My idea is to allow for improved Ironman sufficiency Membership-wise. QOL
Problem
When Ironman accounts get a duplicate "valuable" drop (GE value way above HA value), they have (at least) three options:
1) Bank it to flex bank value (unless UIM);
2) HA it for that extra bit of cash;
3) Drop it to an alternate account to sell for bonds.
My idea tackles the third option listed. Currently, whenever something like this happens, the Ironman has to drop-trade the item to an alt account, sell it on GE, buy the bond, and then gift it back to the Ironman. The process of drop-trading your items is risky and, even if it wasn't, its a hassle to use an alternate account.
Solution
Allow Ironman accounts to use the GE.
Yes, i know it sounds dumb. But hear me out. The process is fairly simple.
1) Create a new type of currency (let's call it "Ironcoins"/"Credits", e.g.). "Ironcoins" would be untradable and usable only in the GE to purchase bonds (or, instead of a physical currency, you could have "Credits" that would remain on the GE interface).
2) Every item that the Ironman account sells on GE would be redeemed as "Ironcoins"/"Credits".
Example
Ironman player A receives a duplicate Bandos chestplate (GE: ~31M gp), which he sells on GE to Regular player B. Regular player B pays 31M gp (as usual), but Ironman player A receives 31M "Ironcoins"/"Credits". Ironman player A then purchases a bond (GE: ~6M gp) from Regular player C. He pays 6M "Ironcoins"/"Credits", and Regular player C receives 6M gp (as usual).
I believe this method solves the problems of drop-trading and using alternate accounts to sell items and purchase bonds, while maintaining the integrity of Ironman mode and of the market ( remember that the Ironman player never receives "unlawful" gold from his items, and that the item would have been sold anyway on GE for the purchase of bonds, thus not affecting the market ).
Problem
When Ironman accounts get a duplicate "valuable" drop (GE value way above HA value), they have (at least) three options:
1) Bank it to flex bank value (unless UIM);
2) HA it for that extra bit of cash;
3) Drop it to an alternate account to sell for bonds.
My idea tackles the third option listed. Currently, whenever something like this happens, the Ironman has to drop-trade the item to an alt account, sell it on GE, buy the bond, and then gift it back to the Ironman. The process of drop-trading your items is risky and, even if it wasn't, its a hassle to use an alternate account.
Solution
Allow Ironman accounts to use the GE.
Yes, i know it sounds dumb. But hear me out. The process is fairly simple.
1) Create a new type of currency (let's call it "Ironcoins"/"Credits", e.g.). "Ironcoins" would be untradable and usable only in the GE to purchase bonds (or, instead of a physical currency, you could have "Credits" that would remain on the GE interface).
2) Every item that the Ironman account sells on GE would be redeemed as "Ironcoins"/"Credits".
Example
Ironman player A receives a duplicate Bandos chestplate (GE: ~31M gp), which he sells on GE to Regular player B. Regular player B pays 31M gp (as usual), but Ironman player A receives 31M "Ironcoins"/"Credits". Ironman player A then purchases a bond (GE: ~6M gp) from Regular player C. He pays 6M "Ironcoins"/"Credits", and Regular player C receives 6M gp (as usual).
I believe this method solves the problems of drop-trading and using alternate accounts to sell items and purchase bonds, while maintaining the integrity of Ironman mode and of the market ( remember that the Ironman player never receives "unlawful" gold from his items, and that the item would have been sold anyway on GE for the purchase of bonds, thus not affecting the market ).
05-Sep-2022 00:05:43 - Last edited on 05-Sep-2022 00:11:52 by OldGlaedr