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Ironminute

Ironminute

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Nesje said :
Remove the chisel requirement for GoTR so that more people are incentivized to create guardians :)


This please! Or add an unlimited chisel spawn but I'd prefer to save the 1 inv space and just not require one at all.

People too often stand around and don't make guardians and then everyone loses the game

15-Apr-2023 07:47:20

Nesje

Nesje

Posts: 5,341 Rune Posts by user Forum Profile RuneMetrics Profile
Nesje said :
Remove the chisel requirement for GoTR so that more people are incentivized to create guardians :)


I started always creating barriers in GoTR now to "actually not leech" and the worst part about it is someone sniping the barrier heal so you get no XP and thus no reward for playing it "as it should be" - Applying cells can also "stun you" if several people are doing it at the same time....

I gave up on guardians because of the snipes, but soon this system for barriers will make me give up on that too and go back to leeching.

It should be looked into.

Finally, the creatures should chill a bit (few seconds) on the first barrier, as it doesn't even give you a chance to put down the first cell if bad rng

16-Apr-2023 12:38:29 - Last edited on 16-Apr-2023 14:19:05 by Nesje

Maetomiahet
Oct Member 2021

Maetomiahet

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
PART 1

These suggestions are about iron man PVP experience and how to make it better with couple easier to implement quick solutions and one bigger long term solution. At least some of these would be nice to have for the upcoming BH update.

1. When ironmen get a kill, they have to die the key to another account (or destroy it). But this gets annoying if we get like a 500k kill since that alone isn't necessary worth degearing and dying the key off, but still would be a nice reward to keep for the well earned PK. If we hold the key, we will have less inventory space to continue doing our activities.
Suggestion: Let iron players store up to 5 lootkeys before we have to go die those to another account.

2. When doing wildy bosses, you can occasionally get few anti PKs. But if we die to transfer the loot, we will lose the 50k entry fee every single time.
Suggestion: If player leaves the wilderness, the boss lair entry fee would be "turned off" (re-enable it next time player enters boss room/escape cave).
It also feels pretty weird that if you have ever done wildy bosses, u have to risk your 50k entry fee while doing your clues naked. This solution would also fix this kinda interractions for main accounts too.

17-Apr-2023 20:51:49

Maetomiahet
Oct Member 2021

Maetomiahet

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
PART 2

3. (LONG TERM SOLUTION)
Suggestion: Let iron players convert lootkey into a separate currency, that can be used to buy bonds (calling it bloodmoney for now). There is some number crunching here at what ratio items should be converted to bloodmoney, but I'll just give out few examples how it could work.
It could be that most of the items just go for their High alch value since if we get a bigger PK, the another option is to die it for a main for better value. It would be nice for people who dont have main accounts or trust worthy friends to die items over could still have decent reward for their efforts. So maybe if it's possible, like set of Ahrims would go for certain % of GE value, if it gets too complicated, just do High alch value. After all this would also create a minor item sink, if iron player chooces to convert big ticket items to blood money.
Regarding noted/stackable items there propably should be some restrictions. Maybe noted items up to stack of ~20 would go for high alch value and after that for low alch value. This is to make sure people can't just start dying off their massive stacks of magic long bows etc junk items for instant profit, but player still gets rewarded if they kill a person getting noted items in rev caves with amulet of avarice.
Bones, chins (and runes/spell sacks?) for example should in my opinion convert for nearly full GE value (~80-90%?), since they aren't realy worth anything with high alch and those are good locations for new pkers to start practicing (chaos altar, black chins, slayer cave). Let's get those iron players to try pking out with some reward incentive.

When iron player buys bonds from GE, the trancaction would prioritize taking blood money first from the players inventory and then taking regular coins for excess amount if there is any. Player selling the bond would receive regular coins.

17-Apr-2023 20:52:48

Maetomiahet
Oct Member 2021

Maetomiahet

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
PART 3

I understand that this would create more money in the game, but I feel like GE tax and other money sinks should out weight the effects on economy. + we also get to sink items for it.

4. Suggestion: Let us see the lootkey loot that we have pked, before we have to decide what we do with it. At the moment if you open a loot key to see whats inside, you have to destroy it.

As a bonus you could get lot more wildy activity, if iron players start to enjoy PVP as an ocassional distraction activity from usual account grinds.

17-Apr-2023 20:53:11

Jesus Geek
Jul Member 2022

Jesus Geek

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi, I've been doing CG and Gauntlet for a little while now and something I recognized that truly bothers me is this: The Hunleff Death Animation, on both Corrupted and Regular gauntlets.

It seems as though when I am close to those "Clutch" moments in CG or Gauntlet, I'll actually get the last hitsplat on Hunleff BEFORE I end up getting hit the remainder of my hp, because the death animation of the Hunleff takes longer by a few ticks then it does for my character to die.
Is there a possibility this can get patched?
I would probably have at least 30 more KC if the death animation didn't take so long. It makes me feel a bit robbed of my time, especially after trying so hard to get that kill, which I did secure as Hunleff's health hit 0 before mine.

I don't want this to seem as a rant, but I can only imagine how many others have been hit by this same thing, it's challenging content yes but if the Hunleff hits 0 first, the logic tells me that it should count as a full chest loot if you get smacked your hp after Hunleff was dropped. It's often a matter of "Phew it's dead, I don't have to be high click intensity now" It's a long fight to begin with, that last few ticks matters and if it says 0, it says 0, yet we get no reward adequate to actually getting that kill.

Thank you for taking the time to read this post, and we're all looking forward to whats to come.

19-Apr-2023 22:35:01

Nesje

Nesje

Posts: 5,341 Rune Posts by user Forum Profile RuneMetrics Profile
Why is Wintertodt EXTREMELY stressfull? I swear alerts are blasting my headphones every 3 seconds from being interrupted. I am also being completely smashed with 99 HP - why? I feel it's going to give me PTSD. Where is the chill, nice, warm, multiplayer experience from activities like GOTR?

20-Apr-2023 00:02:46

RsVirtud
Sep Member 2023

RsVirtud

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Rsvirtud:

Quisiera pedir una petición de convertirme en Pmods, ya que me gustaría ayudar a la comunidad de runescape en mantener orden en el juego y ayudar a los jugadores en dichas situaciones, soy un jugador dedicado, amistoso y sigo las normas del juego. Si acepta mi petición no se lamentaran.
En las adversidades sale a la luz la virtud

20-Apr-2023 18:20:28 - Last edited on 20-Apr-2023 18:21:32 by RsVirtud

Kim Bauer24
Dec Member 2023

Kim Bauer24

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Please evaluate either increasing the drop rate of Molch Pearls, or reducing the price of the items in Alry the Angler's Angling Accessories.

According to the wiki it would take almost FIFTY HOURS to purchase the Fish Sack. That's a lot of time for just one item. My actual earnings are even projecting me to take SEVENTY-ONE HOURS. The Angler's Outfit is also extremely easier to obtain via the Fishing Trawler mini-game due to how long long it take to aquire the necessary Molch Pearls.

20-Apr-2023 19:21:09

JokersAce1
Nov Member 2023

JokersAce1

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey everyone,

I would love to see a survival tool. What I mean by that is an axe,pickaxe,shovel,fire starter and a fishing rod. A all in one weapon/utensil or cape item that that can store them. It would make UIM a little easier, and you wouldn't have to run to the bank for food or because you for got a tinderbox.
What are your views on this?

22-Apr-2023 20:31:38

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