the wand can hit 33 or something. less runes in inventory = easier mage pking.
zuriels book - same as a mage's book but it can store runes in it (up to 1000 of each rune). It would be benifical to mage pking as well
Dark Ring: Increased chance of rare loot while in the wilderness, lasts for 4 hours and degrades into a (Exausted) ring that can be recharged by a wandering NPC (IN THE WILDERNESS) for 50k coins.
18-Mar-2014 21:17:55