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Wuzx
Jan Member 2023

Wuzx

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Just had a few suggestions for Osrs I wanted to put out there.

1.) Inferno Adze, Firemaking gloves & Flame ring : The inferno Adze especially was one of my favorite things ever. Was useful, and kind of a cool Firemaking achievement.

2.) Golden God Swords : If I remember correctly, these were part of a raffle in RS3. It would be cool if they added these to osrs. Doesnt have to be a raffle, maybe like a clue scroll reward or something.

3.) Golden Hammer : This was a non tradable item from RS3. You could wield it and do emotes, but most importantly, you could use it while smithing. I thought it looked cool when using it for smithing. And, you don't have to waste a slot on a hammer. Other than that, I don't believe it provided any extra benefits, so it would be almost completely cosmetic anyway.

4.) Forum Avatar with OSRS character/mugshot : I know you can make a forum avatar with your RS3 character. Would be cool if you could do the same with your OSRS character, for those who primarily play that.

Alright, those are my bright ideas.

16-Jan-2023 02:23:16

Dreaded Hawk
Dec Member 2023

Dreaded Hawk

Posts: 70 Iron Posts by user Forum Profile RuneMetrics Profile
Could the ancient icon drop from Muspah be changed to allow it to be chiseled into ancient essence? Similar to the venator shard but obviously for much fewer scales. 20k or so since it's roughly twice as common. As it stands now it currently has no uses after you get one and anyone going for the bow is going to have a stack of useless untradeables.

16-Jan-2023 21:36:22

Stay Hustlin
Jul Member 2017

Stay Hustlin

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Create a way out of a permanent Ironman lock please. As someone who locked my status due to accounts being hacked and recovered randomly left and right, I didn’t want someone else making the decision for my account to be de-ironed. But now that I don’t have the time I had in the past to grind out supplies in order to do content I’d normally have fun with, I just want to be able to play my account without the restrictions. When I make an appeal through support I’m told to make a new account if I wish to play without restriction. But the whole time restraint for me being the issue these days, I don’t want to commit another 10,000 hours into developing a normal account to get to the point my iron is so I can start enjoying it again. I would just like to be able to remove my iron status so on my free time I can enjoy the game on the account I’ve spent the last 7 years on.

17-Jan-2023 00:13:19

Ranqtank

Ranqtank

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
ANOTHER SUGGESTION FOR A NEW SKILL.




PVP a new trainable skill that can be leveled up to 99, and is like slayer or thieving in the guide system. Every time a player unlocks a new milestone in the PVP skill they will unlock a new npc that they can kill or
fight
& they may need to be new npcs.. for example at level 90 players can fight the police *this is a debatable level to have that npc - Where I am from in Canada it seems realistic enough though that is not including the mounties or another kind or militia.* a player can gain experince through some clever type of system, perhaps pking other players/ training slayer in the wilderness. They can become more inclined to rome the map for npcs to fight and make random spaws (like back in the old days revs!) that are powerful and dont have much loot maybe... only good exp or a good fight that is fun. if it is a hard stat to train this way that will make it so the higher level would be sought after and could potentially be a fair in for new weaponry. Special restrictions could be put in the middle or different level gaps to make the skill like no other and have different methods of training people would have to do, for their progression/. Low level npcs unlocked from the PvP stat could give pretty rewarding weapons for pvm and maybe some new bis skilling main hands; then higher levels would unlock a newer generation of weaponry not so modern just a speculation. The idea for a high level npc mentined above is questionable weather or not it should be having a best in slot main hand weapon as a drop that can or cannot be tradeable. If a drop of a item is introduced at a lower level in the stat then it is appropriate to add a less powerful new addition into the Scape. It could be a fun way to introduce 110 stats or higher for cb then you could lock it behind the pvp enemies only and slayer could be incorperated and other serious contenders for it.
Stay cool, stay humble

17-Jan-2023 03:25:55

Ranqtank

Ranqtank

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
New skill idea.. Chemistry! — Players can make a new item called “infusions”. I could see the skill icon being a chemistry beaker. An example, /a speed infusion increases attack speed of a weapon by 1. A strength infusion increases strength by +1 stackable with pots already in game./ other items could be incorporated (new ones). The skill would have players make a facility using wood and some glass with higher level leading to better more efficient work spaces. This also gives a was to add new creative items into the game, however I do no know much about the field of science myself. Things like new hair dyes or eye colour change. Maybe a special bonus for mage since it seems lime wizards would make good chemists.a Magicians flask could consist of high level herbs meat or other materials for effects instead of straight up stat boosts. Possibly having a bad side effect of the players Chemistry skill who made the item was low and having no way to differentiate between them. Maybe the colour of the liquid could be orange or blue or even purple. Stay cool, stay humble

17-Jan-2023 13:09:21

Ranqtank

Ranqtank

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
Another new skill idea. Welding! I can imagine the skill icon being the face mask welders use. How players would train the stat I can’t really say as I am not a game developer. Some uses could be making cooking ranges in some places like gwd or building shortcuts to and from places. Also fire-making could possibly be incorporated along with smithing. Maybe players with a higher welding could get better ping some how, its all a speculation. Stay cool, stay humble

17-Jan-2023 17:17:22

toe milk
Apr Member 2019

toe milk

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Alternate agility access to Zulrah, through the poison waste from the fairy ring DLR.

using the small islands in the poison waste and a combination of stepping stones and maybe tree crossings. requiring 65 agility it takes longer to traverse as you have to make it to multiple islands.

There would obviously be some risk involved to somewhat deter bots, maybe a pot or food becomes poisoned therefore un-consumable, as well as poison damage to the player. the poison can not be cured while traversing the waste and does 2-6 damage totalling upto 22hp and can only be cured once back on main land zul-andra/port tyras

19-Jan-2023 12:42:03

Rylicious
Mar Member 2020

Rylicious

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
Would love to see more POH decorations namely an elven themed house based on buildings in Prifddinas and Darkmeyer maybe an individual house theme for all the of Arceuus, Lovakengj, Piscarilius, Shayzien buildings (i think the blueprints already exist for Hosidius but you get the idea)

thanks for taking the time to read this
Rylicious

20-Jan-2023 06:27:02

Beoworl
Jun Member 2020

Beoworl

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Is there a reason why the Seed Box in the Farming Guild now defaults (top position) to "Withdraw 400"?

I'm NEVER withdrawing 400. This is a small but persistent annoyance to think I've quickly withdrawn a seed or sapling only to realize I've withdrawn an entire inventory.

Would it be possible to change the default (top position) back to "Withdraw 1"?

20-Jan-2023 11:56:44

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